sampling

Description (in English)

In the Middle of the Room came about as a live sampling improvisation with composer, vocalist, and poet Elisabeth Blair during a residency at the Atlantic Center for the Arts. In my live sampling improvisations, I partner with one or more acoustic musicians and I bring software I created, which cannot make sound on its own: it can only capture sounds from my partner in improvisation, live in the moment of performance, and transform them into something new, to reintroduce to the performance. This highlights the liveness of the listening experience, as the audience recognizes the mediated copy of sounds the human performer just made, at once noticing how the copy lacks aura (after Benjamin) and also adding value, retrospectively, to the original moment now past. Listeners can then hear the sampled sound gain a new aura of its own as it transforms and acts as an independent voice in the improvisation, influencing the performance and the human performer in turn.Elisabeth Blair brought to our improvisation session some notes she had made while interviewing an elderly friend. Elisabeth Blair’s stream-of-consciousness navigation through and about the interview material reflected the scattered thoughts of a lonely, bored, regretful, and nostalgic aging mind that is aware of its own gradual failure—it is here that the creative work separates from a factual biography of the interviewee, instead letting a new abstract character emerge, inspired by fragments of a real life’s recollections and reflections, the dots connected in new ways by our imaginations and artistic intuition.Fascinated by how it developed, I re-entered the improvisation, this time as a performing video artist. I built a rudimentary video titler (so I could perform by typing on the screen) and fed its output to a video feedback engine I have used in previous works, which transforms any image into new abstract forms and the behavior of which is shaped by sound. I typed in real time, in response to the music, words, and the things in between. The text switches among distinct modes of interpreting, reflecting, responding to, and misreading the words I heard. This compounded pattern of chopping and rehashing also led new meanings to form as the sound and the text jumped fluidly from one statement to another.

Source: https://projects.cah.ucf.edu/mediaartsexhibits/uncontinuity/Blair/blair…

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Description (in English)

# text/sound-movies text/sound-movies are works of abstract poetry created with the means of digital video and audio. the image is extreme typography. the sound is digital sound poetry. each video is centered around a single topic or source material. please read below for a description of the 6 videos. ## vorsprung is a clip taken from the the video-performance spambot that dealt with propaganda and advertisment. ## sig all source material in this video originates from radio jingles of various broadcasting companies. ## broe sell a typographic video about stock markets. ## mmmatn a video about money and currency. ## ff oitl text and sound are taken from a sneakers commercial ## rr ii rr ii is visualized sound poetry or a sonified visual poem. the material of the acoustic and visual part consists only of electronically modified representations of the sound R. (Source: ELO 2015 Catalog)

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Description (in original language)

paisagem poético-sonora a partir de samples de objetos do cotidiano alterados digitalmente com a colaboração das turmas a e b da disciplina "Design do Som I" FUMEC.

Description in original language
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By Eric Dean Rasmussen, 14 June, 2012
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Abstract (in English)

While discussion of the relationship of image and word has been prominent in the discourses
surrounding new media writing, the role of sound is rarely addressed in this context, even
though words are sounds and sounds are a major component of multimedia. This paper
explores possibilities for new theoretical frameworks in this area, drawing on musico-literary
discourse, intermedia theory and inter-cultural theory, and using ideas about semiotic and cultural exchange as a basis.

The paper will examine the different types of sound in new media writing from voice-based
performance of words to soundscapes and musical composition, and the role of sampling, vocal
manipulation and improvisation. Building on my previous work on affective intensities in new
media writing (Smith 2007 ; Smith 2009), and the manipulation of the voice to create cultural
effects such as sonic cross-dressing (Smith 1999), I will discuss the ways in which sound plays
a distinctive role in new media writing. I will argue that it creates mood, immersion and affect,
and can be very important in questioning stereotypical concepts of gender or racial identity. I will
also talk about sound as part of the process of making a work, and how the sound can drive the
writing, as well as writing driving the sound.

(Source: Author's abstract, 2012 ELO Conference site)

By Eric Dean Rasmussen, 28 March, 2012
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9781628927856
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292
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Approved by librarian
Abstract (in English)

The act of creation requires us to remix existing cultural content and yet recent sweeping changes to copyright laws have criminalized the creative act as a violation of corporate rights in a commodified world. Copyright was originally designed to protect publishers, not authors, and has now gained a stranglehold on our ability to transport, read, write, teach and publish digital materials.

Contrasting Western models with issues of piracy as practiced in Asia, Digital Prohibition explores the concept of authorship as a capitalist institution and posits the Marxist idea of the multitude (à la Antonio Negri and Michael Hardt, and Paulo Virno) as a new collaborative model for creation in the digital age. Looking at how digital culture has transformed unitary authorship from its book-bound parameters into a collective and dispersed endeavor, Dr. Guertin examines process-based forms as diverse as blogs, Facebook, Twitter, performance art, immersive environments, smart mobs, hacktivism, tactical media, machinima, generative computer games (like Spore and The Sims) and augmented reality.

(Source: Continuum online catalog)

Description (in English)

Very little information about this work is available online. P. Sugarman writes that "Ambulance is about some Gen-Xers who run into a string of spectacularly bad luck involving a car accident and a serial killer disguised as an ambulance driver. One of the most effective elements here is the music sampling. The droning repetition of the musical phrases, over & over while you absorb slices of the story, gives the whole experience an obsessive, claustrophobic feeling." (http://www.streettech.com/bcp/BCPgraf/CyberCulture/ambulance.htm)

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Screenshot from Jaime Levy and Monica Moran's "Ambulance" (1993)
Technical notes

As of 1993, the technical requirements were "a Macintosh with a HD drive and 2 megs of RAM." Created in Director.

Contributors note

Artwork by Jaime Hernandez, sampled music by Mike Watt, and story by Monica Moran. Jaime Levy was, apparently, the creator/producer. 

Description (in English)

Storyland (version 2) is a randomly created narrative which plays with social stereotypes and elements of popular culture. Each sentence is constructed from a pool of possibilities, allowing each reader a unique story. The reader presses the "new story" button, and a story is created for that moment in time. It is unlikely that any two stories will be identical. Storyland exposes its narrative formula thus mirroring aspects of contemporary cultural production: sampling, appropriation, hybrids, stock content, design templates. It risks discontinuity and the ridiculous while providing opportunities for contemplation beyond the entertainment factor.The computer-generated combinatorial story is one of the oldest forms of digital writing. Storyland, with its simple circus frame, plays with this tradition by performing recombination of the sort seen in cut-up and in Oulipian work. The system repeatedly plots amusingly repetitive stories, inviting the reader to consider, to read its scheme for composition.

(Source: Author description, Electronic Literature Collection, Vol. One).

Pull Quotes

A long long time ago, a media mogul pondered the universe. The media mogul behaved mindlessly.

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Technical notes

To hear the sound, turn on the computer's speakers or plug in headphones. Read the generated story. Click "new story," which appears in the lower right, to start generating a new one.