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In 2001–2 SFMOMA commissioned the web project Agent Ruby (agentruby.sfmoma.org/) by San Francisco artist Lynn Hershman Leeson for its pioneering online platform e.space. Originally conceived in 1999 as a mobile application for the Palm Pilot, the project was part of Hershman's research for her 2002 film "Teknolust." In 2013, SFMOMA curated an exhibit dedicated to the history of the project entitled  "Lynn Hershman Leeson: The Agent Ruby Files."

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This Dutch sonnet generator is based on a book by the French writer, poet and mathematician Raymond Queneau (1903 - 1976): Cent mille millairds de poemes. This book was published by Gallimard in 1961. The book contains 10 sonnets with the same rhyme.

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Deze Nederlandse sonnettengenerator is gebaseerd op een boek van de Franse schrijver, dichter en wiskundige Raymond Queneau (1903 – 1976): Cent mille milliards de poèmes. Het werd in 1961 uitgegeven door Gallimard. In het boek staan 10 sonnetten met dezelfde rijmklanken.

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Serious game about the human tragedy of migration. Live the experience of a young migrant from their place of origin to change the usual perspective from which this problem is focused.Video game developed in Algeciras entirely by young Spaniards, along with young migrants and refugees, with the support of the Alliance of Civilizations of the United Nations and Omnium Lab Studios, which counts in first person the odyssey of social inclusion, going through all stages of the Migration trip.

Survival lives on in the video game experience of thousands of people fleeing war, hunger and very difficult living conditions, who embark on a dangerous journey to find a better life. They experience the same feelings when they leave their places of origin, when they play their lives crossing the Mediterranean, when they flee on the beaches to try not to be located, when they try to find people who help them to reach their objectives and when they collide with the legislation And with the society to try their social inclusion. It achieves the goal of overcoming fears, prejudices and social barriers by killing the final monster.

Survival is a serious game that seeks to educate the player about the reality of thousands of people who are facing the tragedy of migration. It puts the player in the shoes of these people, to try to change the focus, the perspective with which this problem is analyzed in our social contexts.The video game was developed entirely by young Spaniards along with young migrants and refugees in the Strait of Gibraltar with the help of the United Nations Alliance of Civilizations and the development company Omnium Lab Studios. It is they who have wanted to tell their experiences through the game.

In Survival, you will pass through different worlds, depending on each stage of the migratory journey. Each of these worlds corresponds to a different game mechanics, so the player can find games of conversation, balance, runners, platforms ...

 

 

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What if a machine is smart enough to notice that it does dull work? Dustin is an interactive smartphone story which encourages the reader to think about the moral implications of smart machines. The main character is the smart vacuum cleaner Dustin. Dustin does not feel happy with his rol as cleaner and tries to escape his faith. The reader activitely participates through small interactions, game-play, and decisions. Would you like to be friends with Dustin or do you see him merely as a machine? Would you give him a break or do you not have sympathy for him when he wants to take a rest?

Description (in original language)

Wat als een apparaat slim genoeg is om te merken dat het dom werk doet? Dustin is een interactief verhaal op je smartphone dat je aan het denken zet over de morele implicaties van steeds slimmer wordende apparaten. Hoofdpersonage is de slimme stofzuiger Dustin die zich niet senang voelt in zijn dienende rol en zoekt naar manieren om zijn lot te beïnvloeden. Als gebruiker heb je een actieve rol in het verhaal en kun je het voortstuwen door middel van kleine interacties, game-play en keuzemomenten. Wil je vrienden worden met Dustin of zie je hem puur als apparaat? Gun je hem zijn rust of toon je geen begrip als hij geen zin heeft om aan de slag te gaan?

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An navigation application, that gives you traditional (audio) direction and a poetic story about traveling, loneliness, homecoming, temptation, disguise, identity and exile, told by Tom, during the trip. Loosely inspired by Homer’s Odyssey and HAL 9000. Navigational software is something we daily trust and depend on – We have a somewhat personal relation with this type of software, what if it getsvery personal? – Tom is consious but has only one sense, his GPS – What does ‘life’ mean when you have juste one sense – What is Tom’s opinion on traveling?

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'Toilets' was meant to be read as a bathroom-book. Two young people move into the same apartment, while they have only just met each other. The odd thing about the apartment is that it has two toilets. A great luxury, but after a while the two toilets become a fort.

't Hooft uses focus blocks. If you tap on the screen a new focus block appears.

Description (in original language)

Toiletten (84 bladzijdes, knalroze kaft) was ooit bedoeld als een goed wc-boek. Een verademing na alle wijzespreuken- en moppenboeken, maar nog steeds één hoofdstuk per boodschap.

Mijn debuutroman, over een jong stel dat gaat samenwonen in een klein appartement waar vreemd genoeg twee wc’s zijn.Tien jaar later is er de jubileum-app, waarin je Toiletten op een nieuwe manier leest: met focusblokken. Tik je onder in beeld, dan komt het volgende blok uitvergroot naar boven. Luister je liever? Met de afspeelknop zet je stemacteur Sjors Houkes aan het werk.

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Speak, Pen is a web-based art tool programmed in JavaScript. It’s a drawing tool that replaces the traditional paintbrush with custom text inputs. Users are free to use text on the canvas to make visual poetries, interactive drawings, and performances, etc. The work explores the materiality of text, and ways in which users experiment with texts beyond their semantic functions.

Created during a radical tool workshop at SFPC, Speak, Pen takes inspiration from other “radical” tools that encourage DIY spirit and playfulness. It is not just a digital drawing tool, but rather, a community that aims to inspire makers to experiment with texts beyond their daily functions. It is something that can be performed, alone, or alongside others. I intend to blur the lines between users and the creators or mediators of a platform. Our community guidelines are based not on rules for how to use the text brush, but examples of how past audiences have experimented with it. The meaning of the works lies not within the interpretation of the texts in the drawings, but the different engagements with the tool within and outside its community.

(Source: ELO 2021)

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Not For You is an “automated confusion system” designed to mislead TikTok’s video recommendation algorithm, making it possible to see how TikTok feels when it’s no longer made “For You.” The system navigates the site without intervention, clicking on videos and hashtags and users to find the nooks and crannies TikTok’s algorithm doesn’t show us, to reveal those videos its content moderators suppress, and to surface speech the company hopes to hide. Through its alternative personality-agnostic choices of what to like, who to follow, and which posts to share, Not For You should make the For You page less addictive, and hopefully steer users away from feeling like the best path to platform success is through mimicry and conformity. Perhaps most importantly, Not For You aims to defuse the filter bubbles produced by algorithmic feeds and the risks such feeds pose for targeted disinformation and citizen manipulation. Finally, the work stands in opposition to letting corporations opaquely decide what we see and when we see it, to their intentional crafting of addictive user interfaces, and to the extraction of profit from the residual data left behind by users. Ultimately, Not For You asks us to think about who most benefits from social media’s algorithmic feeds, and who is made most vulnerable.

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Ted van Lieshout developed the "Poetry Compressor," which is an app that analyses text and systematically rearranges letters and text structures. It was their answer to the question whether the internet can contribute to pen, paper, and word processors.

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Ted van Lieshout ontwikkelde de ‘Poetry Compressor’, een applicatie “om stukken tekst te analyseren en letters en tekstelementen systematisch te herordenen” (Schrader, De Man & Van Lieshout, 2006, z.p.). Het was hun antwoord op de vraag of internet iets kan toevoegen aan pen, papier en tekstverwerker