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Description (in English)

Traveling While Black is a cinematic VR experience that immerses the viewer in the long history of restriction of movement for black Americans and the creation of safe spaces in our communities. Visit historic Ben's Chili Bowl and join patrons as they share and reflect on their experiences. Confronting the way we understand and talk about race in America, Traveling While Black highlights the urgent need to facilitate a dialogue about the challenges minority travelers still face today. (from Felix & Paul Studios' website)

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FEATURING SANDRA BUTLER-TRUESDALE, VIRGINIA ALI, THERRELL SMITH, COURTLAND COX, FRANK SMITH, DAVID STRADER, AMANDA KING & SAMARIA RICEDIRECTED BY ROGER ROSS WILLIAMSIN COLLABORATION WITH FELIX LAJEUNESSE & PAUL RAPHAELCO-DIRECTED BY AYESHA NADARAJAH PRODUCED BY FELIX & PAUL STUDIOS EXECUTIVE PRODUCERS BONNIE NELSON SCHWARTZ, RYAN HORRIGAN & STEPHANE RITUITPRODUCERS AYESHA NADARAJAH, JIHAN ROBINSON & LINA SRIVASTAVACINEMATIC VR TECHNOLOGY FELIX & PAUL STUDIOSVISUAL EFFECTS SUPERVISOR SEBASTIAN SYLWANLINE PRODUCTION SAILOR PRODUCTIONSIMMERSIVE SOUND HEADSPACE STUDIOMUSIC BY JASON MORANOCULUS EXPERIENCES EXECUTIVE PRODUCERS YELENA RACHITSKY & COLUM SLEVINSPECIAL THANKS TO BEN'S CHILI BOWL & THE ALI FAMILYTHIS PROJECT IS PART OF THE 10th ANNIVERSARY OF THE NEW FRONTIER AT SUNDANCE INSTITUTE AND IS SUPPORTED BY THE JOHN D. AND CATHERINE T. MACARTHUR FOUNDATION, IN ASSOCIATION WITH THE NEW YORK TIMES OP-DOCS

Description (in English)

In 2018, TOPO is celebrating its 25th anniversary, and its 20th anniversary of involvement in creation and dissemination of digital art. The Montreal artist-run centre TOPO is a laboratory for digital writings and creations for web, performance, and installation spaces. Its mandate is to incubate, produce, and circulate original multimedia artworks that explore interdisciplinary and intercultural hybridizations in the digital arts.It was through exploration of interactive narrative that the founders of TOPO – artists Michel Lefebvre and Eva Quintas – introduced TOPO to new-media circles in January 1998. A memorable ice storm had just ravaged Montréal when the FM network of Radio-Canada broadcasted a web-radio version of the three episodes of the photo-novel Liquidation, a first in Québec. This major pluri-media project, finalized in 2001 in the form of random fiction on CD-ROM, gave a foretaste of the organization’s orientations: collective creation, a multidisciplinary focus, exploration of various supports and narrative forms for new media, and extension of practices on the network into the public space and vice versa. TOPO presents a journey through 20 years of experimentation with the narrative potentials of interactive media through a selection of collective web artworks produced by more than 100 artists from the visual and media arts, theatre, audio, and literature. To this body of work have gradually been added performances and installations highlighting different disciplines, along with various staging processes and technological devices. The goal is to explore the dynamics of the back-and-forth between what is on screen and what is off screen.

(source: ELO 2018 website)

By Hannah Ackermans, 31 October, 2015
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This is an open session designed to build understanding of evolving contexts and conditions for making and presenting creative works by drawing upon the experiences of those involved both with making works for arts contexts and with curating exhibitions and other arts-venue contexts. The session will invite current and past ELO arts committee leaders, including ELO members involved in the ELO new Media Arts Committee, and gallery curators to help lead the open conversation. The open forum will share knowledge and develop new ideas about making and staging works for the public sphere. The open session may confront practical, theoretical, and perhaps even ideological and political issues, conditions and their cultural paradigms.

(source: ELO 2015 conference catalog)

By Hannah Ackermans, 29 October, 2015
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The participants of the workshop, experts from the field of IT and computer technologies, are acquainted with the concept and history of sound sculptures, learn about the technologies used in this field, and participate in a poetic media performance by Machine Libertine.

Art in public space shapes the character of the city, more traditional statues and public monuments in the city usually don’t have sound incorporated into them. Nevertheless, they are surrounded by a variety of sounds: noise from construction, talking, the hum of machinery, etc. – a steady stream of such sounds we call “sound pollution”. One of the ways to improve the climate of public spaces and to eliminate sound pollution is via sound design. Sounds of the city are included into the composition of the works, transforming them into a harmonious piece of music. A therapeutic oasis is formed around a sound sculpture, a special space for respite from the busy rhythm of the city. Interactivity is a central element of a sound sculpture: the sound parameters are determined by the audience, the data on the time of day, time of year, weather conditions, etc. Such multi-channel sound composition is designed to breathe life into static sculptural artifacts, as well as to create harmonious sound aesthetics for the urban environment.

