locative narrative

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Last word is a literary audio walk through the forest in Amsterdam. During the walk you listen to four voices that lead you to a place where the story - a bitter sweet family history about parting, punishment, insanity, and acknowledgement - comes to a surprising end. The walker chooses his or her own direction at a crossing-point which also determines the perspective of the story: Jason, little Kees, Helga or Carlotta. What connects these four people? Do they meet each other at the end of the story at the agreed place. 

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Laatste woord is een literaire luisterloop door het Amsterdamse bos. Tijdens de wandeling leiden vier stemmen je naar een plek waar het verhaal - een bitterzoete familiegeschiedenis over afscheid, straf, gekte, en erkenning - tot een verrassend einde komt. De wandelaar bepaalt zelf op de kruispunten de richting van zijn route en daarmee ook het perspectief van het verhaal: dat van Jason, kleine Kees, Helga of Carlotta. Wat bindt deze vier mensen? Ontmoeten ze elkaar inderdaad na afloop op de afgesproken plek? 

Description (in English)

‘Snelwegsprookjes’ is a location-based audiobook app that reacts to its surroundings. It builds unique stories in real-time, around ordinary objects, seen around the motorway. There are four stories that are uniquely based on the location where you are driving right that moment. The amazing in-car family app that focuses on quality family time, less screen time for the kids, and using your imagination. Connecting family car brand Volkswagen with their target audience.

Description (in original language)

nteractieve luisterverhalen voor onderweg. Samen met de beste kinderboekenschrijvers van Nederland, veranderen we een ritje op de snelweg in een fantastisch avontuur. Door slimme technologie, past ieder verhaal zich automatisch aan op jouw route. Zo komt de omgeving van de snelweg tot leven en rijd je met het hele gezin door het sprookje heen. Zo maakt Volkswagen contact met haar doelgroep.

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VUMA Soner honours the voices, stories and talent of people of colour in Scandinavia. It is an app created by VUMA Projects with geo-triggered immersive audio experiences. This chapter of the app contains a collection of thoughts, reflections, and conversations, remembered or spontaneous, tied to specific landmarks, buildings and areas in the city of Bergen. The authors are all living in Bergen, some speaking in Norwegian and some in English. The sounds can be accessed in six central locations through a free downloadable app, which can be combined into one long, or multiple small walks. Production of the app is supported by the City of Bergen, the Arts Council of Norway and BEK.

How to access the appTo find the app, go to an app store (Google Play or App Store) on your mobile device. Search for “VUMA Soner” and download it for free. Create an account and select the walk. The audio experiences are linked to GPS locations and will be triggered when you walk into the zone of your selected walk. If your signal is weak in some areas, you can download the walks onto your device beforehand. Just be sure to keep the GPS on.

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Screenshots of the app.
Description (in English)

“Buscando Al Sr. Goodbar” is a journey through Murcia, Spain that involves a search for the locations and authors of various YouTube videos produced in the city.

If the longitude and latitude coordinates are included with a video when publishing it on YouTube, then this video automatically appears on a GoogleEarth map and connects it to a physical location. A link is therefore made between the YouTube video and where it was produced in the city.

A bus tour was organized by Michelle Teran, who visited Murcia repeatedly via GoogleEarth and started to get to know intimately some of the people living there through the YouTube videos they produced. As the bus moved through the city, its movements along the streets were mirrored on a GoogleEarth map. YouTube videos were played corresponding to where they appeared on the map and could be viewed on a large flat screen.

In this way the audience on the bus witnessed short glimpses of what the city had to offer and started to meet some of the people living there. Somebody solved a Rubik’s cube in under 2 minutes, a young man played the piano, a group of friends drunkenly sung together, a 14 year old boy showed off his headbanging skills, somebody choked his friend and caused him to pass out, somebody played a video game,  a man taught himself Arabic, two people fell in love, a festival happened on the street.

At certain points during the performance  – led by Irene Verdú, an actress from Murcia –  the bus stopped and the public met some of the YouTube authors who presented them with a reenactment of some of their performances.

Through this intervention an intimate encounter was created between video producer and public by entering into people’s homes and the various sites where these videos were made.

(Source: Website)

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By Ana Castello, 29 October, 2018
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1553-1139
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Teri Rueb describes Itinerant and quotes excerpts from the project's vocal track. The installation-style piece uses a GPS system and a headseat. As the participant walks through the allotted space, the GPS cues various recordings. Rueb claims to want "to implicate the participant as a charged body in public space whose movement and presence become critical agents in structuring the meaning of the work.

