In this interview Andy Campbell talks about his first works in video games programming during his teens and how he got involved with digital literature in the mid-1990s. He then gives insight into his work by focusing on the importance of the visual and the ludic elements and the use of specific software or code language in some of his works. In the end he describes the way he looks at digital born works in general.
reading experience
Akershus University College of Applied Sciences (OAUC)
Oslo
Norway
During the last decades we have seen a change in the research on literacy, literature and reading towards issues relating to the experience of reading. The affective and performative, the bodily and sensual aspects of reading have gained importance along with the cognitive and social perspectives.
For this first conference on the reading experience, we invite submissions from researchers from a broad spectrum of disciplines. The main requirement is that the work focuses on the experience of real readers, past or present, and especially on reading that is done voluntarily for pleasure.
This conference puts the reader at the center, with the goal of investigating the relationship between readers and texts, between readers and the institutions of reading such as libraries, and between readers and the circumstances, contexts, and outcomes of reading. For this purpose, texts are defined broadly to include a wide variety of formats and genres that people chose to read, both fiction and non-fiction, printed and digital, including evolving forms such as graphic novels, videogame-associated text, wordless picture books, and fan fiction.
Many different methods may be used to study the reading experience, all of which are welcome: readers’ talk/ writing about their own reading experience in interviews, questionnaires, diaries, marginalia, and postings on fan sites and discussion groups; traces of readerly activity to be found in library circulation records and publishers’ sales records; longitudinal case studies of individual readers; ethnographic and observational studies; etc. We are interested in the experience both of private reading and of shared, public reading such as that done in the context of book clubs, reading circles and mass reading events. Anything that is central to investigating the experience of readers is within scope, including but not limited to: studies of readers who prefer specific kinds of reading both privileged and denigrated, such as literary fiction, series books, romances, crime fiction, young adult fiction, memoires and biographies, non-fiction read for pleasure, etc.; studies of particular demographic groupings of readers selected by gender, age, educational level, social class, etc.; studies of the precursors of reading or the aftermath of reading.
We invite Scholars from different backgrounds to submit papers focusing on empirical, theoretical or methodological aspects.
Oslo and Akershus University College is in charge of the conference, in collaboration with The University of Western Ontario, London Canada.
Source: cfp to conference
This international collective monograph brings an understanding of the problematic of changes in artistic communication in the context of the cultural practices of the post-digital era and simultaneously asks new questions about it. This book presents the keystones of electronic literature research that are based, among others, on the digital character of the text, on multisensory reading, playfulness, hypermediality, experimentation and Internet communication. Its aim is also to map digital literature in the cultural environment of Central Europe. Researchers from Slovakia, The Czech Republic, Poland, Slovenia and Croatia collaborated on the publication. The monograph is a printed textual tapestry of various approaches, theories and perspectives that communicate among themselves, react to each other and together clarify the structure that literature personifies in the new media realm.
Contributions by Zuzana Husárová, Jana Kuzmíková, Gabriela Magová, Mira Nabělková, Andrzej Pająk, Katarina Peović Vuković, Mariusz Pisarski, Michal Rehúš a Jaroslav Šrank, Janez Strehovec, Bogumiła Suwara, Jaroslav Švelch
Source: publisher's information
Kolektívna monografia prináša nové poznatky a zároveň kladie otázky o problematike zmien v umeleckej komunikácii v kontexte kultúry post-digitálnej doby. Prezentuje piliere výskumu elektronickej literatúry, ktoré okrem iného stoja na digitálnej podstate textu, na multisenzorickom čítaní, hravosti a hypermedialite, experimente a internetovej komunikácii. Cieľom je zároveň zmapovať recepciu digitálnej literatúry v kultúrnom prostredí strednej Európy. Na publikácii participovali bádatelia zo Slovenska, Čiech, Poľska, Slovinska a Chorvátska. Monografia je tlačenou textovou sieťou rôznych prístupov, teórií a hľadísk, ktoré vzájomne komunikujú, reagujú a spoločne dospievajú k osvetleniu štruktúry, ktorú literatúra v novo-mediálnom prostredí zosobňuje.
Samuel Becket’s Waiting for Godot, re-mediated for Web. In this project different parts of the play are appropriated for cyberspace. to examine different themes including: hyperlinked narration in cyberspace, experience of reading mediated by information retrieval tools, collaboratively generated content and conformism, our desires and anxieties in cyberspace and the temporal experience across different media. (source: http://sepans.com/sp/works/waiting-for-gwodo/)