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Unnatural Habitats sings the poetry of primitive submarines, crippled spaceships, and basement apartments. Canadian poet Kathy Mac explores the consequences of American idealism, from the Apollo 13 tragedy to the U.S. invasion of Kuwait.

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Published in issue 1:3 of the Eastgate Quarterly Review of Hypertext (1994), Kathryn Cramer’s short poetic hypertext fiction, “In Small & Large Pieces” came bundled with Kathy Mac’s “Unnatural Habitats”, first as two 3.5-inch floppy disks for Macintosh and PC, and later on a single CD-ROM requiring 2 MB RAM and a hard disk drive. A “dark fantasy” and “postmodern Through the Looking Glass” (folio back cover), Cramer’s work aligns with numerous remediations of Alice in Wonderland in contemporary history of art, narrative, and digital culture. The titular broken looking glass becomes a metaphor of “obsessive fragmentation” (blurb) throughout the text, and of how readers move between different types of texts, such as poems, hand-written notes, and captioned images “illuminates this moment of shattered self” (ibid).

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Time, the magician (2005) is a collaboration by Hazel Smith and Roger Dean written in the real-time algorithmic image-processing program Jitter. The piece begins with a poem, written by Hazel, on the subject of time:  influential on the writing of the poem was Elizabeth Grosz’s The Nick of Time.  The poem is initially performed solo, but as it progresses is juxtaposed with live and improvised sound which includes real-time and pre-recorded sampling and processing of the voice. The performance of the poem is followed (slightly overlapping) by screened text in which the poem is dissected and reassembled. This screened text is combined in Jitter with video of natural vegetation, and the sound and voice samples continue during the visual display.

The text-images are processed in real time so that their timing, order, juxtaposition, design and colours are different each time the work is performed. This Quicktime Movie is therefore only one version of the piece. The sound is from a performance given by austraLYSIS at the Sydney Conservatorium of Music, October 2005. The performers were Roger Dean, computer sound and image; Sandy Evans, saxophone; Hazel Smith, speaker; Greg White, computer sound and sound projection.

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The first text adventure game by pioneering software company Radarsoft (John Vanderaart). Players had to make their way through the storyworld by typing in commands on their keyboards.

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Nijmeegs Avontuur (aka Nijmegen Avontuur) by Couwenberg Software and Courbois Software was released in the early 1980s. The original version was released for the Commodore PET, the recorded version shown here was the remake for the Commodore 64. This Dutch text adventure is considered as one of the first official video games released in The Netherlands. The Netherlands Institute for Sound and Vision even included it as the first title in the Dutch Games Canon, that was published in 2018.

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Nijmeegs Avontuur (ook bekend als Nijmegen Avontuur) van Couwenberg Software en Courbois Software is uitgebracht aan het begin van de jaren 80, dus rond 1980. De originele versie werd uitgebracht voor de Commodore PET, de opgenomen versie hier was een hernieuwde versie voor de Commodore 64. Dit Nederlandse tekstadventure wordt gezien als één van de eerste officiële computerspellen in Nederland. Het Nederlands Instituut voor Beeld en Geluid in Hilversum nam het spel zelfs als eerste titel op in de Nederlandse Games Canon, die in 2018 werd gepubliceerd

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In the 17th century, Leibniz proposed to create an encyclopedia that would bring together all the fields of human knowledge. This led him to be interested in the works of Raimundo Llull, Athanasius Kircher or John Dee and to anticipate the ideas of Vannevar Bush or Ted Nelson by several centuries.The book of the end of the world is also constituted as an encyclopedia, only, in this case, it is an unfinished and open corpus, providing a questioning about the space of identities and differences according to which we distribute, recognize and name our world.Reminiscent of Aloysius Bertrand, Marcel Schwob, or medieval bestiaries, The Book of the End of the World proposes the creation of different possible worlds, autonomous universes, each with its own order, laws, and regularities.The inclusion of hypertext works and the link to the book's site on the Internet emphasize the notions of non-linearity and bifurcation implicit in the conception of the work.

