SMS

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TXTual Healing was created in the early days of 2006 by Paul Notzold and has become an ongoing exploration in how mobile technology can transform public action into theater. Using a laptop and projector, speech balloons and/or graphic context are projected onto buildings, with a phone number to which anyone with a mobile phone can text a response. Typically a private form of communication, in this project text messaging becomes an open, anonymous, and uncensored dialogue; a means to engage, rather than to escape. A way to create community through spontaneous performance.

TXTual Healing contextualizes text messaging into user generated story telling, whether in public space or as an indoor installation. Projects include displaying text messages in speech bubbles pairing them with graphic content, writing messages out in the hand of graffiti artists, interactive movies where the audience text’s the dialog and triggers the movie to play forward, mixed media pieces using permanent graphics with projected messages, and live performance pieces such as freestyle rapping your text messages.

(Source: http://www.txtualhealing.com/ About Page)

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Urbanscrawl is an abstraction of everyday city life. Whilst we may be aware of some conversations that are happening around us, urbanscrawl seeks to trace the residue of digital conversations that pass by undetected.
SMS messaging enables people to participate regardless of location by texting a dedicated number. The visualisation picks these messages from the ether and uses them to construct a navigable 3D space surrounding the voyeur within a context which is simultaneously familiar but also completely alien...

(source: Vimeo)

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Re:Activism is an analog game with direction provided through SMS and cell phone technology. Players race through neighborhoods to trace the history of riots, protests, and other political episodes in the history of New York City. Teams pit themselves against the clock and test their puzzle-solving skills to locate important sites representing acts of civic engagement and struggles for greater social justice. Activated by text messages from Re:Activism Central, teams reaching target locations respond to site-specific challenges that reinforce the historical content. Players must also activate strategic thinking by choosing to focus on racing or puzzle-solving, or a combination of both, to win points and become the most-active activists to win the game. Re:Activism was initially developed for, and first played during, the Spring 2008 Come Out And Play Festival. It has since been documented online and adapted into a downloadable kit to encourage redesign for use in other cities.

(source: Website PETLab)

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Urban_diary was an installation, realised in Berlin, in which diary entries could be transmitted via SMS. All submissions were displayed on the platform of the underground line 2, located at Alexanderplatz station.

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Cityspeak is an audience participation system that allows people to share their thoughts and comments on a public display by sending a text message. Engage guests at your event and see what they have to say.

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978-989-97189-2-0
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CC Attribution Non-Commercial Share Alike
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permafrost is a poetry chapbook by Álvaro Seiça. permafrost launches ‘The Proposal Series,’ a collaborative editorial project by Bypass Editions and Flatland Design.

On September 15, 2008, the newspaper Público published an article about the world’s most northern town, Longyearbyen, Norway, which chronicled the unusual life and habits of the researchers that study the Arctic and its permafrost, the permanently frozen subsoil.

Inspired by this text, Álvaro Seiça wrote a series of sms poems with 140 characters, challenging not only the boundaries between informative text and fictional text, but also the meaning of poetic text, poem, poetic sources, and line break.

(Source: Bypass Editions)

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permafrost by Álvaro Seiça (Source: Flatland Design)
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permafrost by Álvaro Seiça (Source: Flatland Design)
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Limerence is the private blog of Clarice Mahon. Huge part of the blogposts evolves around how she feels about her boyfriend and how their relationship changes.

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Writer, producer, co-director: MARIANNA SHEK Interactive design and co-director: JUDY YEH Programmer: JAMES WARR Cinematographer: SEN WONG Songwriter/ singer: DAVID HETHORN Production designer: LIZ TYSON-DONELLY Makeup Artist: RUBY SPARK Sound recordist: DUC DUONG

By Daniele Giampà, 12 November, 2014
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In this interview Domenico Chiappe describes his works of both electronic literature and print literature published between the years 2000-2012. He gives insight into the interesting collaborative work for the work of electronic literature and ponders about the difference of the two forms of expressions: the printed book and new media. His then articulates discourse about the language of new media taking in account the SMS Literature and his concept of hiperphonia. On regard of the new possibilities provided by new media technology, he maintains that there should be a certain balance and harmony of the audio-visual effects and the written texts.

By Alvaro Seica, 23 September, 2014
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978-989-95347-1-1
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37-44 (4th ed, 2010)
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An essay on Carol Ann Duffy's poetry book Rapture (2005) and the current state of lyrical poetry, in particular British poetry, in the age of sms and electronic text. I present a critique to the recurrence of using the metaphor of ‘heart’ as being the center of human emotion, which I consider an impossible image to carry on in the era of brain research and technological human beings.

(Source: Author's Abstract)

Note: The article was firstly published online in 2007, and subsequently reprinted in Ceia, Carlos (ed.) Talent Will Rise: Essays on Contemporary English Literature (6th ed., 2013)

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FROM PROJECT WEBSITE:
Yellow Arrow began in 2004 as a street art project on the Lower East Side of Manhattan. Since then, Yellow Arrow has grown to over 35 countries and 380 cities globally and become a way to experience and publish ideas and stories via text messaging on your mobile phone and interactive maps online.
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Participants place uniquely-coded Yellow Arrow stickers to draw attention to different locations and objects - a favorite view of the city, an odd fire hydrant, the local bar. By sending an SMS from a mobile phone to the Yellow Arrow number beginning with the arrow's unique code, Yellow Arrow authors connect a story to the location where they place their sticker. Messages range from short poetic fragments to personal stories to game-like prompts to action. When another person encounters the Yellow Arrow, he or she sends its code to the Yellow Arrow number and immediately receives the message on their mobile phone. The website yellowarrow.net extends this location-based exchange, by allowing participants to annotate their arrows with photos and maps in the online gallery of Yellow Arrows placed throughout the world.