post-print fiction

By Hannah Ackermans, 11 November, 2015
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Abstract (in English)

After much excitement about hypertext fiction in the 1990s, many digital-literary-arts practitioners moved away from narrative. There seemed to be a recognition that the hyper-reading digital environments promote was not conducive to long-form narratives. Lev Manovich’s influential The Language of New Media (2002) declared that databases dominated over narrative; narrative was now a residual, if not yet obsolete, epistemological form. But born-digital authors have not entirely abandoned narrative; rather, the narrativity inherent to their artifacts has been diffused, redistributed across non-linguistic modalities. New production technologies make it easier to integrate images, animations, music, sounds, and other modalities into cybertextual artifacts often more akin to video games than novels. In multimodal environments, where textual output is more variable, narrative qualities can appear elusive or ephemeral. Nonetheless, narrativity, like other indicators of literariness, persists in new media writing.

Both the leisurely reading and scholarly study of long, avant-garde mega-novels have benefited from the creation of networked, open access resources. And databases designed to promote reading and scholarship of digital writing, such as the ELMCIP Electronic Literature Knowledge Base and others that will be soon be cross-searchable in the CELL network, have the potential to yield significant insights about new narrative forms, including the database platforms themselves. Consequently, I remain open to, and even optimistic about, Katherine Hayles’s vision of narrative and database interacting in a mutually beneficial relationship as “natural symbionts.

Rather than advancing a master narrative about the status of narrative in our digital and soon-to-be post-digital (Cramer) era, however, it seems more productive, at this juncture, to examine, closely and critically, narrativity in select works of “e-lit” and connected discursive practices that constitute the contested field of electronic literature.

Critical antecedents include studies that relocate literary narrative by analyzing forms grounded, conceptually and materially, in technologically aware writing practices: Tabbi and Wutz’s Reading Matters: Narratives in the New Media Ecology (1997), Ciccoricco’s Reading Network Fiction (2007), Simanowski’s Digital Art and Meaning (2011), Punday’s Writing at the Limit (2012), Hayles’s How We Think: Digital Media and Contemporary Technogenesis (2012), Pressman’s Digital Modernism: Making it New in New Medium, (2014) and the University of Siegen’s Media Upheavals series. What distinguishes these books is their recognition that any digital poetics will be impoverished unless it engages, deliberately, with a long literary tradition in which human language – words shaped deliberately into aesthetic forms that stimulate narratable ideas – remains the most significant medium.

But it’s not enough to assert the value of the literary and the significance of narratable ideas, scholars must situate works of e-literature within the larger media ecology while continuing to draw upon resources provided by literary studies to extract semiotic meanings that enable texts to endure over time.

My presentation considers one implication of embracing the materialist aesthetics inherent to many technotexts: will experiential accounts of users’ affective, embodied experiences supplant readers’ efforts to understand what a text means? My position is that developing a critical attentiveness to affective processes in networked narratives is crucial to understanding contemporary literature and developing an affective hermeneutics for 21st-century literary studies. Affectively reading William Gillespie’s visually striking post-print novel Keyhole Factory alongside Gillespie and Travis Alper’s digital prose poem Morpheus Biblionaut generates a compelling, distributed narrative system, one designed to advance a progressive, media-ecological awareness, and possibly a politics.

(source: ELO 2015 Conference Catalog)

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Description (in English)

"Imaginary Landscape 4.1 (betamix)" is an attempt to think what Greek post-print fiction might look like. Its main narrative is made up of two narrative strands;  a metanarrative commenting on the process of the composition of the text itself along with some fragments of computer code and other discourse complete the text. "Imaginary Landscape 4.1 (betamix)" is an attempt to meditate on the relationship of Greek language to programming code. 

Description (in original language)

Tο αφήγημα "Φανταστικό τοπίο 4.1 (betamix)" είναι μια απόπειρα να σκεφτεί κανείς τι μπορεί να σημαίνει μυθοπλασία στα ελληνικά στο πλαίσιο της ψηφιακής κειμενικότητας. Η βασική αφήγηση του ""Φανταστικού τοπίου 4.1 (betamix)" αποτελείται από δύο μέρη· μια μετα-αφήγηση σχολιάζει την καθεαυτή διαδικασία σύνταξης του κειμένου. Η μετα-αφήγηση συμπληρώνεται από θραύσματα κώδικα και άλλων αφηγήσεων. Το "Φανταστικό τοπίο 4.1 (betamix)" μπορεί να ειδωθεί ως μια απόπειρα να σκεφτεί κανείς την σχέση της ελληνικής γλώσσας με τις γλώσσες προγραμματισμού. 

Description in original language
Pull Quotes

"...σταδιακή μετατροπή της πραγματικότητας σε ένα λαβύρινθο από κωδικούς"

Description (in English)

CodeSwitching 23µg imagines hypertext at the time when the Web has evolved into Web[∞].CodeSwitching 23µg attempts to illustrate what will happen if the DNA sequence is replaced with the Dewey Decimal System.CodeSwitching 23µg establishes how a hypertext might also function as a T-cell receptor complex.CodeSwitching 23µg follows the information hygiene protocol.CodeSwitching 23µg is an attempt to come up with impossible, non-existent information technologies.CodeSwitching 23µg imagines a society where the self has long been proved as fiction; hypertexts in this society are marketed, packaged and sold as events.CodeSwitching 23µg is part of a series of hypertexts called “10–43: Blan©k Fiction”. 

Pull Quotes

CodeSwitching 23µg attempts to illustrate what will happen if the DNA sequence is replaced with the Dewey Decimal System.

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Abstract (in English)

For several centuries the novel has been associated with a single material form: the bound book, made of paper and printed with ink. But what happens when storytelling diverges from the book? What happens when writers weave stories that extend beyond the printed word? What happens when fiction appears in digital form, generated from a reader’s actions or embedded in a videogame? What happens when a novel has no novelist behind it, but a crowd of authors---or no human at all, just an algorithm?

We will address these questions and many more in this English Honors Seminar dedicated to post-print fiction. We will begin with two “traditional” novels that nonetheless ponder the meaning of narrative, books, and technology, and move quickly into several novels that, depending upon one’s point of view, either represent that last dying gasp of the printed book or herald a renaissance of the form. Alongside these four novels we will explore electronic literature, kinetic poetry, transmedia narratives, and videogames that both challenge and enrich our understanding of storytelling in the 21st century.

Guiding Concerns:

* the materiality of books

* the role, function, and question of authorship

* the narrative and aesthetic potential of procedure and chance

* the impact of technology upon the material and narrative form of fiction.

(Source: Course Guidelines)