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En el siglo XVII, Leibniz propuso crear una enciclopedia que reuniera todos los campos del conocimiento humano. Ésto lo llevó a interesarse por los trabajos de Raimundo Llull, Athanasius Kircher o John Dee y adelantarse en varios siglos a las ideas de Vannevar Bush o Ted Nelson.El libro del fin del mundo se constituye igualmente como una enciclopedia sólo que en este caso se trata de un corpus inacabado y abierto, proporcionando un cuestionamiento acerca del espacio de identidades y diferencias según las cuales distribuimos, reconocemos y nombramos nuestro mundo.Con reminiscencias de Aloysius Bertrand, Marcel Schwob o los bestiarios medievales, El libro del fin del mundo plantea la creación de diferentes mundos posibles, universos autónomos, cada uno con su propio orden, leyes y regularidades.La inclusión de trabajos hipertextuales y el vínculo con el sitio del libro en Internet enfatizan las nociones de no linealidad y bifurcación implícitas en la concepción de la obra.

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El libro del fin del mundo
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Super Mario Bros.[b] is a platform game developed and published by Nintendo. The successor to the 1983 arcade game, Mario Bros., it was released in Japan in 1985 for the Famicom, and in North America and Europe for the Nintendo Entertainment System (NES) in 1985 and 1987 respectively. Players control Mario, or his brother Luigi in the multiplayer mode, as they travel the Mushroom Kingdom to rescue Princess Toadstool from Bowser. They must traverse side-scrolling stages while avoiding hazards such as enemies and pits with the aid of power-ups such as the Super Mushroom, Fire Flower, and Starman.

The game was designed by Shigeru Miyamoto and Takashi Tezuka as "a grand culmination" of the Famicom team's three years of game mechanics and programming. The design of the first level, World 1-1, serves as a tutorial for first-time video gamers on the basic mechanics of platform gameplay. The aggressively size-optimized profile was intended as a farewell to the Famicom's cartridge medium in favor of the forthcoming Famicom Disk System, whose floppy disks temporarily became the dominant distribution medium for a few years.

Super Mario Bros. is frequently cited as one of the greatest video games of all time, with praise on its precise controls. It is one of the bestselling games of all time, with more than 40 million physical copies. It is credited alongside the NES as one of the key factors in reviving the video game industry after the 1983 crash, and helped popularize the side-scrolling platform game genre. Koji Kondo's soundtrack is one of the earliest and most popular in video games, making music into a centerpiece of game design. The game inspired an expansive franchise including a long-running game series, an animated television series, and a feature film. Re-releases and cameos of the game are on most of Nintendo's following systems. Alongside Mario himself, Super Mario Bros. has become prominent in popular culture.

(Source: Wikipedia)

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Pac-Man[a] is a maze arcade game developed and released by Namco in 1980. The original Japanese title of Puck Man was changed to Pac-Man for international releases as a preventative measure against defacement of the arcade machines.[7] Outside Japan, the game was published by Midway Games as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called power pellets causes the ghosts to turn blue, allowing Pac-Man to eat them for bonus points. It is the first game to run on the Namco Pac-Man arcade board.

The development of the game began in April 1979, directed by Toru Iwatani with a nine-man team. Iwatani wanted to create a game that could appeal to women as well as men, as most video games at the time were war- or sports-themed. Although the inspiration for the Pac-Man character was, reportedly, the image of a pizza with a slice removed, Iwatani has said he also rounded out the Japanese symbol "kuchi", meaning "mouth". The in-game characters were made to be cute and colorful to appeal to younger players. The original Japanese title of Puckman was derived from the titular character's hockey-puck shape.

Pac-Man is a widespread critical and commercial success. The game is important and influential, and it is commonly listed as one of the greatest video games of all time. The success of the game led to several sequels, merchandise, and two television series, as well as a hit single by Buckner and Garcia. The Pac-Man video game franchise remains one of the highest-grossing and best-selling game series of all time, generating more than $14 billion in revenue (as of 2016) and $43 million in sales combined. The character of Pac-Man is the mascot and flagship icon of Bandai Namco Entertainment and has the highest brand awareness of any video game character in North America.

(Source: Wikipedia)

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Super Star Wars: Return of the Jedi is a run and gun released for the Super Nintendo Entertainment System in North America on June 22, 1994, Europe on March 30, 1995 and in Japan on June 23, 1995. It is the third and final game in the Super Star Wars trilogy and is based on the 1983 film Return of the Jedi. There is also a simplified version for the Game Boy and Game Gear portable systems. The game was re-released on the Wii Virtual Console in North America on September 7, 2009 and in PAL regions on October 16, 2009, alongside the other games in the Super Star Wars series.[2]

(Source: Wikipedia)

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