creativity

By Hannah Ackermans, 6 April, 2021
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Background

At a recent ELO meeting about options for increasing the accessibility of Deena Larsen’s work "Chronic", Deena mentioned us that the next ELO Virtual salon would be dedicated to the topic of accessibility. Since I am writing an essay about the accessibility of electronic literature, Deena invited me to share my work-in-process at the salon.

Presentation

My essay rewrites and overwrites, with all the political and creative connotations those terms contain, Joseph Tabbi’s essay "Electronic Literature as World Literature, or, the Universality of Writing under Constraint" through the lens of disability. Using three small case studies, I explore the concept of digital accessibility through the concepts of defamiliarization and writing under constraint.

Electronic literature uses defamiliarization to provide a powerful force against mainstream rhetoric surrounding digital media, considering reader engagement and reflection in its success rather than attention counted in time and size of the audience. Using Eugenio Tisselli's The Gate as a case study, I argue that for a work to defamiliarize, its authors need to consider what is familiar to a variety of audiences.

In electronic literature, the practice of writing under constraint is widely accepted as a creative catalyst; through self-imposed textual restraints, we find new meanings and forms. I argue that constraints can become meaningful through  the lens of disability because you have to interrogate your medium by making it more accessible. I use Franci Greyling's Byderhand as an example.

Not every work can be made accessible for everyone, but one must still think through which groups of people are systematically excluded. Through the case study of Lyle Skains' No World 4 Tomorrow, I argue that considering accessibility is key in successfully addressing the intended audience.

Discussion

During the long and engaged discussion that followed, we considered various elements of accessibility, including the overlap and difference between literary constraints and accessibility restraints, the necessity of identifying intended audiences, how to experience works created by disabled authors. More practically, we discussed various approaches that could help us improve the Accessible Bits document, including types of tagging and spider graphs.

Creative Works referenced
By Alvaro Seica, 7 September, 2020
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1553-1139
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CC Attribution Non-Commercial No Derivatives
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“Electronic Literature [Frame]works for the Creative Digital Humanities,” edited by Scott Rettberg and Alex Saum-Pascual, gathers a selection of articles exploring the evolving relationship between electronic literature and the digital humanities in Europe, North and South America. Looking at the combination of practices and methodologies that come about through e-lit’s production, study, and dissemination, these articles explore the disruptive potential of electronic literature to decenter and complement the DH field. Creativity is central and found at all levels and spheres of e-lit, but as the articles in this gathering show, there is a need to redeploy creative practice critically to address the increasing instrumentalization of the digital humanities and to turn the digital humanities towards the digital cultures of the present.

Conceived as an ongoing conversation, rolling out 2-3 articles each month until the end of the year, all contributions are tackling at least one of the four following areas: Building Research Infrastructures and Environments, Exploring Creative Research Practice, Proposing Critical Reading Methodologies, and Applying Digital Pedagogy.

(Source: editors)

By Hannah Ackermans, 31 July, 2020
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In electronic literature, the practice of writing under constraint is widely accepted as a creative catalyst; through self-imposed textual restraints, we find new meanings and forms. At the same time, some of us are often reading and writing under constraint due to various disabilities. Yes, we can describe electronic literature as “formally inventive” in its wide use of multimedial writing, but no text or its reception is purely formal because it is always material, situational, and embodied as well.

Bringing up accessibility of these texts generally leads to a knee-jerk reaction: "I don’t want to be limited", "it would stifle my creative freedom", or, god forbid, "why does everything have to be so politically correct?" What if we move past this initial resistance not toward denial, rejection, or a resigned compliance, but with the same creative energy that we allow other forms of writing under constraint?

This essay rewrites Joe Tabbi’s essay “Electronic Literature as World Literature, or, the Universality of Writing under Constraint” through the lens of disability. I explore the concept of digital accessibility by speculating upon what accessible electronic literature can be.

(Conference abstract)

Pull Quotes

Although there are a variety of approaches to electronic literature, there is a persistent assumption that difficulty raises quality.The request for accessibility, then, leads to two dismissive reactions: On the writing side: but will that limit me?On the reading side: but it is supposed to be difficult.

The philosophy behind writing under constraint is that you tap into creativity you would otherwise not have found, a newfound interrogation of what media and stories are and could be. The constraint is often random, like not using the letter e, but through the lens of accessibility, the constraint can become meaningful because you are interrogating your media by making it more accessible.

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Creative Works referenced
By leahhenrickson, 12 September, 2019
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Natural language generation (NLG) – when computers produce text-based output in readable human languages – is becoming increasingly prevalent in our modern digital age. This paper will review the ways in which an NLG system may be framed in popular and scholarly discourse: namely, as a tool or as an agent. It will consider the implications of such perspectives for general perceptions of NLG systems and computer-generated texts. Negotiating claims made by system developers and the opinions of ordinary readers amassed through empirical studies conducted for this research, this paper delves into a theoretical and philosophical exploration of questions of authorial agency related to computer-generated texts, and by considering whether NLG systems constitute tools for manifesting human intention or agents in themselves.

This paper will begin by considering NLG systems as tools for manifesting human intent, the more commonly expressed view amongst developers and readers. An NLG system arguably serves as an extension of a human self (e.g. the developer or the user). Yet one cannot ignore the increasing autonomy of such systems. At what point does an extension of the self become a distinct entity altogether?

