urban

Description (in English)

Shadow Trees compiles and animates images of urban nature. Focusing on shadows cast by trees onto walls, buildings, pavement, and the trunks of other trees, Jody Zellen is able to investigate places where natural and built environments overlap and touch.

The short video disrupts audience expectations of nature films and photography, which are often framed to limit or erase the presence of humans, so that trees are shown to exist in forests, not in city blocks. In so doing, such photographic conventions comfort us by removing our role in the precariosness of their existence, particularly in large metropolitan places like Los Angeles where carbon emissions choke human and nonhuman life alike.

(Source: http://thenewriver.us/shadow-trees/)

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By Jana Jankovska, 5 September, 2018
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Abstract (in English)

Examples of everyday urban experiences with interfaces are numerous: TripAdvisor provides access restaurants, and other sights that are otherwise not clearly visible in the urban landscape; with Airbnb, any apartment in the city holds the invisible potential of a bed and breakfast, etc. In other words “every street corner and every local pub leads a double life.” (de Waal). The interface is however not just an interface to the city, but is a meta-construction that within itself holds a particular urban gaze (Andersen and Pold). This presentation focuses on the black box of the urban metainterface, and how the city is textualized beyond the street sign and the billboard; and how this produces a particular territoriality and perception of space. The urban metainterface depends on an ability to capture the user’s behaviors: the more the interface opens up the city – to diverse behaviors and signification – the more it needs to monitor the users and their milieu, and process these data. The more we read, the more we are being read. But what are the aesthetic mechanisms of seeing and walking in the city, whilst being seen and being guided? In the app Las calles habladas, or Spoken Streets, by Clara Boj and Diego Diaz, the user is offered a random map and walking path around their location. The app is an audio guide, but unlike most audio guides, however, the narrative appears fragmented. The audio track is an automated text-to-speech function where each user movement generates a search and is answered by the reading of debris from the World Wide Web’s enormous body of text: phrases from websites, Twitter feeds, or Facebook events appear together with symbols, numbers, and URLs. Sometimes there is a direct and visible linkage to the user’s location, as when the user is near a shop that also is listed on a website. At other times the relation is more abstract. The relation between sense and nonsense, between potential narrative and raving incoherent jabber, seems to be central to the literary experience of using the app and points to both how the city can be defined as a “semiotization” of space, and the ways in which this process is deeply intertwined with “how the web speaks the streets”. To unfold the grammar of the urban metainterface, the presentation accounts for how the city itself (according to Roland Barthes) functions as a process of semiosis that is structured around a particular, often-implicit, and unconscious way of seeing, and with Boj and Diaz as a starting point, but also with references to the literary works of Graham Harwood, the presentation elaborates the kinds of gazes the metainterface produces.

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Description (in English)

Urbanscrawl is an abstraction of everyday city life. Whilst we may be aware of some conversations that are happening around us, urbanscrawl seeks to trace the residue of digital conversations that pass by undetected.
SMS messaging enables people to participate regardless of location by texting a dedicated number. The visualisation picks these messages from the ether and uses them to construct a navigable 3D space surrounding the voyeur within a context which is simultaneously familiar but also completely alien...

(source: Vimeo)

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Description (in English)

Written for the opening of the Stavanger Concert hall and its custom built organ, the poetry film The Pipes is an ode to the industrial history and former backbone of the city. Published as part 9 of the electronic poetry film series Gasspedal Animert, intended for electronic distribution through the internet, the film combines text, sound and digital animation. This particular film is a collaboration between the small press Gasspedal and the publishing house Gyldendal. (Source: ELO 2015 Conference Catalog)

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Description (in English)

Urban Fragments is an interactive website that functions as a repository for ideas about the city and how the urban experience can be translated into an online experience. From the opening users can peruse numerous avenues each accessible through a different vertical fragment pictured on the home page. Animations, processing sketches and images are gathered together within the site and open in individual pop up windows creating random juxtapositions and eventually chaos on the screen.

