history

By Daniel Johanne…, 16 June, 2021
Publication Type
Language
Year
Publisher
ISBN
9780262535410
Pages
344
Record Status
Librarian status
Approved by librarian
Abstract (in English)

What is the book in a digital age? Is it a physical object containing pages encased in covers? Is it a portable device that gives us access to entire libraries? The codex, the book as bound paper sheets, emerged around 150 CE. It was preceded by clay tablets and papyrus scrolls. Are those books? In this volume in the MIT Press Essential Knowledge series, Amaranth Borsuk considers the history of the book, the future of the book, and the idea of the book. Tracing the interrelationship of form and content in the book's development, she bridges book history, book arts, and electronic literature to expand our definition of an object we thought we knew intimately.

Contrary to the many reports of its death (which has been blamed at various times on newspapers, television, and e-readers), the book is alive. Despite nostalgic paeans to the codex and its printed pages, Borsuk reminds us, the term “book” commonly refers to both medium and content. And the medium has proved to be malleable. Rather than pinning our notion of the book to a single form, Borsuk argues, we should remember its long history of transformation. Considering the book as object, content, idea, and interface, she shows that the physical form of the book has always been the site of experimentation and play. Rather than creating a false dichotomy between print and digital media, we should appreciate their continuities.

Multimedia
Image
The black cover of "the book", written by Amaranth Borsuk
Description (in English)

A blind date between an American epidemiologist and a Norwegian woman takes place on a transatlantic Skype call. In trying to impress his potential paramour, the American steers the conversation terribly wrong, toward a discussion of the Plague and all the devastating historical memories it entails.  Rats and Cats :: Katter Og Rotter is a film by Roderick Coover and Scott Rettberg. The film is designed both installation (loop) and single channel screening. It is the second in a series of works about memory, desire, catastrophe, and translation. Rats and Cats :: Katter Og Rotter features the voices of Jill Walker and Rob Wittig. The sound technician was Joseph Kramer. The work was made possible in part with funding from the Philadelphia Independent Film and Video Association.

Part of another work
Multimedia
Remote video URL
Technical notes

 The sound technician was Joseph Kramer.

By Jill Walker Rettberg, 18 September, 2020
Publication Type
Language
Year
Pages
4, 3, 417
ISSN
9787559432445
Record Status
Librarian status
Approved by librarian
Abstract (in English)

"Twenty Years of Chinese Network Literature" is an excellent book with important academic value and practical significance. It can enable readers to fully understand the basic development of Chinese Network literature in the past 20 years, and understand what online writers and online literature are like. People and what kind of works are written; it can also enable researchers to have a correct understanding and evaluation of the achievements, existing problems and historical status of the development of Chinese online literature in the past two decades, and become an important basis for future research; It can also provide a basic reference and basis for the decision-making of network literature management departments, and provide basic judgments for grasping the future development of network literature.

(Source: Amazon.com description, Google translated from Chinese.)

Description in original language
Abstract (in original language)

《中国网络文学二十年》是一部具有重要学术价值和现实意义的优秀著作,可以使读者全面了解中国网络文学二十年来发展的基本状况,了解网络作家和网络文学究竟是一些什么样的人、写的是什么样的作品;也可以使研究人员对中国网络文学二十年发展所取得的成绩、存在的问题及其历史地位有正确的认识和估价,并成为今后研究的重要基础;还可以为网络文学管理部门的决策提供基本的参考和依据,为把握网络文学未来的发展走向提供基本的判断。

By Eirik Herfindal, 17 September, 2020
Author
Publication Type
Language
Year
Journal volume and issue
16.5
Record Status
Abstract (in English)

In her article "Electronic Literature in China" Jinghua Guo discusses how the reception and the critical contexts of production of online literature are different in China from those in the West despite similar developments in digital technology. Guo traces the development of Chinese digital literature, its history, and the particular characteristics and unique cultural significance in the context of Chinese culture where communality is an aspect of society. Guo posits that Chinese electronic literature is larger than such in the West despite technical drawbacks and suggests that digitality represents a positive force in contemporary Chinese culture and literature.

DOI
10.7771/1481-4374.2631
Description (in English)

Riding the Rust Belt is one in a series of (hyper)videos that comprise the Legends of Michigami project.  The videos map the routes of trains along the shores of Lake Michigan.  These works trace a drama of the western Great Lakes – stories revealed in place and landscape. The persistent motion of the train is metaphoric for time passing whether we want it so or not – for the way human beings (in the name of progress or circumstance) are swept up in inevitable social and economic shifts. Riding the Rust Belt addresses the evolution of industrial cities on the shores of Lake Michigan.  It takes place in one day: a ride from Millennium Station in Chicago to Gary, Indiana.  25 miles on the ground and decades back in time.

