performative

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Description (in English)

IVANHOE is a pedagogical environment for interpreting textual and other cultural materials. It is designed to foster critical awareness of the methods and perspectives through which we understand and study humanities documents. An online collaborative playspace, IVANHOE exposes the indeterminacy of humanities texts to role-play and performative intervention by students at all levels.

While we often refer to IVANHOE as a ?game,? it is important to understand that the concept has broader implications for humanities pedagogy and research, and that many modes of sophisticated, scholarly gamesmanship are possible in the IVANHOE environment. The ?rules? of the game are up to its players and initiators. IVANHOE can foster both competitive and collaborative interaction, well suited to research and teaching.

No, really: what is IVANHOE?

In simple terms, IVANHOE is a digital space in which players take on alternate identities in order to collaborate in expanding and making changes to a ?discourse field,? the documentary manifestation of a set of ideas that people want to investigate collaboratively.

Conceived at SpecLab and developed by ARP, IVANHOE was released to open-source developers under an Educational Community License in late 2006.

(Source: http://www.ivanhoegame.org/?page_id=21)

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Description (in English)

Talk with Your Hands Like an Ellis Island Mutt is a recombinatory cinema project that utilizes video material from my digital lyric memoir DADDYLABYRINTH, which appeared in the ELO 2014 exhibition and later premiered at the ArtScience Museum of Singapore, to create an interactive, polylinear narrative cinema experience. From the video “selfies” of DADDYLABYRINTH I have culled individual hand gestures and, through image manipulation and repetition, created sixty-four separate videos eight to twelve seconds long that can be recombined using a variety of strategies, from the performative to the algorithmic. A three-minute video describing the project is at https://vimeo.com/113867362. The sixty-four building blocks that make up Hand/Mutt are compiled at https://vimeo.com/113860613 and the original source videos can be found at www.daddylabyrinth.com. This interactive cinema project uses associational thinking to reach beneath common storytelling tropes and into the proto-narrative subconscious, where story is born in the collision between one image and another. My approach is indebted to the contrapuntal editing of Sergei Eisenstein’s theories, and informed by two more contemporary theoretical approaches. Walter Fischer’s Narrative Paradigm posits that the human mind will create narrative from any stimuli that are offered to it; Eugene Dorfman’s concept of the narreme sees narrative as consisting of discrete, recombinable building blocks – just as linguistics sees language as a combination of morphemes. My approach to recombinatory cinema rests on the faith that what we call “film” can be a polylinear narrative environment in which narremes, brought together into a variety of lines by the interactive viewer, can generate story experiences unique to each individual and thus be bound, by the co-creative process of interactivity, to each viewer’s psyche. In time for the Bergen conference I will develop, from the visual elements of DADDYLABYRINTH, interactive recombinatory cinema experiences using (1) the touch-screen based interactive narrative platform Opertoon (http://opertoon.com) and (2) the database-driven VJ software program Isadora (http://troikatronix.com). Hand/Mutt is the prototype project for a database-driven interactive and performative cinema system, and I will use it to explore how databases and interactivity let us conceptualize new ways in which the fundamental building blocks of cinema are capable of colliding – and what stories our minds create when they do. THE PROJECT IN THE CONTEXT OF ELO 2015 As evidenced by the 2014 ELO exhibition, which featured several projects that were cinematic in nature, it is clear that a branch of electronic literature has been heading toward film – and thus that film is indeed one of its “ends.” A forthcoming panel I organized for the 2015 Society for Cinema and Media Studies, “The Experimental Cinema/Electronic Literature Frontier,” directly addresses this relationship. Gene Youngblood’s Expanded Cinema (1970) suggests a coming art in which “the computer becomes an indispensable component in the production of an art that would be impossible without it” and in which “the machine makes autonomous decisions on alternative possibilities that ultimately govern the outcome of the artwork.” What Youngblood presaged has been fulfilled in electronic literature, and it is this cusp that I would like to explore. (source: ELO 2015 conference catalog)

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Søren Pold presented "Ink After Print" at the Bergen Public Library on Dec. 2, 2014, as part of the University of Bergen's Electronic Literature Research Group/Bergen Public Library Electronic Literature Reading Series.

'"Ink After Print" is a digital literary installation designed to make people engage with, and reflect on, the interactive qualities of digital literature in public settings such as libraries.' (PR)

The installation allows readers-users to perform, reenact and rewrite recombinant poems written by Peter-Clement Woetmann "and you" (user-reader).