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Description (in English)

Imaginary Year is a serialized work of electronic fiction, updated twice a week. As it grows, it follows the extended interconnected narratives of a group of fictional characters. By documenting their experiences in present-day Chicago, Imaginary Year examines the complex network of relationships between human experience and mediated urban space.

(Source: 2002 ELO State of the Arts gallery)

Note: serialized web fiction that was published from 2000-2005.

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Imaginary Year 1
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Short description

New media artist and researcher Michelle Teran will present work-in-progress on her Folgen project

Folgen (2011), draws on the existing narratives of amateur video makers found on YouTube to build a multi-layered media landscape of Berlin.  My subjective approach combines fragments of images and sound from the videos with my own narration, using the traces video makers have left in the public sphere of the internet to follow people throughout the city. A large table, roughly shaped like the city of Berlin is covered with drawings, texts and documentation from videos. It emerges as a temporary tactile media archive and becomes a physical environment for the re-playing of personal histories, which are then performed live. The many protagonists involved in the making of the work create the stories told during the performance.

Michelle Teran (Canada) explores the interaction between media and social networks in urban environments. She develops performances via the staging of urban interventions such as guided tours, walks, open-air projections, participatory installations and happenings. Michelle Teran won the Transmediale Award 2010 for her work Buscando Al Sr. Goodbar, a "bus tour happening" that took place in Murcia, Spain, in 2009. 

Michelle Teran is a Kunstipendiat admitted to the Artistic Research Fellowships Programme at The Bergen National Academy of the Arts in October 2010 with the project Future Guides for Cities. Future Guides for Cities is a research project that proposes alternative ways to navigate through urban space. It investigates the relationship between online video archives and urban space and examines notions of guide, as a person, map or a method.

(Source: Electronic Literature Research Group, University of Bergen website)

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Description (in English)

The project ‘Folgen’ looks at the publication of personal archives and the tension between the public and private experience. This is explored by the personal experience of what it is like to follow somebody, first by monitoring the videos people put online, then following this information to actual physical addresses within the city where these videos were produced. Staged as a performance and installation, Folgen draws on the existing narratives of amateur video makers found on YouTube to build a multi-layered media landscape of Berlin. A subjective approach combines fragments of images and sound from the videos with the artist’s own narration, using the traces video makers have left in the public sphere of the internet to follow people throughout the city. The videos are self-representative acts, performances and depictions of the everyday, which together form a relation with the city spaces where they transpire. The geographic locations encoded in the videos become waypoints for traversing an unofficial, unintentional map of Berlin. Through this process, the city becomes a place to be inhabited and experienced through an other’s narrative — stepping into somebody else’s shoes.

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Description (in English)

A later version of The Legible City (1989) encompasses all the experiences offered by the original version, but introduces an important new multi-user functionality that to a large extent becomes its predominant feature. In the Distributed Legible City there are two or more bicyclists at remote locations who are simultaneously present in the virtual environment.They can meet each other (by accident or intentionally), see abstracted avatar representations of each other, and when they come close to each other they can verbally communicate with each other.While the Distributed Legible City shows the same urban textual landscape as the original Legible City, this database now takes on a new meaning. The texts are no longer the sole focus of the user's experience, but instead becomes the con_text (both in terms of scenery and content) for the possible meetings and resulting conversations (meta_texts) between the bicyclists. In this way a rich new space of co-mingled spoken and readable texts is generated. In other words the artwork changes from being merely a visual experience, into becoming a visual ambiance for social exchange between visitors to that artwork.As a result of the increasingly ubiquitous nature of the Internet and the maturing of 3D interaction techniques, there is a growing need to define aesthetic frameworks for the technological development of new social interaction and interface paradigms for content rich, inter-connected, shared virtual environments. The Legible City has been used as a context to explore these issues, adding a space of distributed multi-user social engagement to the space of interactive spectacle. This paradigm is a novel one for art, embedding and transforming its representational practices in the the new and evolving net condition.

(Source: Shaw's description from project page)

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Contributors note

Hardware: Andreas Schiffler. Software: Adrian West and Gideon May. Modelling: Sabine Hirtes