science fiction

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Description (in English)

“You and CO2” is an innovative, interdisciplinary project combining research and public engagement activities to encourage young people, aged 12-15, to engage with the global problem of climate change on a local scale and to commit to behaviour changes that will reduce their carbon footprints.

Through three workshops delivered in class, we educate the students about the role of carbon dioxide in climate change and the carbon dioxide emissions associated with everyday activities. The students read/play No World 4 Tomorrow, a custom-built interactive digital fiction on climate change, and then create their own interactive stories on the topic.

Through discussing and creating their own works of fiction, we encourage the students to explore their ideas about climate change and the role that individual citizens play in shaping the world’s climate. The purpose of the study is to evaluate the effectiveness of these workshops on young people’s engagement with climate change, and to assess whether their personal feelings about their own responsibilities for their carbon dioxide emissions change over the course of the workshops.

(description from Youandco2.org)

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Contributors note

Team: Wi Ding He (Director), Min-wei Kuo (International Distribution)

Zhang, like everyone in the near future, is addicted to virtual world. He is also depressed because his girlfriend doesn’t look at him anymore during their date and, as a result, their sex life also suffers since his girlfriend seems to enjoy cybersex more. Poor Zhang has to find solace in VR chatting software where the girl in VR world actually looks at him when talking to him! A failed rendezvous with his girlfriend makes Zhang wanders in the city at night and discovers a club where everyone gives up virtual world for physical fighting to engage “real interactions” and where everyone actually looks at each other during conversation.

Play area: Seated

Number of players: Single-player

Built with: Funique Vr Studio

Director: He Wei-TingExecutive Producer: He Wei-TingProducer: Zong-Rong ChihScreenwriter: He Wei-TingCinematographer: Funique VR StudioEditor: Funique VR StudioProduction Designer: Yen-Chou LiaoPrincipal Cast: Ellen Wu, Ching-Shen Chen, River Huang, Celia Chang, True WangAdditional Credits: 8K Stereo VR Production: Funique VR Studio, Sound Supervisor: Yung-Chien Kang, Costume Disgner: Chih-En Hsiao, Action Director: Yu-Sheng Chou, Still Photographer: A June, Audio Post Production: Aacross Studio Ltd.

Contact

Public Film ContactMin-Wei KuoKaohsiung Film Archiveminweikuo@kfa.gov.tw+886966720935Publicity ContactSebox Hongseboxkff@gmail.com+886953251152

By Chelsea Miya, 30 October, 2019
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Abstract (in English)

"Don't Eat the Yellow Hypertext: Notes on Figurski at Findhorn on Acid" is a personal essay by Richard Holeton that describes the creative process behind the acclaimed hypertext novel Figurski at Findhorn on Acid.

In 1996, Holeton took part in Robert Kendell's online writing class on "Hypertext Poetry and Fiction" at the The New School for Social Research. The first draft of Figurski at Findhorn on Acid was produced as his class project. Holeton continued to refine the novel over the next five years, releasing the first full version through Eastgate publishers in 2001.

Holeton's essay was published online as a supplement to Robert Kendell's article "Minding the Frontier: Teaching Hypertext Poetry and Fiction Online," which appeared in the Kiaros special issue on Computers and Writing in 1998. In the article, Kendell cites Holeton as one of those students who felt at home working in the hypertext form because he treated it as a "natural outgrowth of the way [he has] already been reading and writing" (Kendall online).

Holeton's essay offers many insights into the production of the iconic hypertext work, including the history of the various drafts and an outline of the planned structure. The essay is, itself, a hypertext work, with a clickable table of contents and numerous links that offer supplementary information and make connections between subjects.

Works Cited

Holeton, Richard, "Don't Eat the Yellow Hypertext: Notes on Figurski at Findhorn on Acid" Kairos, vol. 3, no. 2, 1998, http://technorhetoric.net/3.2/response/Kendall/holeton/. Accessed 29 Oct. 2019.

Kendall, Robert, "Minding the Frontier: Teaching Hypertext Poetry and Fiction Online" Kairos, vol. 3, no. 2, 1998, http://technorhetoric.net/3.2/binder.html?response/Kendall/Kendall.html. Accessed 29 Oct. 2019.

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"Hologram Will" is an interactive science fiction game. Businessman and millionaire David Mann has passed away, but before his death he recorded a hologram that acts as his will and testament. The hologram has been given to one of his heirs who has become the will's executor. The player can choose between three different heirs who each has their own unique message recorded for them. The inheritance consists of several rare and valuable items collected by Mann, in addition to company shares. As the executor, the player can also increase their inheritance by claiming the other heir's shares. However, legal and other fees will be incurred during this process and can exceed the net benefits of the will, making this a costly affair. (Source: Author's description)

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First page of the game
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Page showing the character selection
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Page showing the character's inheritance
Technical notes

The game is a remix and based on the code from Living Will by Mark C. Marino.

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"Beyond Tomorrow" is an interactive text-based science fiction game made in Twine. The player assumes control of a wealthy business empire whose goal is to lead a successful expansion into space. The story revolves around the different choices and consequences one must face when encountering new planets and worlds. The game includes four unique planets that each has its different expansion possibilities and conflicts. The style of play is entirely up to the player and allows for either a violent or peaceful playthrough, as well as a combination of the two. Some of the themes explored in the game are power, imperialism, law and order, and warfare. (Source: Author's description)

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Beyond Tomorrow opening passage
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Space exploration passage showing four different planets the player can explore
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Warfare passage describing a conflict on one of the planets
Technical notes

The game uses the network hypertext structure and includes loop passages to avoid a complete restart after finishing one storyline. Several passages also use a 'either' function that allows them to have different outcomes.

