In this interview Andy Campbell talks about his first works in video games programming during his teens and how he got involved with digital literature in the mid-1990s. He then gives insight into his work by focusing on the importance of the visual and the ludic elements and the use of specific software or code language in some of his works. In the end he describes the way he looks at digital born works in general.
gamers
wanted:Guild is a new take on interactive documentary that uses spatial exploration to fuel story. Through audience interaction with audio nodes a narrative is revealed about the intersection of the real and virtual lives of hardcore World of Warcraft gamers. wanted: Guild offers a peek behind the screen for the casual and non-gamer, revealing to them a world of complexity that is often overlooked.
(Source: Elo conference: First encounters 2014)
This essay takes us into the bloody world of Quake, an online multi-player game, where we discover a thriving virtual community. Breeze also investigates what happens when members of this virtual community go offline in Wollongong, Australia.
The sense of shared purpose and behaviour exhibited by online Quake gamers indicate that this is one type of virtual community that has strong binding ties, which have developed through the evolution of the game from a single player template to a multiplayer environment.