archive

Description (in English)

The interdisciplinary Science Data Center for Literature (SDC4Lit) reflects on the demands that net literature and born-digital archival material place on archiving, research and reading. The main goal is to implement appropriate solutions for a sustainable data lifecycle for the archive and for research purposes, which include introductory uses at university and school level. The focus is on the establishment of distributed long-term repositories for net literature and born-digital archival material and the development of a research platform. The repositories will be regularly expanded by the project and its cooperation partners and will form a hub for harvesting various forms of net literature in the future operation of SDC4Lit. The research platform will offer the possibility of computer-assisted work with the archived material. Since such a repository structure, which integrates collecting, archiving, and analysis, can only be accomplished through interdisciplinary collaboration, the project brings together partners with expertise in the subfields of archives, supercomputing, natural language processing, and digital humanities: The German Literature Archive (Deutsches Literaturarchiv) with a focus on archiving and preservation; the High Performance Computing Center Stuttgart (HLRS) with a focus on computing; the Institute for Natural Language Processing and the Institute for Literary Studies at the University of Stuttgart with a focus on NLP, cultural and literary history and digital humanities. 

An important task of the project is the modeling of net literature and born-digital literature, which will initially be carried out in an example-oriented manner in dealing with an already existing corpus of net literature and exampes from the large born-digital collection at DLA. Underlying research on both technical and poetological challenges of digital, non-digital, and post-digital literature, e.g. on questions of genre or on computational approaches towards net literature and literary blogs as digital and networked objects. 

In addition to digital objects and corresponding metadata, the accruing research data are also stored in a sustainable manner. Research data includes, first, research data generated in the course of the project's work, especially data used by regular services on the platform such as named entity recognition trained with data from the archived material. Secondly, the repository should offer the possibility to store research data generated by users of the research platform in a structured way and to make it available for further research. The connection of archival repository, research platform and research data repository follows standard research data management practices (FAIR principles) and works toward the goal to support a sustainable research data lifecycle for archivists and researchers working with electronic literature (on the web) and born-digital literature archived at the DLA archive and potential future cooperating institutions.

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By Carlota Salvad…, 24 May, 2021
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Abstract (in English)

What happens at the edges of bordercrossing technologies? Our poster showcases an exploratory, Benjaminian digital experiment that queers the investigation into who and what and how emerging technologies connect with our bodies, lives and desires. This work is part of a larger project investigating tools, platforms and digital strategies that help us to weave together the digital and the analogue, human and machine, and interactivity that moves us beyond linearity to multiplicity, and for ELO we are excited to highlighting our proposed experimental project archive, still in the early stages of development as we are considering multiple platforms and seeking feedback. We’re building a kind of queer digital arcades - both platform and method - weaving together poetry, elit, theory and ephemera to perform an interactive, technoerotic story that troubles the borders between technologies, selves, others and the world. Our goal is to offer de-centred and multiple entry points to explore the increasingly ubiquitous technologies that summon our curiosities, vulnerabilities and penetrability, and implicate our skin, our memories of the basement bar, and our bravery. This multivocal work includes both poetic and analytical texts, electronic literature and theory as we work to visually and associatively map a series of technologies and concepts into constellations and queer formations. We understand and use the term “queer” methodologically – that is, we believe that queerness is a way of doing, whether that doing is in the production, consumption, or circulation of digital forms. The queerness here is in the very structure of the interface, the affordances of the platform, the non-linear, expansive, and associative logics that are revealed through exploration. The result is aspirational as much as, or more than, it is analytic, prompting users to imagine new speculative queer worlds as we all grapple with the ones we currently inhabit. The larger project aims to literalize the circuit formed by the digital and the queer, thus representing an emerging, heterogenous interactivity that produces radical possibilities, possibilities that we call edge effects. Our Benjaminian digital arcade aims both to capture and perform some of these edge effects and will include new electronic writing alongside experiments in spatial theorymaking. We are considering a variety of platforms at this time, including: 1) VR Chat; 2) an emerging beta platform for webvr and 3) Unity. We anticipate having screen captures of prototypes across multiple platforms and perhaps active links to beta worlds to share at the time of the conference.

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Description (in English)

Work on We Descend began in 1984, when five words came unbidden into my mind: “If this document is authentic…” I had no idea what the phrase signified: Who’s saying this? What document? Why wouldn’t it be authentic? How would it be authenticated? By what authority? How would that authority be established? Where did the document come from in the first place? As I pondered these questions, a clutch of fragmentary writings began to appear under my hands — via the standard tech at the time: fountain pen, notebook paper, clipboard.

(Source: http://thenewriver.us/we-descend/)

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Technical notes

The fragments generated by that original five-word phrase were eventually transferred from paper to a desktop Macintosh using Storyspace, an early hypertext authoring environment. Eventually, Volume One of We Descend reached publication in 1997 as a standalone computer application, distributed on floppy disk by Eastgate Systems. Twenty years later (in the wake of at least three revolutions in digital tech), Volume Two appeared here in The New River, built in HTML & CSS for reading on any internet device.

Description (in English)

Digital Fiction Curios is a unique digital archive/interactive experience for PC and Virtual Reality.

The project houses works of electronic literature created in Flash nearly two decades ago by artists Andy Campbell and Judi Alston of Dreaming MethodsOne to One Development Trust‘s award-winning in-house studio.

