In this interview Andy Campbell talks about his first works in video games programming during his teens and how he got involved with digital literature in the mid-1990s. He then gives insight into his work by focusing on the importance of the visual and the ludic elements and the use of specific software or code language in some of his works. In the end he describes the way he looks at digital born works in general.
digital experimental writing
TheCoevas Strumentist di Parole is an group of authors or, as they define themselves, a literary band which created an interactive novel called TheCoevasIo interattivo (TheCoevas I interactive). The novel which was published in 2011 on the blog of the authors is accompanied by a medium-length documentary and is also published in form of printed book. Another characteristic of the novel is the variety of the online versions: iWork Apple, Powerpoint and pdf. As they explain in the interview, the project as a whole is conceived as an experiment of different ways of expressions and the work of writing is similar to the musical composition of a band. The very freedom of creativity is granted to the readers who can choose various audio-visual effects and narrative paths following their emotional and individual choices according to the demands of extemporaneity.
TheCoevas Strumentisti di Parole è un gruppo di autori o una band letteraria, come si definiscono loro, che ha creato un romanzo interattivo intitolato TheCoevasIo interattivo. Il romanzo che è stato pubblicato nel 2011 sul blog degli autori è accompagnato da un mediometraggio ed è anche stato pubblicato in forma di libro cartaceo. Altra particolarità del romanzo è la varietà delle versioni online: iWork Apple, Powerpoint e pdf. Come spiegano nell’intervista, il progetto nell’insieme è inteso come una sperimentazione di diverse forme espressive e il lavoro di scrittura è simile a una composizione musicale di una band. Questa libertà creativa viene concessa anche ai loro lettori che possono scegliere diversi effetti audio-visivi e percorsi narrativi in base a scelte emotive e individuali secondo le esigenze dell’estemporaneità.
In Escrituras nómades, Belén Gache has created an encyclopaedia that presents in a pleasant and documented fashion several centuries of game and experimentation with the text. Some of the sections are 'Conjuros', 'Espacialidades', 'Signos' and 'Temporalidades'. For Belén Gache writing is in a constant shift; revolving in a material formal, playing with it, living in the new electronic limbo (Translated by Maya Zalbidea) (Source: El País)
La autora estudia la práctica de las literaturas no lineales a lo largo de la historia de la literatura. Si bien mucho se ha hablado sobre literaturas no lineales desde contextos cercanos a las teorías de los nuevos medios, este libro acentúa la continuidad de estas prácticas a lo largo de la historia de la literatura. Los nuevos dispositivos de escritura, surgidos a partir de tecnologías digitales, permiten alcanzar dimensiones antes no previstas en estrategias tales como la no linealidad de las tramas, la interactividad o el reparo en el aspecto perceptual de los signos. Sin embargo, este tipo de experiencias no son nuevas en el campo literario. Desde los "Carmina Figurata" hasta los poemas dadá, desde el "Tristam Shandy" de Lawrence Stern hasta los viajes africanos de Raymond Roussel, desde el "Coup de dés" de Mallarmé hasta el "Nouveau Roman", desde la verbivocovisualidad joyciana (Finnegan's Wake) hasta el concretismo, desde los lenguajes inventados por Velemir Khlebnikov hasta los "event scores" de Fluxus se han buscado formas de decir y de narrar que escapasen a modelos canónicos y automatismos lingüísticos.
Students use innovative compositional techniques to write extraordinary texts, focusing on new writing methods rather than on traditional lyrical or narrative concerns. Writing experiments, conducted individually, collaboratively and during class meetings, culminate in chapbook-sized projects. Students read, listen to, and create different types of work, including sound poetry, cut-ups, constrained and Oulipian writing, uncreative writing, sticker literature, false translations, artists' books, and digital projects.