novel

By Milosz Waskiewicz, 25 May, 2021
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Abstract (in English)

Beyond Maximalism: Resolving the Novelistic Incompatibilities of Realism, Paranoia, Omniscience, and Encyclopedism through Electronic Literature. 

In The Maximalist Novel, Ercolino defines a type of novel that displays multiform maximizing and hypertrophic tension. He lists Pynchon’s Gravity’s Rainbow (1973) and Mason & Dixon (1997), Wallace’s Infinite Jest (1996), DeLillo’s Underworld (1997), Smith’s White Teeth (2000), Franzen’s The Corrections (2001), and Bolaño’s 2666 (2004) as examples of the term, and classifies the maximalist novel using ten elements: length, encyclopedic mode, dissonant chorality, diegetic exuberance, completeness, narratorial omniscience, paranoid imagination, intersemioticity, ethical commitment, and hybrid realism. While Ercolino’s ten elements accurately identify and classify a significant novel form that has emerged, I argue that these elements are incompatible with one another, which has resulted in criticisms of maximalist novels, as well as a number of maximalist novelists to abandon the form. While Ercolino argues that these incompatibilities represent an ‘internal dialectic’ of the genre, I argue that this is too conflicting to be stable as a novelistic form. These incompatibilities include the incompatibility of multiple (hybrid) realisms, the incompatibility of paranoid imagination with ethical commitment, and the incompatibilities of narratorial omniscience and an encyclopedic mode with a persuasive realism. By examining contemporary fictional works written by previously maximalist novelists, I reassess Ercolino’s ten elements in order to identify the reasons why certain authors have moved beyond the limits of his definition. In so doing, I compare and contrast Ercolino’s ‘maximalist novel’ with Woods’s ‘hysterical realism,’ and Johnston’s ‘novel of information multiplicity.’ Using the Franzen and Smith corpuses as examples, this paper speculates on the future form of the novel as it progresses into the 21st Century. From this literary interrogation, I apply these conclusions to my digital creative practice by developing the digital novel The Perfect Democracy (funded by the Australia Council for the Arts). This work takes as its subject the entire population of contemporary Australia. Such a vast subject is impossible to represent in a work of fiction. The whole work is presented as a 3D frame-like artefact, that can be navigated as a whole, allowing readers to be presented with a multivalent, broad-canvas novel, while resolving the paradoxical issues identified in my interrogation of Ercolino. I propose that this will be achieved by utilising Calvino’s Six Memos. Images of Australian currency will be used as a structural device to remove weight by representing the whole society from the richest to the poorest in the quickest way possible, and a multitude of simultaneous digital writing formats and voices will be used to precisely depict characterisation. 

Works CitedCalvino, I. (1988) Six Memos For The Next Millennium, trans. P. Creagh, London: Vintage, 1988.Johnston, J. (1998) Information Multiplicity: American Fiction in the Age of Media Saturation, Baltimore: The Johns Hopkins University Press.Smith, Z. (2001) ‘This is how it feels to me’, The Guardian. Retrieved from https://www.theguardian.com/books/2001/oct/13/fiction.afghanistan (accessed 18 November, 2018).Wood, J. (2001) ‘Human, All Too Inhuman’, The New Republic Online. Retrieved from https://newrepublic.com/article/61361/human-inhuman (accessed 18 November, 2018).

Description (in English)

A “book post” is placed in the UiB Humanities Library during March 2021, consisting of a table/desk with two stools by it, near a wall.

Four books are on the table/desk (left to right, in alphabetical order by title): Articulations (Allison Parrish), Golem (Nick Montfort), A Noise Such as a Man Might Make: A Novel (Milton Läufer), and Travesty Generator (Lillian-Yvonne Bertram). Each has a hole drilled through it in the upper left and is secured to the table with a cable, creating a chained library. The books represent the work of four participants in an SLSAeu panel about computer-generated literature.

A Kodak carousel slide projector is in the middle of the table/desk, projecting small, bright images and texts onto the wall. Slides presenting covers and contents of the five books are shown continually during the exhibition. The selections will be made in consultation with all author/programmers and with their approval.

The stools allow two readers to sit and peruse the books. The table is wide enough to allow readers to do so while socially distanced.

The presence of a functioning “obsolete” slide projector, and the establishment of an “obsolete” chained library within the Humanities library, suggests to visitors that the book is also obsolete — while it is, at the same time, a perfectly functional technology. The dissonance of presenting computer-generated text via film slides and analog projection resonates with the decision that this group of five author/programmers has made: to present our computational writing in codex form.

The chained library is both practical and symbolic. Given that this is a library exhibit, the cables prevent people from relocating the books as one typically does in a library. They also emphasize that while we value ubiquity and portability in the digital age, at the same time we want things tethered, grounded, and available at the expected location. This suggestion will be strengthened by the similarity between the way these books are tethered and the way computer equipment is secured to a desk.

The projection of course alerts visitors to the availability of the books. Even if visitors do not choose to sit and peruse these books, the projected texts allow them to see and read computer-generated writing from recent years. Those who only view the projections nevertheless get a sense of the wide variety of approaches and the many textures of language that are seen in this sort of experimental digital writing.

Description (in English)

Author's reading from work for NaNoWriMo (National Novel Writing Mo) 2017 The Several Houses of Brian, Spencer, Liam, Victoria, Brayden, Vincent, and Alex. 

The Several Houses of Brian, Spencer, Liam, Victoria, Brayden, Vincent, and Alex is 800-page novel generated by a Python script. 

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By Glenn Solvang, 7 November, 2017
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On Amy Elias’s view of fabulation in the moment of American corporate power, a postmodern novelistic aesthetic that is consistent with Sir Walter Scott’s early nineteenth-century mix of romance and Enlightenment-inspired historiography.

