appropriation

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Erasure is a powerful technique that allows contemporary creative writers, visual artists, and political activists to reveal underlying patterns within extant narratives. Perhaps because of its imbrication with book arts and other tactile forms, erasure poetry is relatively unexplored in the domain of e-literature. However, educational platforms like Wave Books’ interactive erasure poetry website, as well as recent artistic projects such as Amaranth Borsuk, Jesper Juul, and Nick Montfort’s web browser extension The Deletionist, Jacob Harris’s Times Haiku, and my own participatory platform The Infinite Woman demonstrate some of the possibilities for making and reading erasure poetry in a digital context. In this one-hour hands-on workshop, I’ll briefly introduce the form and technique of erasure in contemporary creative writing, looking at some physical examples (like Lauren Russell’s chalk erasure of Descent) in addition to the digital examples mentioned above.

We’ll discuss the aesthetic and political choices in handcrafted and computationally generated erasure poems; consider erasure’s overlap with and distinction from other approaches like remix, appropriation, and conceptualism; and explore how erasure allows writers and artists to stretch and innovate poetic technique. Then, I’ll introduce a series of hands-on exercises designed to get participants quickly making their own physical and digital erasures. Participants will experiment with user-friendly tools to make their own erasure poems on a variety of platforms. Participants will need to have access to a web browser (Chrome or Firefox) and a word processor, as well as a design program. I’ll be using the free, user-friendly, online platform Canva in lieu of an Adobe product; if participants do not already have a design program, they should sign up for a free Canva account before the workshop (https://www.canva.com/). They will also need paper, scissors, pens or markers, found physical text (like a newspaper or electrical bill), and found digital text (like a speech, blog post, or literary passage).

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By Andrés Pardo R…, 23 October, 2020
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Abstract (in English)

Anthology of Belén Gache's net-poems produced between 1996 and 2006 and one of her most widely known pieces. Here she proposes the exercise of reading as a decoding task as well as a ludic activity. The fourteen net-poems in this anthology are rooted in the historical avant-gardes, using strategies as randomness, tautology, appropriations, and are influenced by concrete and conceptual writing.

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Creative Works referenced
By Hannah Ackermans, 7 December, 2018
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311-326
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Abstract (in English)

The inherent complexity of multimodal databases constitutes a challenge in terms of structuring and interoperability. However, it also stimulates the translation of organized data into enhanced and adaptable interfaces. Using the Digital Archive of Portuguese Experimental Literature (www.po-ex.net) as a framework, I will describe possible strategies for curating digital archives, through appropriation and remixing of database assets, allowing artistic and creative re-interpretations of experimental and electronic literature.

(source: abstract repository)

Description (in English)

Richard Holeton’s gleefully, not to say Gaudi-ly, illustrated glidepath through the remnants of language that trail beyond the (littoral, literal) “postmodern” like the tail of a forlorn freeform comix comet, manage—as the Oulipo poet Michelle Grangaud might have said in her own Formes de l’anagramme à faire plusieurs fois des Temps rondo, in an eschatological imagetext mashup of demon storm troops, pert rodents, and skidrow resident poets, porn purveyors, and sperm donors via Flickr borrowings, Wiki burrowings, and whole tons of homebrew images bluesily rendered ala twerk.

(Source: Vassar Review introduction)

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Description (in English)

This diptych or bi-fold work presents readers with two re-workings of Lewis Carroll’s “Jabberwocky:” on one hand, a fixed, cyclical hypertext in seven parts (Ouroboros), and on the other, an endless generative deformation that refigures the mock-epic as tennis game in Hell (Jabberwock). Both options are available at the start, but only in faint, translucent lettering. Letting the cursor dwell on one side or the other activates a sound track -- on the O side, a poetic voice whispering words of wisdom; on the J side, various monstrous re-mixes of Thursday, July 2017.This diptych or bi-fold work presents readers with two re-workings of Lewis Carroll’s “Jabberwocky:” on one hand, a fixed, cyclical hypertext in seven parts (Ouroboros), and on the other, an endless generative deformation that refigures the mock-epic as tennis game in Hell (Jabberwock). Both options are available at the start, but only in faint, translucent lettering. Letting the cursor dwell on one side or the other activates a sound track -- on the O side, a poetic voice whispering words of wisdom; on the J side, various monstrous re-mixes of those words. Dwelling on one side or the other will also cause the favored side to become more fully apparent while its opposite fades toward blankness. If the reader pursues this process to the end, which takes only a few minutes, she is invited to complete her Observation by filling out a brief survey asking reasons for the choice of monsters. Dwelling on one side or the other will also cause the favored side to become more fully apparent while its opposite fades toward blankness. If the reader pursues this process to the end, which takes only a few minutes, she is invited to complete her Observation by filling out a brief survey asking reasons for the choice of monsters.

