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Description (in English)

Part of Tsead Bruinja's poetry collection 'Overwoekerd.' Students of Artez created animations for the poem, for which they experimented with typography, image, sounds, interaction and typography.

Description (in original language)

Onderdeel van Tsead Bruinjas poeziebundel 'Overwoekerd.' Het gedicht heeft meerdere animaties die gemaakt zijn door studenten van Artez. Zij maakten gebruik van beeld, geluid, interactie en typografie.

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Description (in English)

[meme.garden] is an Internet service that blends software art and search tool to visualize participants' interests in prevalent streams of information, encouraging browsing and interaction between users in real time, through time. Utilizing the WordNet lexical reference system from Princeton University, [meme.garden] introduces concepts of temporality, space, and empathy into a network-oriented search tool. Participants search for words which expand contextually through the use of a lexical database. English nouns, verbs, adjectives and adverbs are organized into floating synonym "seeds," each representing one underlying lexical concept. When participants "plant" their interests, each becomes a tree that "grows" over time. Each organism's leaves are linked to related streaming RSS feeds, and by interacting with their own and other participants' trees, participants create a contextual timescape in which interests can be seen growing and changing within an environment that endures.

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What does it mean to be thrown into a body of water when your own body is constantly “dehydrated”? What is a disembodied black hand doing reaching toward the storefront of a Chinatown optician? And what of our own bodies, living in an artfully fabricated world of fireworks juxtaposed with shootings, elephants walking among scuba divers, and poems taking place, then driving by, in a white BMW? The experience begins and ends in a mouth, which is "Speech," or so Robert Creeley reminds us at the end of his poem "The Language:" "I / love you / again, // then what / is emptiness / for. To // fill, fill. / I heard words / and words full // of holes / aching." Johnson writes, “Sway with the tree until you feel better.” 

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Description (in English)

MetaQuest is a text adventure game with fantasy elements that parodies the genre itself. It's called MetaQuest because of its heavy use of meta jokes, and the whole game is quite self aware, often breaking the fourth wall. The game starts with "Much to your disappointment, you find yourself trapped in a text adventure." 

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Description (in English)

aimisola.net/hymiwo.po: a poemtrack for a yet-to-be-written dance piece departs from material produced by AIMISOLA, in respect to the project “voices of immigrant women,” and further research developed by Álvaro Seiça & Sindre Sørensen on immigration, Spanish immigration policies, cultural, social and political issues in Spain. The first-person poem addresses immigrant women in long-term unemployment living in Spain, and the social, professional, linguistic, and educational obstacles that they face. The poem intends to be a possible account and denouncement of immigration, migration, and dislocation aspects, in a broader global scope, though more specifically, in the European context: rootlessness, social and personal hopes, women’s rights, social, gender and sexual inequality and aggression.The poem starts with an onscreen display of keywords used to write the poem, some of which are hash-tagged. As the poem unfolds onscreen, displaying a fixed line at a set temporal interval, these recurrent keywords scrape real-time tweets. The resulting display is a poetic mash-up of collective text, composed of background and foreground. The combined text can act as textual and visual texture, or active multimodal reading. However, it functions as a timely snapshot of a certain collective consciousness or, perhaps better, it provides an update debate on topics related to the poem that are happening as collective discourse in social media.The coding mechanics create tensions by juxtaposing a fixed (non-)poetic text with an ever-changing social(-poetic) text, which might be further complicated by the way certain tweets contradict or amplify the lines, or even when the audience participates by inputting tweets as the poem is live performed. Furthermore, interactivity is keyboard-driven. Arrow keys control line display and the avatar (“silence”) progression, as well as a visual representation of duration. The reading progression through the language game questions modes and functions of reading, and roles and boundaries between viewer, reader, user, and player. The “intermezzo” game acts as a scene, or “poemscreen,” using the BSoD as glitch source. An error display screen, the side-scroll game thus critically dialogues with game mechanics, OS errors and factual ocean traversals in the Mediterranean Sea. The very act of reading/living continues only if the reader/player traverses the poemscreen.aimisola.net/hymiwo.po was originally written in Portuguese and translated into Spanish and English. The soundtrack is “Lighthouse” (2011), by the Swedish jazz band Tonbruket.Start work at http://aimisola.net/hymiwo.po 

(Source: Author's Website)

"Voices of Immigrant Women" is a digital project in which AIMISOLA project's members have developed digital poems written for the Web, based on the experiences of immigrant women in long-­term unemployment living in Spain. Their testimonies have been recorded as sound files, images, and videos. The work has been done in Portuguese, Spanish and English language.