 

Author statement: 

 

One specific artistic choice in my train video works is that of platforms.  The move to make a piece of e-lit almost transparently accessible across devices imposes significant design accommodations.  Legends of Michigami can be read on a variety of platforms (mobile, tablet, desktop, screen projection). Even decisions as critical as type face and size needed to be made with various resolutions and screen sizes in mind. Moreover, as in all time-based narrative productions, the timing is a compromise between image-reading speed and text-reading capability. 

The Legends of Michigami works continue my career-long experiments with narrative structure and the blending of sensory media.  The layering of time and space, the merging of history and private symbolism and events, and the presence of multiple voices are all part of the storyline.  Each element: text, image, sound, and structure is almost equally important in conveying information about the story world.

Screen shots
Image
Image
Image
Multimedia
Remote video URL
Description (in English)

FALSE WORDS 流/言 is an automatic writing machine recombining and reiterating the words “我沒有敵人” (I have no enemies), a quote by the late Nobel Peace Prize laureate Liu Xiaobo in an endless cycles of word play.

Posing as an imaginary conversation, the writing machine spits out rounds of questions and answers by recombining the original words in real-time, forming sentences that are absurd, senseless while at times suggestive and provocative.

During the rounds of writing, an unexpected image and pattern emerges: the character “人” (human) becomes exceptionally legible and discernable, standing out amongst the obscured words and layered texts.  These dispersed “humans” however are eventually being devoured and buried in the process of the endless writing, like all things in history. 

-https://www.ipyukyiu.com/false-words

By Scott Rettberg, 10 November, 2019
Publication Type
Language
Year
Presented at Event
License
CC Attribution Share Alike
Record Status
Abstract (in English)

An interview with Scott Rettberg at the 2019 CLARIN conference, concerning the field of electronic literature. The wide-ranging interview delves into the history of field, aspects of archiving, documenting and preserving electronic literature, its implications for literary study, some individual projects such as Hearts and Minds: The Interrogations Project, and more. The interview took place on October 1, 2019 at the 2019 CLARIN Conference in Leipzig, after Rettberg's keynote talk.

Multimedia
Remote video URL
Critical Writing referenced
By Scott Rettberg, 22 October, 2019
Publication Type
Year
License
CC Attribution Non-Commercial
Record Status
Abstract (in English)

Scott Rettberg will present his monograph Electronic Literature, which describes new forms and genres of writing that exploit the capabilities of computers and networks – literature that would not be possible without the contemporary digital context. Rettberg places the most significant genres of electronic literature in historical, technological, and cultural contexts. These include combinatory poetics, hypertext fiction, interactive fiction (and other game-based digital literary work), kinetic and interactive poetry, and networked writing based on our collective experience of the Internet. Rettberg will also present some of his own work and ask us to consider how digital literary art might help us to engage with contemporary societal challenges.

Multimedia
Remote video URL
Critical Writing referenced
By Scott Rettberg, 25 May, 2019
Language
Year
Record Status
Abstract (in English)

First Half-Century of Electronic Literature at Brown

Script of Presentation by Robert Coover and Bobby Arellano

 

Origins

Once upon a time, in that mythical epoch known as the ‘60s—two or three years after the appearance of Julio Cortázar’s influential nonlinear novel Hopscotch—I started playing around with edgenotch cards, imagining a labyrinthine novel made up of a thick deck of such cards, punched in such a way that readers could, choosing their own routes, needle out sequences all held together in what now I would call a webwork of nonlinear narrative. It was, in effect, a primitive hypertext system, but with its elaborate thesaurus and attendant mechanisms, the coding and punching became numbingly tedious. Moreover, there was no likely publisher for such an eccentric enterprise, so, though I continued to use the edgenotch cards for note-taking for some years thereafter (I had bought boxes of the damned things, and had to use them up somehow), I returned to paper for the fiction writing and the delicious constraints of the page-turning book, which hyperfiction artist and novelist Shelley Jackson has called “an odd machine for installing text in the reader’s mind, though it too was once an object of wonder.” Shelley, perhaps the most innovatively talented of all Brown graduates, has a gift for the aphorism. “Hypertext,” she has said elsewhere, “is the banished body. Its compositional principle is desire. It gives a loudspeaker to the knee, a hearing trumpet to the elbow… Hypertext is the body languorously extending itself to its own limits, hemmed in only by its own lack of extent.”