By Alvaro Seica, 28 April, 2017
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In connection with the workshop “Aesthetic Imaginaries in Text and Image” 28-April, author and professor of English Steve Tomasula (University of Notre Dame) wil give two talks connected to his work. The talks are open to all interested:

“Ascension, A Novel: A Reading/Presentation of an Image-Text Novel in Progress”

“Ascension is a story of nature as it was. And is. And might become. It is the story of how our changing conception of nature, and the means we use to depict it, change the “natural.” And ourselves. It is the story of how we continually remake the world in our own image and in turn are remade by it."

(Source: http://www.uib.no/en/node/106721)

Description (in English)

Novelling is a digital novel from 2016 by Will Luers, Hazel Smith and Roger Dean and it is about fiction itself, and how we read and write it. The authors' aim is to analyze and combine the performances of reading-fiction and writing-fiction in order to create a "common system" in which the two activities work together. To make it possible, they employed three key-elements, as text, video and sound. Novelling has been written on a website using the languages of HTML5 and JavaScript and it is available on its website (novelling.newbinarypress.com). The authors created several interfaces which last 30 seconds - then, new interfaces will appear. Anyways, the user may change it whenever he/she wants just clicking on the screen. After 6 minutes, the novel restarts allowing the reader to experience a new reading direction. In this way the reader has the chance to try different "key-lecture" time by time. Novelling unfolds through the narrative connections between four characters, which are all immersed in their isolated-life-worlds. On the screen appear several 'he' and 'she' and never real names. This give you the feeling of a lot of voices that speak with any specific direction or purpose - consequently you do not really understand what is going on. At some point, it became easy to me to identify the four characters: even if they seem to be insulated in each of their words, it is clear how they are seamlessly connected to each other. There is no real or specific plot and neither a point from which the story can be spotted. It is funny to try to guess who the main character in every different text is. In this way the entire project is like a test of every possibilities of narrative.

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Novelling is a generative interface that renders a semiotic arrangement of sound, image and text. Readerly and cinematic, narrative and poetic, its sequential structure is variable. It unfolds without a strongly delineated plot, character or narrative structure and yet is suggestive of “novelistic” spaces. These are spaces of interior reflection and exterior gestures, intimacy and estrangement, things said and unsaid, action and desire, reading, writing and looking.Continuing an exploration of generative multimedia and potential narratives, this third collaboration of Will Luers, Hazel Smith and Roger Dean, takes up the subject of the novel as a virtual space of co-mingling subjects and settings. (Source: http://elo2016.com/will-luers-hazel-smith-roger-dean/, Artists' statement)

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novelling is a recombinant digital novel that employs text, video and sound. It poses questions about the acts of reading and writing fiction, and inhabits the liminal space between the two activities. The work is a generative system that algorithmically orders and spatially arranges fragments of media (design elements, text, video and sound) in 6-minute cycles. Every 30 seconds the interface changes, but the user may also click the screen at any time to produce a change. Straddling the lines between literature, cinema and music, novelling evokes the history of the novel (remixing and rewriting 19th and 20th century sources), but it also questions the form's basis in plot, character and words alone. novelling unfolds through suggested narrative connections between four characters. The characters, immersed in their isolated life-worlds, appear to be transported elsewhere by what they are reading. Are they reading and thinking each other? How does the writing relate to the reading? Are the words on the screen versions or even drafts of the novel? Do the sounds come from a different interior world? The work is suggestive of "novelistic" spaces, spaces of interior reflection and exterior gestures, intimacy and estrangement, gazing and being gazed at. The variable and deterministic system of selection and arrangement produces a fluid, ever-novel and potential narrative.

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978-0980139266
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All Rights reserved
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Pull Quotes

The bad idea is not known to infect any other species other than humans, among whom it is communicable through language and violence.

but during training they found i have an extraordinary memory i am able to hold entire books in my mind
they tested my accuracy precision and capacity with numbers strength dexterity vision
and my knowledge of astronomy they put me in 20g
in a sensory deprivation tank and into freefall
they starved me suffocated me irradiated me with glasses of metallic-tasting liquid isotopes
but at no point was i asked to read anything more difficult than eye charts
one test never happened
they kept me locked in an empty waiting room all day an honest mistake they said
i think that was the test
the waiting room didn’t even have a magazine
i could have screamed but i wanted this mission
at no point was i asked to write anything
the subject of my poetry never came up.

Description (in English)

From the introduction: We live in a time when the physical object of the book, marked, as it is, by the process of its making (transubstantiation of natural materials) and use (coffee stains, notes scribbled in a margin, bent pages) is giving way to an apparently immaterial, a-historical, eternally renewable electronic version. Many bemoan the loss, but few seem to comprehend that this is merely an indicator of a far more radical alteration in our perception of time and space.
Steve Tomasula’s multimedia novel TOC (design by Stephen Farrell, programming by Christian Jara ), newly re-released as an iPad app, utilizes the same technology that has fostered this shift to create a compelling, thought-provoking work about the nature of time.

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9780226807447 0226807444
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Description (in English)

N & OZ is a novel of art, love, auto mechanics, and two places: the actualities of the here and now and the desire for somewhere better. Five men and women – an auto designer, photographer, musical composer, poet/sculptor and mechanic – find themselves drawn together when they begin to suspect that the thing lacking in their lives might be discovered in the other place. Against the tension between idiosyncratic art and mass-marketed taste, each works to bridge the gulf between IN & OZ by using the medium of their trades: light and darkness; sound and silence.

Contributors note

Afterword by Paweł Frelik