reader interaction

By Daniele Giampà, 7 April, 2015
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Abstract (in English)

In this interview Andy Campbell talks about his first works in video games programming during his teens and how he got involved with digital literature in the mid-1990s. He then gives insight into his work by focusing on the importance of the visual and the ludic elements and the use of specific software or code language in some of his works. In the end he describes the way he looks at digital born works in general.

By Daniele Giampà, 12 November, 2014
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In this interview Domenico Chiappe describes his works of both electronic literature and print literature published between the years 2000-2012. He gives insight into the interesting collaborative work for the work of electronic literature and ponders about the difference of the two forms of expressions: the printed book and new media. His then articulates discourse about the language of new media taking in account the SMS Literature and his concept of hiperphonia. On regard of the new possibilities provided by new media technology, he maintains that there should be a certain balance and harmony of the audio-visual effects and the written texts.

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Public Domain
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Description (in English)

Speeches and Poemas (Félix Remírez, 2006) is a digital bilingual poetry digital book divided into five parts. In the first one, Versos en la arena –Verses in the Sand- the multimedia digital possibilities are used to combine a series of sonnets and poems with the sound and vision of waves dying in the and. In the second, Raining Thoughts, the reader has to interact with a storm to extract its clouds-phrases and thoughts, all between the ambient sound of a storm. The third part, From my lips, is a review of a digital automatic writing that creates grammatically correct texts which do not make real sense. The fourth part, Image and Works, combines images in motion with verses inspired from each of the images. In English and Spanish the reader interacts with the images trying to choose the one that can be more interesting. In the end, La luz de la palabra –The Light of the Word-obliges the reader to find each poem little by little, as if he/she were reading with a candle. The work uses Javascript resources and there is music in each part of it.

Description (in original language)

Speeches and Poemas (Félix Remírez, 2006) es un poemario digital bilingüe dividido en cinco partes. En la primera, Versos en la arena, se aprovechan las posibilidades multimedia digitales para combinar una serie de sonetos y poemas con el sonido y la visión de las olas muriendo en la arena. En la segunda, Raining thoughts, el lector debe interactuar con una tormenta para extraer de sus nubes frases y pensamientos, todo ello entre el sonido ambiente de una tormenta. La tercera parte, From my lips, es una crítica a la escritura digital automática que crea textos correctos gramaticalmente pero sin ningún sentido real. La cuarta parte, Image and Works, combina imágenes en movimiento con versos inspirados en cada una de las imágenes. En inglés y castellano, el lector interacciona con las imágenes intentando elegir aquella que le sea más sugestiva. Por fin, La luz de la palabra, obliga al lector a ir descubriendo cada poema poco a poco, como si los leyera a la luz de un candil. La obra utiliza bastantes recursos Javascript. Todas las partes añaden música.

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By Alvaro Seica, 27 August, 2013
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9780262019460
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424
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All Rights reserved
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Approved by librarian
Abstract (in English)

In Scripting Reading Motions, Manuel Portela explores the expressive use of book forms and programmable media in experimental works of both print and electronic literature and finds a self-conscious play with the dynamics of reading and writing. Portela examines a series of print and digital works by Johanna Drucker, Mark Z. Danielewski, Rui Torres, Jim Andrews, and others, for the insights they yield about the semiotic and interpretive actions through which readers produce meaning when interacting with codes. Analyzing these works as embodiments and simulations of the motions of reading, Portela pays particular attention to the ways in which awareness of eye movements and haptic interactions in both print and electronic media feeds back onto the material and semantic layers of the works. These feedbacks, he argues, sustain self-reflexive loops that link the body of the reader to the embodied work. Readers’ haptic actions and eye movements coinstantiate the object that they are reading. Portela discusses typographic and graphic marks as choreographic notations for reading movements; examines digital recreations of experimental print literary artifacts; considers reading motions in kinetic and generated texts; analyzes the relationship of bibliographic, linguistic, and narrative coding in Danielewski’s novel-poem, Only Revolutions; and describes emergent meanings in interactive textual instruments. The expressive use of print and programmable media, Portela shows, offers a powerful model of the semiotic, interpretive, and affective operations embodied in reading processes. (Source: The MIT Press)

Description (in English)

Inspired by the poet Vladimir Mayakovsky who killed himself in 1930 at the age of thirty-six, this hybrid media novel imagines a dystopia where uncertainty and discord have been eliminated through technology. The text employs storylines derived from lowbrow genre fiction: historical fiction, science fiction, the detective novel, and film. These kitsch narratives are then destabilized by combining idiosyncratic, lyrical poetic language with machine-driven forms of communication: hyperlinks, "cut-and-paste" appropriations, repetitions, and translations (OnewOrd language is English translated into French and back again using the Babelfish program.) In having to re-synthesize a coherent narrative, the reader is obliged to recognize herself as an accomplice in the creation of stories whether these be novels, histories, news accounts, or ideologies. The text is accessed through various mechanisms: a navigable soundscape of pod casts, an archive with real-time Google image search function, a manifesto, an animation and power point video, proposals for theatrical performances, and mechanism b which presents the novel in ten randomly chosen words with their frequencies. Following in the tradition of Russian Futurism, the site adopts a "do-it-yourself," "art-in-the-streets" aesthetic that privileges ready-made code, found media objects, and thought and language games over high-tech wizardry.

(Source: Author's description from Electronic Literature Collection, Volume Two)

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Technical notes

Requires a live internet connection to function properly.

Contributors note

Graphic Design Animation/Manifesto: Pelin Kirca

Music for animation: Itir Saran

Web design: Cloudred Studio, NYC