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Description (in English)

Ink After Print is a digital literary installation exhibited in public settings such as libraries. The installation allows readers-users to perform, reenact and rewrite recombinant poems written by Peter-Clement Woetmann "and you" (user-reader). AS -- Ink After Print is an interactive, participatory, digital literary installation made in a collaboration between PIT-researchers, CAVI/Tekne Productions and Roskilde Libraries initiated during the Literature Takes Place (Litteraturen Finder Sted) project and first exhibited in 2012. Ink is designed to make people affectively engage with, and reflect on, the ergodic qualities of digital literature in public settings such as libraries and events. Through their engagement with Ink, people can – individually or collaboratively – produce poems by interacting with three books embedded with a custom-made sensor system, the DUL Radio. The interactive books let people control a floating sentence in an ocean of words toward a sheet of paper to produce a poem, all visualized on a large display. The sentences, written by Danish author Peter-Clement Woetmann, are retrieved from a database. When the poem reaches a limit of 350 characters, it is printed out in a form similar to a library receipt that people can take with them. The poems also appear on a blog updated in real-time (www.inkafterprint.dk) where people can read their own and others’ poems, and comment on them. (Source: http://www.inkafterprint.dk/?page_id=45)

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Built with Unity

By J. R. Carpenter, 16 October, 2012
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88-95
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18.5
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Abstract (in English)

"The Broadside of a Yarn: A Situationist Strategy for Spinning Sea Stories Ashore", by J. R. Carpenter, reflects upon The Broadside of a Yarn, a multi-modal performative pervasive networked narrative attempt to chart fictional fragments of new and long-ago stories of near and far-away seas with nought but a QR code reader and a hand-made print map of dubious accuracy. The Broadside of a Yarn was commissioned by ELMCIP for Remediating the Social, an exhibition which took place at Inspace, Edinburgh, 1-17 November 2012. The Broadside of a Yarn remediates the broadside, a form of networked narrative popular from 16th century onward. Like the broadside ballads of old, the public posting of The Broadside of a Yarn signified that it was intended to be performed. Embedded within the cartographic space of this printed map are QR codes which link to web pages containing computer-generated narrative dialogues, performance scripts replete with stage instructions suggesting how and where these texts are intended to be read aloud. As such, these points on the physical map point to potential events, to utterances, to speech acts. The stated intention in creating this work was to use the oral story-telling tradition of the sailor’s yarn, the printed broadside and map, the digital network, and the walk-able city in concert to construct a temporary digital community connected through a performative pervasive networked narrative. Through the process of composition the focus shifted away from the temptation to lure people on walks through a city tagged with links to stories of the sea, toward a desire to compel people to collectively speak shifting sea stories ashore. This paper reflects critically upon this shift, toward an articulation of The Broadside of a Yarn as an collective assemblage of enunciation.

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The purpose of this map is not to guide but rather to propose imprecise and quite possibly impossible routes of navigation through the city of Edinburgh, along the Firth of Forth, into the North Sea, into the North Atlantic and beyond into purely imaginary territories. This map was created through an engagement with the Situationist practice of dérive. [...] During a series of walks undertaken in Edinburgh in May 2012, regardless of the number of times that I set out towards the sea, dérive led me instead into museums, libraries and used and antiquarian print, map and book shops. The breadth and variety of this bookish drifting is borne out in the imprecision of the resulting map of influence. My own photographs and line drawings mingle with scans of obscure details of old maps, city plans, pamphlets,
navigational charts, coastal guides, guidebooks and other printed ephemera gleaned from intermingled map–chart, reading–walking, drifting–wandering.

Like the printed broadsides of old, the public posting of The Broadside of a Yarn signifies that it is intended to be performed. Embedded within the cartographic space of the printed map are QR codes that link to smartphone-optimized web pages containing computer-generated narrative dialogues. [...] Most, although not all of these, are intended to serve as scripts for poly-vocal performances, replete with stage instructions suggesting how and where they may be read. Thus, these QR codes constitute points on the physical map that point to potential events, to utterances, to speech acts.

Description (in English)

The Broadside of a Yarn is a multi-modal performative pervasive networked narrative attempt to chart fictional fragments of new and long-ago stories of near and far-away seas with naught but a QR reader and a hand-made map of dubious accuracy. This project may perhaps be best understood as an assemblage of interrelated narrative elements mediated across a continuum forms - a collection of stories, a folio of broadsides, or an unbound atlas of impossible maps composed of a combination of historical sources, interspersed with "found" images, quotations from well known sailors’ yarns, and my own drawings and photographs, and fiction. These printed maps are embedded with QR codes link mobile devices to computer-generated narrative dialogues which may then serve as scripts for poli-vocal performances, and/or suggest a series of imprecise pervasive performative walks. This project is, in a Situationist sense, a wilfully absurd endeavour. How can I, a displaced native of rural Nova Scotia (New Scotland), perform the navigation of a narrative route through urban Edinburgh (Old Scotland)? How can any inhabitant of dry land possibly understand the constantly shifting perspective of stories of the high seas?

