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Description (in English)

c ya laterrrr is the first in a series of exploratory works by Dan Hett covering his experiences during and in the aftermath of the 2017 Manchester Arena terrorist attack, where his younger brother was one of 22 people killed.

As summarised by Hett himself:

This game expresses some of the experience, along with exploring some of the what-ifs of choices I ultimately didn't make. All identifying information is removed, there are no names or locations specified anywhere. There are many choices within this game, and one of the many possible pathways does reflect my actual experience. This isn't marked or confirmed anywhere, and all pathways ultimately lead to the same endpoint. 

c ya laterrr  garnered press coverage, including articles in UK publications The Guardian and The Big Issue, and later won the New Media Writing Prize 2020.

Hett released second and third works to the series, The Loss Levels and Sorry to Bother You, in 2018. 

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Description (in English)

In the heart of Amsterdam, near Central Station is the land of Marine, which is thirty hectare and inaccessible to citizens. Since the 17th century the land has a militarian function; from shipyard to helicopter landing and safe heaven. During 2015 the land has reinstated and opened its doors to public.

 

Description (in original language)

Midden in het hart van Amsterdam, nabij Centraal Station ligt het Marineterrein, dertig hectare groot en ontoegankelijk voor burgers. Sinds de zeventiende eeuw heeft het terrein een militaire functie; van de scheepswerf van de Admiraliteit tot helikopterlandingsplaats en safe haven. In de loop van 2015 krijgt een gedeelte van het terrein voor het eerst weer een publieke functie en opent het voorzichtig zijn poorten.Ontwerpers Sjoerd ter Borg en Jorrit Schaap kregen toestemming om alvast vijf schrijvers uit te nodigen op het terrein en hen een fictief verhaal te laten schrijven over deze plek. Op de interactieve website van het project 'Het land binnen de muren' worden de verhalen gebruikt als methode om dit nieuwe stuk stad in kaart te brengen. Door middel van een wisselwerking tussen literatuur, fictie en ontwerp wordt het Marineterrein ontsloten en wordt er een alternatief startpunt voor de geplande gebiedsontwikkeling gecreëerd.

Description in original language
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Description (in original language)

Navega entre la permutación constante alrededor de tres palabras que solo se diferencian en una letra y cuyos significados varían completamente según los artículos que las unen. Se han dispuesto de forma fantasmal todas las variaciones conocidas de la unión entre estas tres palabras para que el lector explore y descubra los variantes. El poema abre un proceso de escritura normalmente oculto al lector y lo pone a su disposición desmitificándolo.

(Source: Author's page)

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Description (in English)

Rendered in realtime 3D and using fragmentation and particle effects, Stasssis explores the patterns and complexities of manipulative human behaviour. Click and drag with the mouse to circle around the scene - or swipe your touch screen. Use the mouse wheel - or pinch in/out - to zoom. A sound-toy, digital poem and interactive art installation, Stasssis features animated texts and slowly exploding chess pieces alongside a code-warped soundtrack by Barry Snaith.

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Description (in English)

Speak, Pen is a web-based art tool programmed in JavaScript. It’s a drawing tool that replaces the traditional paintbrush with custom text inputs. Users are free to use text on the canvas to make visual poetries, interactive drawings, and performances, etc. The work explores the materiality of text, and ways in which users experiment with texts beyond their semantic functions.

Created during a radical tool workshop at SFPC, Speak, Pen takes inspiration from other “radical” tools that encourage DIY spirit and playfulness. It is not just a digital drawing tool, but rather, a community that aims to inspire makers to experiment with texts beyond their daily functions. It is something that can be performed, alone, or alongside others. I intend to blur the lines between users and the creators or mediators of a platform. Our community guidelines are based not on rules for how to use the text brush, but examples of how past audiences have experimented with it. The meaning of the works lies not within the interpretation of the texts in the drawings, but the different engagements with the tool within and outside its community.

(Source: ELO 2021)

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