What the edgenotch system diddo was soften me up for the hypertext applications being developed at Brown, from Andy Van Dam’s earliest experiments with HES—the Hypertext Editing System—and FRESS—the File Retrieval and Editing SyStem—to Brown’s creation of the elegant hypertext authoring system Intermedia. For HES, Andy had as a principal collaborator Ted Nelson, author of the influential book Computer Lib/Dream Machinesand coiner of the then-quasi-magical term “hypertext,” which soon provided the very grammar of the Internet. Nelson, who sees himself as a literary romantic, found in Vladimir Nabokov’s classic novel Pale Firewhat he has called “a real hypertext,” and while at Brown, actually prepared a stage script of Pale Fire, using his and Brown’s new Hypertext Editing System, to present on-screen to IBM, with the hope of getting funding for a very different sort of movie, or at least for an opening light-pen link to the industry. IBM never saw it, the presentation was never made, and the script itself disappeared into Brown’s files, until Norm Meyrowitz recently discovered the typescript, buried in an unvisited library vault: (“IBM Demo: Oral Script & Stage Directions.”) 

It was George Landow, one of Intermedia’s developers, creator of the Victoria Web, and author of the landmark book Hypertext, who lured me into teaching my first hyperfiction workshop, using Intermedia, in 1991. As far as I know, it was another Brown first. Soon there would be open access to the WorldWideWeb, but at that moment it was closed to commoners like ourselves, and we were still a couple of years away from browzers, so the course was located in room 265 on the second floor of the CIT building, where the Intermedia server was uniquely installed. That was where published writers like Andrew Sean Greer, Will Oldham, Matt Derby, Mary-Kim Arnold first played at electronic interactive fiction. 

I was then strictly a DOS user and had never had a mouse in my hand—except for some white mice I once helped to rescue from my high school when it burned down back in the 1940s—and I thought a window was something you opened to let the hot air out, not in; so I obtained the services of an undergraduate T.A. who had learned Intermedia in one of George Landow’s courses. That was Robert Arellano, also known on the Net as Bobby Rabyd, who’s here with me today, now a fully bearded tenured professor in the Oregon wine country. 

We were both enthusiasts of the new digital medium, Bobby actually producing a graduate student thesis called “Altamont” that, rechristened Sunshine ’69, became the first full-length hypertext fiction on the Web. Over the years while he was still at Brown, as a graduate student and later an adjunct lecturer, he and I taught what we called “hyperfiction workshops,” eventually upgraded into “electronic writing workshops,” and using as our software, with Intermedia suddenly defunct, Eastgate System’s Storyspace, created by Mark Bernstein. In those days we did a lot of traveling, spreading the word about Brown’s digital literary art workshops across the U.S., Europe, and Latin America, on campuses, in city libraries, and at literary festivals, including a memorable Christmastime demo in Sweden, where we found Intermedia still running on an old Unix in an art school in Stockholm. Bobby ran at Brown a famous festival of Cuban writing, Crossing the Line, sending the writers back to Cuba with the software and a lot of new ideas, and we always tried to include a digital component in our “Unspeakable Practices” series of innovative writing festivals. 

 

The End of Books and TP21CL

I was doing a lot of straight-up book reviewing in those days for The New York Times Book Review, so they gave me a bit of space to talk about hypertext in a 1992 piece, written immediately after my first workshop, which they titled “The End of Books.” It became a hot ticket in the letters-to-the-editor column, so when I told them I’d like to review all known full-length hyperfictions while such a task was still possible,something unimaginable in the printed book technology since some time in the 1450’s, and very soon to become, as the World Wide Web became accessible to all via what were called “browsers,” impossible on the Net as well. They generously granted me seven full pages of the Book Review, including the illustrated front page. That summer 1993 piece was called “Hyperfiction: Novels for the Computer,” and included, not only an extensive review of Stuart Moulthrop’s new Victory Garden, destined to become a hyperfiction classic, along with Michael Joyce’s afternoonand Shelley Jackson’s Patchwork Girl, but also a detailed overview of the form and its technology (“And Hypertext Is Only the Beginning. Watch Out!”) plus a review all the then-known full-length hyperfictions (“And Now, Boot Up the Reviews”). That was also the year that we took the Provost and a team from the President’s office on what we called a “Hyperland Tour,” a long hike from electronic node to electronic node on campus until we reached the more-or-less abandoned ground floor of the Grad Center, and there we laid out our plan for a multi-workstation facility for courses in the arts and humanities. The Provost wasn’t certain that computers were here to stay, but the President came up with the funding that created the MultiMedia Lab and adjoining fully-equipped classroom.