(Source: ELO 2017 Book of Abstracts).

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Technical notes

Uses HTML5 and Java, recommended to use a browser updated not earlier than in 2017.

Short description

In  this  exhibit,  sound  is  represented  as  an  overarching  medium  connecting  the  artworks displayed. Visitors of the “Affiliations” exhibit will find poetic works that radically explore language and sound. For the curators, sound is one of the fundamental aspects, if not the core, of experimental and digital poetics. Yet, as some writers  and  critics  have  pointed  out  - especially  Chris  Funkhouser,  Hazel  Smith,  and John Barber - sound has not been sufficiently highlighted as a fundamental trait of electronic literature.

The “Affiliations” exhibit presents works that embrace appropriation and remix of older and contemporary pieces - be they merely formalist or politically engaged - as pervasive creative methods in experimental poetics. Furthermore, it suggests that  electronic  literature  can  be  seen  as  a  heterogeneous  field  of  self-reflexive experimentation with the medium, language, sound, code, and space.

At  the  Palacete  dos  Viscondes  de  Balsemão,   connections  between  several  art  forms and movements, ranging from the baroque period to Dada and experimentalism will be underlined. In so doing, the “Affiliations” exhibit will present works printed on paper, composed of sound or generated by computational media. This exhibit  is  divided  into  nuclei  of  practice,  where  works  can  be  independently  or simultaneously read, played, listened to, watched, and remixed.

(Source: Books of Abstracts and Catalogs)

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CC Attribution Share Alike
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Description (in English)

They Have Large Eyes and Can See In All Directions is a reinterpretation of texts mixed with extracts from books on psychometry written by William Denton and diaries written by his sons concerning their experiences in Melbourne in August 1882.

Sherman and Shelley went collecting skins in Panton Hill and Pheasant Creek while William remained in the city to speak at Spiritualist meetings.

(Source: https://thecodeofthings.com/poems/they-have-large-eyes)

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They Have Large Eyes and Can See In All Directions (screenshot)
Description (in English)

Notes Very Necessary is a collaboratively authored web-based multi-media essay that aims to addresses climate change by remixing images, text, and data generated by centuries imperialist, colonialist, capitalist, and scientific exploration in the Arctic. The title is borrowed from an essay authored in 1580 by the Englishmen Arthur Pet and Charles Jackman offering detailed instructions on how to conquer new territories by taking copious notes. In 2015 Barbara Bridger and J. R. Carpenter attempted to follow these instructions by making, finding, and faking notes, images, data, and diagrams online and reconfiguring them into a new narrative. The result is a long, horizontally scrolling, highly variable collage essay charting the shifting melting North.

Pull Quotes

if the wind does serve
go a seaboard the sands.

set off from thence.
note the time diligently.

turn then your glass.
keep continual watch.