This work was shortlisted for the New Media Writing Prize in 2016: http://newmediawritingprize.co.uk/past-winners/2016-shortlist/

(Source: Nina Kovolic)

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Working with Nicolas Sordello, Lucile Haute posted square images to Facebook with the date, and then deleted it. The image would still exist for some time, accessible trough a direct link to the Facebook server. After this time, only text remained (comments and image text). This started Haute and Sordello's digital ghost hunt. The project started April 17th 2010 and ended September 14th 2011. Users may still access it through the project's website.

This performance was done in French.

Contributors note

Lucile Haute and Nicolas Sordello took turns posting images to Facebook

Description (in English)

Novelling is a digital novel from 2016 by Will Luers, Hazel Smith and Roger Dean and it is about fiction itself, and how we read and write it. The authors' aim is to analyze and combine the performances of reading-fiction and writing-fiction in order to create a "common system" in which the two activities work together. To make it possible, they employed three key-elements, as text, video and sound. Novelling has been written on a website using the languages of HTML5 and JavaScript and it is available on its website (novelling.newbinarypress.com). The authors created several interfaces which last 30 seconds - then, new interfaces will appear. Anyways, the user may change it whenever he/she wants just clicking on the screen. After 6 minutes, the novel restarts allowing the reader to experience a new reading direction. In this way the reader has the chance to try different "key-lecture" time by time. Novelling unfolds through the narrative connections between four characters, which are all immersed in their isolated-life-worlds. On the screen appear several 'he' and 'she' and never real names. This give you the feeling of a lot of voices that speak with any specific direction or purpose - consequently you do not really understand what is going on. At some point, it became easy to me to identify the four characters: even if they seem to be insulated in each of their words, it is clear how they are seamlessly connected to each other. There is no real or specific plot and neither a point from which the story can be spotted. It is funny to try to guess who the main character in every different text is. In this way the entire project is like a test of every possibilities of narrative.

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Novelling is a generative interface that renders a semiotic arrangement of sound, image and text. Readerly and cinematic, narrative and poetic, its sequential structure is variable. It unfolds without a strongly delineated plot, character or narrative structure and yet is suggestive of “novelistic” spaces. These are spaces of interior reflection and exterior gestures, intimacy and estrangement, things said and unsaid, action and desire, reading, writing and looking.Continuing an exploration of generative multimedia and potential narratives, this third collaboration of Will Luers, Hazel Smith and Roger Dean, takes up the subject of the novel as a virtual space of co-mingling subjects and settings. (Source: http://elo2016.com/will-luers-hazel-smith-roger-dean/, Artists' statement)

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novelling is a recombinant digital novel that employs text, video and sound. It poses questions about the acts of reading and writing fiction, and inhabits the liminal space between the two activities. The work is a generative system that algorithmically orders and spatially arranges fragments of media (design elements, text, video and sound) in 6-minute cycles. Every 30 seconds the interface changes, but the user may also click the screen at any time to produce a change. Straddling the lines between literature, cinema and music, novelling evokes the history of the novel (remixing and rewriting 19th and 20th century sources), but it also questions the form's basis in plot, character and words alone. novelling unfolds through suggested narrative connections between four characters. The characters, immersed in their isolated life-worlds, appear to be transported elsewhere by what they are reading. Are they reading and thinking each other? How does the writing relate to the reading? Are the words on the screen versions or even drafts of the novel? Do the sounds come from a different interior world? The work is suggestive of "novelistic" spaces, spaces of interior reflection and exterior gestures, intimacy and estrangement, gazing and being gazed at. The variable and deterministic system of selection and arrangement produces a fluid, ever-novel and potential narrative.

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By Hannah Ackermans, 29 June, 2016
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This presentation provides an overview of Hatsune Miku, a virtual pop idol, and showcases a work by the speaker that uses her image and voice as platforms for the creation of electronic literature. Hatsune Miku is a multitude of things at once: a pop star, a software product that uses Yamaha’s Vocaloid text-to-song technology, a fictional character, and ultimately a global collaborative media platform. The electronic literature project presented, “Miku Forever,” uses Miku’s global fanbase as a kind of raw material. An endlessly recombinatory pop song, the lyrics sung by Miku for “Miku Forever” are algorithmically generated from a corpus of songs she has previously sung, and her digital body and dance moves are sourced from open-licensed, fan-created assets available on the web.

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Description (in English)

A web narrative which questions the role of a poet in a presidential-less country.

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Protect the Poet by Alan Bigelow (screen shot)
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Protect the Poet by Alan Bigelow (screen shot)
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Protect the Poet by Alan Bigelow (screen shot)
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Protect the Poet by Alan Bigelow (screen shot)
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Protect the Poet by Alan Bigelow (screen shot)
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Protect the Poet by Alan Bigelow (screen shot)
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Protect the Poet by Alan Bigelow (screen shot)
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