Dreaming Methods is responsible for some of the internet’s earliest media-rich digital fiction. Much of that work was created in Flash, a technology that will be removed from all major web browsers in 2020. Curios archives and re-purposes three of our Flash works originally made as far back as 1999 and makes it uniquely possible to explore them in VR.

From fragments of words held in glass bottles to sprawling apocalyptic dreamscapes, Curios offers an immersive glimpse into Dreaming Methods' signature world of dream-inspired narratives, living texts and lost realities. 

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By Hannah Ackermans, 7 December, 2018
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Funkhouser describes the PO.EX’70-80 project and highlights several elements of the database, praising the taxonomy and preservation/representation of works.

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Two primary features of PO.EX make it a truly stellar example of a digital archive: (1) an effective, functional taxonomy that enables users to search for works logically; and (2) thorough preservation and representation of the works that are being catalogued within the archive. These crucial aspects of the PO.EX archive are a model of how a digital archive can reach peak effect. PO.EX, communal and focused, presents a scientific and proficient organizational scheme; its contents are not difficult to negotiate and may be used reliably.

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By Hannah Ackermans, 20 November, 2018
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Abstract (in English)

This  article  presents  “Ciberia”,  a  collection  of  electronic  literature  works  in  Spanish, housed  in  OdA 2.0.,  a  learning  objects‟  repository  of  the  University  Complutense  of  Madrid.  The Ciberia project involves experimentation at the humanistic and technological level, since it deals with the challenge of archiving digitally-born literary works as well as with the archiving process itself, which we  are  carrying  out  in  OdA  2.0,  a  data  management  system  for  the  creation  of  learning  objects repositories  on  the  Web.  OdA  allows  different  researchers  to  work  collaboratively  in  a  simultaneous manner on the data base, they can not only introduce new objects but they can also modify the data model. This entourage  allows us to create taxonomies in an  inductive rather  than deductive manner. The  article  covers  aspects  such  as  the  objectives  of  the  collection,  the  elaboration  of  Ciberia‟s bibliographic  card,  the  process  of  metadata  cleaning  and  reconciliation  with  other  collections  of  the Linked Data cloud, such  as the CELL  Project, and Ciberia‟s research and  pedagogical functions. Moreover, we will showcase some of its most representative literary works as we revise the process of the collection‟s creation.

By Carlos Muñoz, 15 October, 2018
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Abstract (in English)

Abby Adams discusses the challenges from the perspective of an archive, providing insights into the specific role of an institution’s archive in regards to making works accessible to the public.

By Jana Jankovska, 26 September, 2018
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Memories of «Cuéntanos un secreto» (Tell me a secret)
 understanding textualities in the Network and programmable media. Paper focuses on the electronic exploration collection. 

At first glance, secrets are experiences that are kept hidden from the outside world. They are hidden because of particular social circumstances. Those circumstances relate to the personal and social ethics in its historical context. 

For anthropologists and psychologists, secrets are archetypical, symbolic, psychological and/or behavioral patterns that constantly are repeated in human life and history. They provide explanatory frames, such as lack of eternal love, the punishment of the father, betrayal of the family, taboos, desire, etc. Secrets are a model of popular storytelling in society ́s everyday life. Tell me a secret is a secret-sharing project between communities. The secrets are graphically depicted by participants during visual communication workshops. At the end of every workshop participants are invited to anonymously share their own secrets in order to feed the project flow. Tell me a secret is an ongoing growing archive as well. The objective of the archive is to preserve, research and distribute the popular storytelling. The project considers as secrets both, the written stories and their graphical depiction.

Tell me a secret does not exist without the workshop. Although there are some samples where secrets have been depicted or shared outside the workshop, those are special exceptions. The base of the secret sharing project starts in intimacy. It is almost impossible to share a secret without trust in the other. The workshop is a link where participants connect and trust in the project, therefore in other community. 

During this presentation, I would like to focus on those objects regarding the electronic textualities explorations. These explorations have been followed by theoretical explanations using Katherine Hayley’s eventualize texts theory, Augusto de Campo’s concrete poetry manifesto and Ulises Carrion theory «The new art of making books» All of them bastions of these explorations.

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By Jill Walker Rettberg, 19 August, 2018
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The aim of current thesis is to propose an applicable model of an archive for works of digital and electronic literature in the context of a media laboratory that would document, collect, preserve and maintain works by native artist/authors in the Turkish scene. This thesis is both intended as a co-mediation that investigates and critiques the material infrastructure of the contemporary archival practices with a trajectory on the now-speculative forms of archival evolution such as DNA- storage through a media archaeological observance of existing examples of media laboratories that focus on the preservation of works of digital and electronic literature; and, rendered as a proposal for an actual archival project that would be utilized so as to establish a certain media laboratory for the archival, collection, documentation, preservation and maintenance of such literary works that defy the print-culture-bound dimension of traditional humanities. It aims to encourage the mediated thinking. By employing works of digital and electronic literature as digital objects, it also provide an ontological grounding for the media inherent thereof. Throughout the thesis, a media archaeological critique is reached in terms of contemporary archival studies through the notion of World Literature, that is the base of Comparative Literature, in order that a sense of interdisciplinary practice may be developed with media studies at large and computational arts for the betterment of knowledge preservation, and sharability thereof.

Keywords: Archive, Digital Literature, Electronic Literature, Media Archaeology, Media Laboratory