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Notes Very Necessary || J. R. Carpenter & Barbara Bridger
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Notes Very Necessary || J. R. Carpenter & Barbara Bridger
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Notes Very Necessary || J. R. Carpenter & Barbara Bridger
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Notes Very Necessary || J. R. Carpenter & Barbara Bridger
Technical notes

use bottom scroll bar or arrow keys to scroll from left to right

Description (in English)

Big data is a buzzword, as is cloud computing. But the data science and network-clusters behind both of these terms present extraordinary viable unprecedented computationally-tractable opportunities for language processing and radical poetry generation. In the summer of 2014 I took an intensive 11-week course in data science programming using Python. Based upon this theoretical and practical coding knowledge, I produced http://bdp.glia.ca, research where I apply a combination of data visualization, language analytics, classification algorithms, entity recognition and part-of-speech replacement techniques to a corpus of 10,557 poems from the Poetry Foundation, 57,000+ hip-hop rap songs from Ohhla.com, and over 7,000 pop lyrics. Currently the poems generated lack thematic structure. I propose to read extracts and reveal intricacies from http://bdp.glia.ca/ Including rapi improv-free-styling from the real-time output of the system (SPREEDE https://vimeo.com/105819691) Roland Barthes famously predicted the death of the author: yet I do not think he foresaw the cause of death as big data. And I doubt Barthes intended to imply the irony that from every death there springs new life. It seems plausible now to suggest that writers are sets and repertoires of techniques and preoccupations. And each writer writes within a cultural context, a time, a vocabulary, and a tradition. Once these traditions are mapped, propensities or paths for future writing will be either generated or grown as variations to assist authors in exploring creativity that conforms to their innate self while at the same time assisting them to see opportunities. The author will not die but expand to explore more of their potential using a computational symbiont. Data science algorithms are capable of finding topological patterns within languages, and thus poetry. By examining which patterns fit cores of genres and which are outliers, notions of creativity and modes of writing will necessarily shift: exploratory writing will swiftly outgrow the uncreative mode of pure appropriation and move toward nuanced expressive augmentation of the writer’s own persona. Big data, I claim, has equivalent power not just to depersonalise but to repersonalise.

(Source: ELO 2015 Catalog)

By Hannah Ackermans, 27 November, 2015
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Abstract (in English)

The tropes of the detective genre have been challenged, subverted, re-appropriated by authors such as Jorge Luis Borges, Robert Coover, Thomas Pynchon, or Paul Auster, establishing what could be considered a new strain of postmodern detective fiction. In these stories, solving the case is not central to the story, and what the detective searches transforms or is derailed by becoming a discovery of something completely different. In some cases, the detective, along with the reader, explores an encyclopedic space in such a way that these stories have already been connected to hypertextual literature (Rosello 1994).

This paper will explore how digital games open up new territory in the genre of postmodern of detective stories. Digital games can have the player explore aspects of the narrative that may not be directly relevant to the mystery to be solved, or by creating a mystery that may be unstable and dependent on the choices of the player. In my presentation at ELO 2014, I discussed how video games have gone from trying to implement classical detective story models (Todorov 1977), encouraging the player to interpret the space and events to solve the case, to removing the challenge of all exegetic performance and letting the player carry out more trite, video game-like activities.

In further examination, I realized that the “vanishing exegesis” that I discussed then relates to postmodern literary detective fiction; both games and novels share a strong influence of cinematic noir and mystery films. While games like L.A. Noire (2011) attempt to put the player in the shoes of a traditional sleuth, some games experiment with the gap between the identity of the detective, narrative exploration, and how player’s choices affect the events of the story. The paper will focus on two games, Blade Runner (1995) and Deadly Premonition (2010).

Blade Runner takes place in the same time period as Ridley Scott’s film (1982), and provides the player with tools to perform exegetic work to solve the mystery. On the other hand, discovering who is an android and who is a human, which is part of solving the mystery, is determined randomly at the beginning of each game. Depending on the player’s attitude towards the non-player characters and their interpretation of whether the protagonist is an android or not, the game will have different resolutions.

In contrast, Deadly Premonition is a detective game with supernatural undertones, which also includes traditional detective work to solve a murder case. Heavily influenced by the show Twin Peaks, the game also lets the player digress and abandon detective work to explore the town where the play is set, from hanging out with the inhabitants to going fishing. The player character seems to address the player by the name of “Zack”, establishing the detective as a schizophrenic personality, whose perception of reality is unreliable. In both examples, the mystery, its resolution, and the identity of the detective are questioned and subverted as the player works on unraveling the mystery, bringing a rich interactive parallel with postmodern literary fiction.

(Source: ELO 2015 Conference Catalog)