social justice

Description (in English)

The criminal punishment system in the United States confines over two million people in overcrowded, unsanitary, and unsafe environments where they cannot practice social distancing or use hand sanitizer and are regularly subjected to medical malpractice and neglect. EXPOSED documents the spread of COVID-19, over time, inside these prisons, jails, and detention centers, from the perspective of prisoners, detainees, and their families. Quotes, audio clips, and statistics collected from a comprehensive array of online publications and broadcasts, are assembled into an interactive timeline that, on each day, offers abundant testimony to the risk and trauma that prisoners experience under coronavirus quarantine. On July 8th alone, there are over 100 statements included in the interface — statements made by prisoners afflicted with the virus or enduring anxiety, distress, and severe hardship. Unfortunately, their words are all we have. Since the first reported coronavirus infection in the US, incarcerated people have been subjected to extreme forms of isolation — visits have been suspended, phone privileges restricted, and the use of solitary confinement expanded exponentially. Prisoners are stranded in quarantine without adequate food or medication — abandoned and unseen. EXPOSED reveals the overwhelming scope and scale of this humanitarian crisis. The monochrome, image-less, headline-styled interface, which allows viewers to step through thousands of prisoners’ statements, is designed to visualize their collective suffering, and signal that the injustices they endure are structural.

--

The quotes, audio clips and statistics included in EXPOSED are excerpts from a wide array of online publications and broadcasts. All excerpts are linked in the interface to the original source.

(Author's description on project site)

Screen shots
Image
Exposed screenshot 1
Image
Exposed screenshot 2
Image
Exposed screenshot 3
Contributors note

By: Sharon DanielDesign and Programming by: Erik LoyerResearch Assistant: Brian MyersResearch Interns: Alyssa Brouwer, Nailea Castillo, Brandon Castro, Anysia Deak, Srijeeta Islam, Jacinto Salz, Charlotte Schultz

Content type
Year
Language
Platform/Software
Record Status
Description (in English)

Re:Activism is an analog game with direction provided through SMS and cell phone technology. Players race through neighborhoods to trace the history of riots, protests, and other political episodes in the history of New York City. Teams pit themselves against the clock and test their puzzle-solving skills to locate important sites representing acts of civic engagement and struggles for greater social justice. Activated by text messages from Re:Activism Central, teams reaching target locations respond to site-specific challenges that reinforce the historical content. Players must also activate strategic thinking by choosing to focus on racing or puzzle-solving, or a combination of both, to win points and become the most-active activists to win the game. Re:Activism was initially developed for, and first played during, the Spring 2008 Come Out And Play Festival. It has since been documented online and adapted into a downloadable kit to encourage redesign for use in other cities.

(source: Website PETLab)

Screen shots
Image
Image
Image
Event type
Date
-
Address

USF Verftet
Georgernes Verft 12
5011 Bergen
Norway

Short description

The Interventions exhibition features works that engage with contemporary cultural discourse and political reality, challenging audiences to consider digital artifacts and practices that reflect and intervene in matters of the environment, social justice, and our relation to the habitus. The program also includes a presentation of works originally made for 3D CAVEs adapted for the Oculus Rift, and in Cinemateket a performance of a “code opera” and screenings of a film about the field of electronic literature.

(source: ELO 2015 catalog)

Record Status