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Description (in English)

Sabotage Retroexistencial is a digital poem generator produced by an algorithmic sequence that pertains to the blog novel series of "Kublai Moon", specifically the blog novel "La tierra nunca comprenderá". This algorithmic poetry generator gives the reader access to an unlimited combination of poems and to an infinite text. In the fictional world of Kublai Moon where the story is set, the generator is the creation of the robot Al-Halim, an artificial intelligence engine who searches for the meaning and limits of poetry. 

Description (in original language)

Sabotage Retroexistencial es un generador de poemas digital producido por una secuencia algorítmica que pertenece a la serie de noevlas blog de Kublai Moon, en especial a la entrega "La tierra nunca comprenderá". Este generadro de poesía algorítmica le proporciona al lector acceso a una combinación ilimitada de poemas y a un texto infinito. En el mundo fictício de Kublai Moon, este generador es la creación del robot Al-Halim, una inteligencia artificial quien buscó el significado y los límites de la poesía. 

Description in original language
Contributors note

Este generador poético tiene un significado como generador de poemas en sí, independiente del proyecto de Belén Gache. Esta obra atraviesa y existe en los dos mundos; es decir, tiene un significado enorme dentro de la trama de Belén Gache como personaje en la obra, el robot Al-Halim, y la resistencia de Kublai Moon, pero igualmente tiene singularidad y valor artístico como creación poética en nuestro mundo. 

Description (in English)

Organized in the format of numerous blog entries, the text follows Belén Gache, the protagonist, and her journey in a fictitious world taken over by semiotic dictatorships. In this environment overrun by lingüistic oppression, Gache rebels through her quest to understand poetry, its meaning, and its relationship with technology. Through Gache’s alliance with other semiotic rebels, her struggles against word forgers, and her desire to uncover the truth behind the poetry of the semi-autonomous robot, AI-Halim, the author conveys an analysis of the relationship between human intelligence, artificial intelligence, and poetry.

Description (in original language)

Organizado en formato de múltiples entradas de un blog, la trama de la obra sigue el viaje de la protagonista, Belén Gache, en un mundo ficticio que ha sido dominado por dictaduras semióticas. En este entorno de opresión lingüística, Gache se rebela a través de su búsqueda del entendimiento de la poesía, su significado y su relación con la tecnología. A través de la alianza de Gache con otros rebeldes semióticos, sus desafíos contra los falsificadores de palabras y su deseo de revelar la verdad sobre la poesía del robot semiautónomo, AI-Halim, la autora propone un análisis de la relación entre inteligencia humana, inteligencia artificial y poesía.

Description in original language
Contributors note

La tierra nunca comprenderá forma parte de Kublai Moon, un proyecto multimodal que consiste de tres blogs y un generador de poemas. Interesantemente, se puede decir que el generador de poemas tiene dos niveles de existencia: (1) existe en sí mismo por sí mismo, como obra poética en el mundo real/extra-diegético (2) pertenece al mundo ficticio (diegético) de Kublai Moon.

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Vicente Luis Mora is a literary critic and Spanish author of Alba Cromm, a book that takes place in a sinister dystopian future. It tells the events that lead to the capture of the infamous pederast, highly wanted by the National Police, NEMO, through a dossier. Utilizing the print form, Alba Cromm adopts the review structure through a variety of stylistic resources, such as diary entries, publicity announcements, and interviews. The obvious theme elapsed through most of the work is the fight with the embodied passions in the human institution, such as the protection fo the most vulnerable, like children.

Description (in original language)

Vicente Luis Mora escritor Español y crítico literário, escribió Alba Cromm, un libro que toma lugar en un futuro distópico siniestro. Relata la historia de los acontecimientos ocurridos que conducen a la captura del pederasta más buscado por la Policia Nacional, NEMO, por medio de un dossier. Utilizando la forma impresa, Alba Cromm adopta la estructura de una revista a través de una variedad de recursos estilísticos, tal como entradas diario, anuncios de publicidad, y entrevistas. Un tema evidente transcurrido a lo largo de la obra es el lidiar con las pasiones encarnadas en la institución humana, tal como el proteger a los más vulnerables, como los niños. 

Description in original language
Description (in English)

Cyborgs in the Mist is an enquiry which takes the form of a movie, a soundinstallation, photo prints, and a book. The film presents the LOPH research laband its utopian proposals to struggle against the planned obsolescence ofhumankind. Taking into account the development of robotics and artificial formsof intelligence, the LOPH research lab experiments with ways to help humansadapt to their new environment, and to put them in a position to fight against their planned obsolescence. How can we anticipate this shift in the logic of evolution?How can we adapt to this change with a minimum of violence? Academic teams,science-fiction writers, and new forms of artificial intelligence work together toanticipate the most disastrous scenarios.

(source: description from the schedule)

Pull Quotes

How can we anticipate this shift in the logic of evolution?How can we adapt to this change with a minimum of violence? Academic teams,science-fiction writers, and new forms of artificial intelligence work together toanticipate the most disastrous scenarios.

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By Filip Falk, 15 December, 2017
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Abstract (in English)

Steve Shaviro reviews Tomorrow Now by Bruce Sterling, a book that (for an eminent cyberpunk novelist) is perhaps too sane and sensible.

(Source: EBR)