The discussion will then shift to considering NLG systems as agents in themselves. As evidenced by the results of studies conducted for this research, ordinary readers do tend to attribute authorship to computer-generated texts. However, these readers often attribute authorship to the system rather than its developers, indicating that – in some way – the system is distinct enough from its creators to warrant the title of author. Yet conventional modern understandings of the word ‘author’ suggest that authorship at least partly presumes intentiondriven agency. Do NLG systems adhere to this expectation? Through reference to various theoretical perspectives, this paper will argue that some NLG systems may surpass the ‘tool’ title and more appropriately be deemed authorial agents. This type of agency, however, is not so characterised by the free-will intention of human writers, but by the intention to fulfil a designated objective that is respected within broader social contexts. When readers attribute authorship to the NLG system itself, that entity is permitted a place within the fluid social networks that humans populate. The NLG system becomes an algorithmic author.

By Scott Rettberg, 2 May, 2018
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Guest lecturer by Greg Niemeyer at the University of Bergen, May 02, 2018. As the University of Bergen develops a new strategy to become a leader in innovative approaches to digital media and culture, the Berkeley Center for New Media provides a compelling model of cross-campus engagement.

The University of Bergen program in Digital Culture, the departments of Media, Art, Design, and Media City Bergen are pleased to welcome Greg Niemeyer, the co-founder of the Berkeley Center for New Media, to UiB. Professor Niemeyer will give a presentation on BCNM's innovative interdisciplinary approach to critical and artistic engagement with new media.

The Berkeley Center for New Media (BCNM) is a focal point for research and teaching about new media. It is led by a highly trans-disciplinary community of 120 affiliated faculty, advisors, and scholars, from 35 UC Berkeley departments, including Architecture, Philosophy, Film & Media, History of Art, Performance Studies, and Music; the Schools of Engineering, Information, Journalism, and Law; and the Berkeley Art Museum. BCNM is located at a global center for design and information technology and based in a public research university known for alternative thinking.

The mission of BCNM is to critically analyze and help shape developments in new media from cross-disciplinary and global perspectives that emphasize humanities and the public interest.

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Description (in English)

Big data is a buzzword, as is cloud computing. But the data science and network-clusters behind both of these terms present extraordinary viable unprecedented computationally-tractable opportunities for language processing and radical poetry generation. In the summer of 2014 I took an intensive 11-week course in data science programming using Python. Based upon this theoretical and practical coding knowledge, I produced http://bdp.glia.ca, research where I apply a combination of data visualization, language analytics, classification algorithms, entity recognition and part-of-speech replacement techniques to a corpus of 10,557 poems from the Poetry Foundation, 57,000+ hip-hop rap songs from Ohhla.com, and over 7,000 pop lyrics. Currently the poems generated lack thematic structure. I propose to read extracts and reveal intricacies from http://bdp.glia.ca/ Including rapi improv-free-styling from the real-time output of the system (SPREEDE https://vimeo.com/105819691) Roland Barthes famously predicted the death of the author: yet I do not think he foresaw the cause of death as big data. And I doubt Barthes intended to imply the irony that from every death there springs new life. It seems plausible now to suggest that writers are sets and repertoires of techniques and preoccupations. And each writer writes within a cultural context, a time, a vocabulary, and a tradition. Once these traditions are mapped, propensities or paths for future writing will be either generated or grown as variations to assist authors in exploring creativity that conforms to their innate self while at the same time assisting them to see opportunities. The author will not die but expand to explore more of their potential using a computational symbiont. Data science algorithms are capable of finding topological patterns within languages, and thus poetry. By examining which patterns fit cores of genres and which are outliers, notions of creativity and modes of writing will necessarily shift: exploratory writing will swiftly outgrow the uncreative mode of pure appropriation and move toward nuanced expressive augmentation of the writer’s own persona. Big data, I claim, has equivalent power not just to depersonalise but to repersonalise.

(Source: ELO 2015 Catalog)

By Hannah Ackermans, 16 November, 2015
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The talk reflects on the theoretical and practical aspects of collaboration in e-literature. Firstly a model of digitally enhanced collaboration that could encompass both its past and future instances is proposed. Matching several groups of categories (for example “production / negotiation / creation” against “material / story / discourse”) the model demonstrates that e-literature – even if we are really witnessing the end of it now – maintains its status of an important laboratory for any collaboration in digital environment.

Alongside acclaimed collaborative works (Forward Anywhere, The Unknown, A Million Penguins) several less known examples from Poland will be presented: Digital Green Eye (2012) and Bałwochwał (2013) – collaborative adaptations of Polish avant-garde classics – as well as Piksel Zdrój – a hypertext project by 8 authors published in 2015. The aim of the first part is to introduce both a universal analytical model and some rather unknown examples of e-literature to the international audience.

The second part, in which I draw from my own experience as an author and producer of several collaborative e-lit efforts, reflects on available tools. I will demonstrate that popular collaboration tools hardly match the complexity of teamwork fiction writing aimed at delivering not only a product, a perfect “text”, but also a cohesive world with events and characters that start “living” their own lives

As it turns out, even in the world of ubiquitous computing the ultimate, working models for collegial writing are to be found in the universal social activities that had long proved to be storytelling friendly. These archetypes of literary communication (for example the road trip, the campfire chant, the round table debate) might be as much important for setting up a good collaborative environment, as technological affordances of software and hardware. Lastly, I will try to shortly predict possible directions in digital collaborative writing.

(source: ELO 2015 Conference Catalog)

By Daniele Giampà, 7 April, 2015
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In this interview Andy Campbell talks about his first works in video games programming during his teens and how he got involved with digital literature in the mid-1990s. He then gives insight into his work by focusing on the importance of the visual and the ludic elements and the use of specific software or code language in some of his works. In the end he describes the way he looks at digital born works in general.

Short description

"Our aim is to liberate machines." A performance of Machine Libertine by Natalia Fedorova and Taras Mashtalir.

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