Cityspeak is an audience participation system that allows people to share their thoughts and comments on a public display by sending a text message. Engage guests at your event and see what they have to say.
interactive aesthetics
Andrews looks at the relationships, kinships, and tensions between interactive art and interactive games. The intersection of art and game is play.
Transient self–portrait is an artistic research project questioning notions of reading and the electronic medium while exploring the possibilities of coding to interact with the work. I take as the point of departure two pivotal sonnets in Spanish literature that are normally studied alongside each other, En tanto que de rosa y azucena by Garcilaso de La Vega, a 16th Century Spanish poet, using Italian Renaissance verse forms and Mientras por competir con tu cabello by Luís de Gongora, a 17th Century Spanish poet from the Baroque period. Gongora's sonnet is a homage to Garcilaso's and the styles and the cultural aspects that appear on the sonnets are very different reflecting the attitudes from the Renaissance and the Baroque. This project is a response to some of the concepts that emerge from these sonnets; ephemerality of life, consummation, transient entities, fragility, which are also relevant to our age and the electronic world we inhabit. The creative process is that of producing, reflecting, programming and testing the medium to explore these notions in an electronic media society of dialogues with self-images, engaging the participant in a reading experience of ‘in’ and ‘out’ of language, via webcams and interactive aesthetics. The sonnets pass from different stages of written, visual, aural, language and code to dissipate into nothing.
Aleph Null (2011) marks Jim Andrews’ return to open source work since he shifted to Macromedia (now Adobe) Director in 2000. His earliest works were written in DHTML between 1997-2000, a highly creative period in which he found his “voice” as a poet and programmer of electronic literature with works like “Seattle Drift” and the “Stir Fry Texts.” The limitations of DHTML at the time prompted his move to Director, which allowed him to develop highly musical and visual pieces, such as “Nio,” “Arteroids,” and “Jig Sound.” During his Director period, Andrews started creating works as artistic tools rather than as end products (as was the case in his early visual poetry), as seen in “A Pen” and “dbCinema,” both of which are artistic predecessors to Aleph Null. “A Pen” is a software pen with four simultaneous nibs that offers simple tools that encourage both active play and contemplation to allow a textual and visual poem to unfold. “dbCinema” uses diverse shapes as nibs, the results of an image search as “ink,” a random path and rotation for the nibs, and highly elaborate tools to shape the results as they are generated in real time. Aleph Null continues in this tradition by creating a digital tool that allows users to create “color music” and still images, or simply step back and allow it to unfold as “painterly cinema.”Aleph Null is many things. It’s an exploration of JavaScript and HTML5. It’s a record of a creative process. It’s a set of digital tools created to produce artistic pieces and made available for audiences to explore their own creativity. But tools shape their users in subtle ways. To use Aleph Null is to enter Andrews’ thought process, poetics, and vision.
(Source: Leonardo Flores, I ♥ E-POETRY)