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The Broadside of a Yarn [detail] J. R. Carpenter
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The Broadside of a Yarn [detail] J. R. Carpenter
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The Broadside of a Yarn [detail] J. R. Carpenter
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The Broadside of a Yarn [detail] J. R. Carpenter
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The Broadside of a Yarn [detail] J. R. Carpenter
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The Broadside of a Yarn ||  J. R. Carpenter
Description (in English)

The Internet Text is a continuous meditation on "cyberspace," emphasizing language, body, avatar issues, philosophy, poetics, and code-work. It is written daily and presented on several email lists including Cybermind and Wryting. Many of the pieces within it were created through CMC, interactions with computers and online protocols, and programs.
(Source: Author description, ELC 1).

I ♥ E-Poetry entry
Pull Quotes

Almost all of Internet Text is in the form of "short-waves, long-waves."

Is it true that most users on the chat-lines are men? As with short-wave or citizens-band radio, the maternal or spectral mother is everywhere apparent.

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Instructions: Internet Text consists of text files which are not themselves interactive. Search or browse through the files. They were created in the order Net0 — Net* text, then a-*.txt, then alphabetic; the current file is om.txt. Sondheim writes: "One 'reads' within the files which form an archeology of thinking the 'real,' the 'virtual,' and their deconstruction — any reading in any order is therefore as good as any other."

Description (in English)

Textual instruments make text playable in a new way. At first, as one encounters their workings, they are toys for exploring language — more flexible than link-node hypertext, more responsive than batch-mode natural language generators. With growing experience, these instruments can also become tools for textual performance. Regime Change begins with a news article from April 2003, following the bombardment that began the U.S. invasion of Iraq. George W. Bush cites "eyewitness" intelligence that Saddam Hussein was assassinated by targeted U.S. bombing and clings to the contention that the Iraqi president was hiding "weapons of mass destruction." Playing Regime Change brings forth texts generated from a document that records a different U.S. attitude toward presidential assassination and eyewitness intelligence — the report of the Warren Commission. This instrument operates using the statistics of n-grams, a technique used for textual games for more than 50 years, beginning in Claude Shannon's 1948 A Mathematical Theory of Communication. These n-grams are chains of words, and this instrument uses shared chains between documents as "bridges," allowing movement from the text of one document into a body of text created from another and back. (Source: Author description, ELC 1).

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Technical notes

Run the Regime Change application to begin. Regime Change presents text in several windows, which will open and close on their own, as needed. Try the following steps to see the basic way that Regime Change expands one text using another: (1) Once the first window with the news story "Saddam Hussein 'May' Be Dead or Severely Injured, Bush Says" has fully loaded, click on the blue words "that the same." Clicking on colored words opens a new window, offering ways to expand the text. (2) Texts from the Warren Commission's report appear in a new window — different ones each time. From this window, it would be possible to click on red words to expand further. Instead, click on any black word in the middle of the paragraph. (3) The window closes and the text from the Warren Commission's report, up to the selected point, is incorporated into the original news story. Play with the text can continue from here. Clicking on a colored word (blue or red) provides new possibilities from the other text, opening a new window. Clicking on a black text makes a selection, closing the current window and placing that selection in the one before it. After spending some time playing with this instrument, the user can learn which words are most interesting points for expansion and can determine how best to end each selection so that the text remains coherent.

Description (in English)

_cross.ova.ing ][4rm.blog.2.log][_ is a "netwurk repository" that's been in operation since 2003. these "wurks" r inscribed using the infamous polysemic language system termed _mezangelle_. this language evolved/s from multifarious computer code>social_networked>imageboard>gamer>augmented reality flavoured language/x/changes. 2 _mezangelle_ means 2 take words>wordstrings>sentences + alter them in such a way as 2 /x/tend + /n/hance meaning beyond the predicted +/or /x/pected. _mezangelling_ @tempts 2 /x/pand traditional text parameters thru layered/alternative/code based meanings /m/bedded in2 meta-phonetic renderings of language. _cross.ova.ing ][4rm.blog.2.log][ /m/ploys a base standard of code>txt in order 2 evoke imaginative renderings rather than motion-based>flashy graphics.

(Author description from Electronic Literature Collection, volume 2)

I ♥ E-Poetry entry
Pull Quotes

As a user, you will have an opportunity to use [ xash.hu(lk)ffing +(f)lick(er)ing.(co)gentle.tonguesx ] before the rest of the world, as well as shaping the [ x(t)railing.print(debauch)ed.f(l)ingersx ].

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