As the millennium began to turn, my friend Jeff Ballowe, recently retired as publisher of PC Magazine,with all his many tech industry connections, invited me to dinner in London, where we got up the idea of a conference at Brown on the new digital technology, one whose central aim was to bring e-writers and tech developers together for the first time. This became Technology Platforms for 21stCentury Literature, or TP21CL, largely funded by technology companies, thanks to Jeff, and held at Brown in April of 1999. Among the invitees was Scott Rettberg, who was there along with his coauthors to entertain us with readings from their funny award-winning hyperfiction “The Unknown,” and at a lecture in the old Duke Ellington Room in the Grad Center, now the Grad Student Lounge, Scott leaned over and asked me if it wasn’t time to launch an organization of e-writers. A brief conversation with Jeff Ballowe, and the Electronic Literature Organization, which has grown to be a vast international organization, was born, here on Brown’s campus, with Jeff as its first president and Scott its first managing director.

 

The Hypertext Hotel and Virtual Reality                                 

When we launched the hyperfiction workshop in 1991, a year before the demise of Intermedia, we wanted a space where all class members, indeed any visitors as well, could interact freely. So we opened, at the very first workshop, a group fiction-writing space called “Hypertext Hotel.” Here, writers were invited to check in, to open up new rooms, new corridors, new intrigues, to unlink texts or create new links, to intrude upon or subvert the texts of others, to alter plot trajectories, manipulate time and space, to engage in dialogue through invented characters, then kill off one another's characters, or even to sabotage the hotel’s plumbing. 

The Hypertext Hotel soon filled with multitudinous guest rooms, bars and restaurants, convention halls and ballrooms, a health club, a swimming pool and a golf course, a library, not to forget the roof and basement, where much of the stranger action took place. One of the Hotel bars, the Hurricane Lounge, became home to salesmen, musicians, including the Beatles, ladies of the night, frustrated writers, young girls running away from home, randy waitresses, a piratical ghost, and other beings even more out of the ordinary. A tall-tale-telling adventure group held their annual convention in the Grand Ballroom. The writers at the Original Voices festival of innovative women writers all gathered in the Hair Salon to have a go at dropping gossipy tales, and sins could be confessed in the Chapel, its services conducted by the resident chaplain, Rev. Mock Amerika. Naturally, there were repetitions; too many bartenders, for example. Whereupon, one writer responded by linking all the bartenders to Room 666, which he called the “Production Center,” an imprisoned alien monster was giving birth to full-grown bartenders on demand. Problem solved. One of them, anyway.

As you can tell, I’ve had a lot of fun with the form, and in particular with the group interactive nature of the Hotel, and its gift of anonymity. I know that Bobby is happy with the entries he has made to Room 212, for example, but I myself have tampered with them, and I assume I am not alone. I must say that working alongside Bobby Arellano has been one of the great pleasures of my life, lived mostly in writerly isolation. I first met him when he came to my office to ask me to supervise his undergraduate thesis. I told him I was paid so little, I didn’t have to do that. In the course of our conversation, I learned that he had learned Intermedia in a course with George Landow, so I told Bobby I was planning to teach the first hyperfiction workshop and asked him if he could TA it. “Sure,” he said. “If you’ll be my thesis advisor.” Bargain struck. Since then, the Hypertext Hotel has enjoyed many iterations, the most recent being the VR version being developed by Bobby and his students at Southern Oregon…

 

o o o o o 

 

 

Event type
Date
Organization
Address

MacMillan Hall
176 Thayer Street
Providence, 02912
United States

Short description

This spring, Brown CS will celebrate the 40th anniversary of the official founding of the department. But as we know, CS started as an informal track within Applied Math more than a decade before that. One of the earliest themes of the pre-department days was “Hypertext.” When the first project started back in 1967, hypertext –non-sequential writing and linked documents – was a concept known by probably fewer than 100 people in the world. Fast-forward 52 years, and 4.4 billion people -- more than half of the Earth's population -- uses hypertext on a regular basis. Brown CS and Brown in general had a significant impact on the hypertext revolution. Recently, at the request of the Computer History Museum, two “ancient” Brown systems have been resurrected and are running again. FRESS, started five decades ago, is running on an emulated IBM/370 mainframe with an emulated Imlac graphics terminal replacement. IRIS Intermedia, started three decades ago and presumed lost, was discovered on an old disk drive; it has been restored and is running on actual 30-year-old Macintosh hardware. The revival of both of these led to the idea of having a symposium around Commencement time, to show these two systems plus as many additional Brown hypertext systems from the past half-century as possible and to discuss the impact they have had on the pervasiveness of hypertext in the world today. The Symposium will feature live demos of more than half-a-dozen systems ranging from 1967 to the present, as well as content from courses taught with these systems.

Record Status