(source: ELO 2015 catalog)

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Description (in English)

Urban_diary was an installation, realised in Berlin, in which diary entries could be transmitted via SMS. All submissions were displayed on the platform of the underground line 2, located at Alexanderplatz station.

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Cityspeak is an audience participation system that allows people to share their thoughts and comments on a public display by sending a text message. Engage guests at your event and see what they have to say.

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By Thor Baukhol Madsen, 13 February, 2015
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The interactive literary installation Ink (Accidentally, the Screen Turns to Ink, created by the authors in a collaboration with Roskilde Library, CAVI and Peter-Clement Woetmann) is a unique experimental public display created in 2012 for the library space and exhibited at more than ten Danish libraries, at conferences, festivals and events. Ink is unique in being a large, public, social and performative digital literary installation designed to give library audiences an experience of digital literature through an affective, ergodic proces. Ink has been presented at several conferences, including the ELO 2013 conference in Paris.

With this paper we aim to develop a post-hoc reflection and prepare for a new version of Ink by exploring a theoretical and conceptual framing of what we term "post-digital literary interaction" in order to propose a collaborative invitation for further experimenting with the infrastructure facilitated by the setup. Concurrently with the actual crafting of the installation, we have deviced a model for conceptualizing the dynamic processes of sensing and sense-making through a cycle of affective, material and ergodic engagement. This model offers a way to conceptualize how the form of interaction precedes and continuously modulates an increasingly active reading process, a form of literary interaction, which is carried out and can be understood performatively - both in relation to the interaction carried out in public space, the act of writing text through the interaction and the act of reading this text.

Based on a thorough analysis of the empirical material from the first version of Ink we aim to propose a re-design of the installation focusing on making the machine's reading and the material data generating processes underlying the infrastructure visible. We consequently aim to develop a critical interface, which demonstrates the perspective of the machine on the text generation - e.g. demonstrating the algorithmic text generation to the audience or how the machine controls the reading. Through this perspective we aim to explore new techniques of text generation, e.g. workshop-based collaborative writing processes, critical explorations of net-based textual dynamics and of post-digital literary culture. In general the aim would be to explore and create an installation, which will allow for a critical reading experience of post-digital literary culture and we hope to address the ELO conference audience in order to invite for collaborations on this with a long-term plan to exhibit the results at the following ELO conference in Bergen 2015.

(Source: Author's introduction)

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Description (in English)

Teenage heartache has become a public commodity. On social media, young people now broadcast the most intimate moments of their lives to a global audience. Context collapse has replaced the small, specific audiences we once opened our hearts to with a vast, undifferentiated swarm of humanity. Falling in and out of love, breaking up and reconciling, seeking solace or revenge – all are enacted in the midst of the data stream. Everything Is Going To Be OK :) explores this new, performative model for love and loss that is emerging in networked environments. Deploying what might be described as a “poetics of search”, the artwork sources relevant tweets from Twitter in real-time, performs string manipulation and anonymizes them, then assembles the fragments into a three-act dialogue that is projected onto the installation space. What results is an emergent narrative that reflects the new modes of online interaction unique to millennials – but also the timeless tropes, customs, dreams and anxieties experienced by every generation. Everything Is Going To Be OK :) was first presented in 2013 at the Underbelly Arts Festival on Cockatoo Island in Sydney, Australia. (Source: ELO 2014 Conference)

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Description (in English)

Ink After Print is a digital literary installation exhibited in public settings such as libraries. The installation allows readers-users to perform, reenact and rewrite recombinant poems written by Peter-Clement Woetmann "and you" (user-reader). AS -- Ink After Print is an interactive, participatory, digital literary installation made in a collaboration between PIT-researchers, CAVI/Tekne Productions and Roskilde Libraries initiated during the Literature Takes Place (Litteraturen Finder Sted) project and first exhibited in 2012. Ink is designed to make people affectively engage with, and reflect on, the ergodic qualities of digital literature in public settings such as libraries and events. Through their engagement with Ink, people can – individually or collaboratively – produce poems by interacting with three books embedded with a custom-made sensor system, the DUL Radio. The interactive books let people control a floating sentence in an ocean of words toward a sheet of paper to produce a poem, all visualized on a large display. The sentences, written by Danish author Peter-Clement Woetmann, are retrieved from a database. When the poem reaches a limit of 350 characters, it is printed out in a form similar to a library receipt that people can take with them. The poems also appear on a blog updated in real-time (www.inkafterprint.dk) where people can read their own and others’ poems, and comment on them. (Source: http://www.inkafterprint.dk/?page_id=45)

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Built with Unity

By Maya Zalbidea, 30 July, 2014
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9788415174011
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191
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Abstract (in English)

Suppporting the critical reappropriation of a room of one’s own -Virginia Woolf, 1929-and contextualizing in the present Net Culture, this essay questions the redefinition of the private spaces transformed into nods of relation and inmaterial work in a Web-Society. With the hypothesis of that space conforms a new public public-private scenario for the reflection and self-management of the self, this book examines the new conditions and possibilities of emancipation and subjective construction of a connected home, the consequences of the production ways and online life from the intimate spaces and the redefinition of the new productive spheres.