(Source: Author)

Creative Works referenced
By Hannah Ackermans, 27 November, 2015
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Since the early 2000s, media artists have explored the potentials of location-based technologies, developing locative media projects “in which geographical space becomes a canvas” (Hemment 2006). Artists both within and without the locative field, such as Teri Rueb (USA), Blast Theory (UK), Jeremy Hight (USA), Janet Cardiff (Canada), Chris Caines (Australia) and Paul Carter (Australia) have developed creative works involving narrative, textuality and place-based storytelling within a site-specific context. In many of these works, real world spaces are annotated and augmented with a range of artistic contents – primarily audio and/ or textual – and mediated by mobile devices.

Certain earlier, pre-digital practices also involve the augmentation of real world spaces with cultural contents, such as various pilgrimage and walking practices involving the spatialisation of narrative and the virtual annotation of the world. These highly embodied and imaginative site-specific practices involve landscape operating as an interface to “an enhanced, symbolic world” (Czegledy 2005), involving “stories we can trace with our feet as well as our eyes” (Solnit 2001) and resonating with contemporary techniques of spatialisation, annotation and augmentation within digital contexts.

The paper will discuss my 2013 locative media work Notes for Walking (the space in-between time), a locative narrative / augmented reality work that was exhibited in the Sydney Festival 2013, a major Australian arts festival. Notes for Walking annotated 13 video notes (comprised of text, sound and moving image) to an abandoned naval fort at Middle Head on Sydney Harbour by using locative and AR technologies, and was experienced as a walked, locative work by audiences using their own smartphones and a free, downloadable project app. The project drew audiences of over 5000 people to Middle Head during the Sydney Festival period in January 2013, and was downloaded to over 2,600 mobile devices in this time.

Notes for Walking emerged from extended research into pilgrimage and related walking practices; in particular the 88 Temple Buddhist pilgrimage of Shikoku, Japan where the 88 temples ringing the island of Shikoku operate as a large-scale spatial narrative. The research revealed a complex, multilayered system of narrative spatialisation and annotated, augmented landscape within the Shikoku pilgrimage; including a straightforward annotative level in which temples are associated with miracle tales via oral history, and a more participatory, imaginative level in which haiku-like poems or go-eika – written in second person, present tense – act as specific textual triggers at each site, mediating the participant’s live experience of the landscape as a poetic and highly embodied technique of participation.

This research – and especially the discovery of the poetic device of the go-eika – provided a textual and creative framework with which I approached the conceptualisation and development of Notes for Walking. Given the large audience numbers and high level of participation in the festival, the approach appears to have proved engaging for contemporary audiences and may have relevance in a broader locative media and locative narrative context.

(Source: ELO 2015 Conference Catalog)

By Hannah Ackermans, 31 October, 2015
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In this roundtable we propose to present and discuss those aspects and goals of the project NAR_TRANS (University of Granada, website under construction) that are most relevant to ELO and the conference. Nar_Trans aims to build an active and relevant research core in the Spanish I+D+i system, able to become part of the international research network on transmedial narratives & intermediality.

This academic network also aims to become a gathering place for fellow researchers, students and creative artists through different events, such as meetings, seminars and workshops, or the mapping of the Spanish transmedial productions through a web critical catalogue, with a view to the most outstanding works in Latin America. The project holds also the first university prize for young transmedia creatives as well as the publication of an e-book with a selection of essays on transmediality at the crossroads of Literary, Cultural and Media Studies.

(source: ELO 2015 conference catalog)

Description (in English)

There were few social spots for women when the Chez Moi opened in Canada in 1984, and it marks a cusp moment in Toronto’s lesbian bar scene, as women moved from dark basements and women’s community centre dances to the above-ground Chez. But who can blame the fictional narrator of your walk along Hayden Street in search of both company and an elusive lesbian imaginary, for missing those basements more than just a bit? (source: ELO 2015 conference catalog)

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Notes for Walking (the space in between time) is a locative artwork developed for Middle Head National Park and Mosman Art Gallery, NSW for the Sydney Festival, 2013. In Notes for Walking, visitors use their mobile phones to discover a set of short video ‘notes’ as they explore the abandoned naval fortifications on the headland. Thirteen short videos are electronically tagged to features of landscape onsite, asking audiences to contemplate notions of waiting, time and impermanence as they walk. Working with the spectacular intersection of land, sea and sky at Middle Head, and the emerging capacities of augmented reality and location-based technologies, Notes for Walking is an intriguing exploration of a remarkable landscape.

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Fall 2014 Electronic Literature Reading Series

The Bergen Electronic Literature Research Group at the University of Bergen and the Bergen Public Library present:

Stories Beneath Your Feet and Fingertips: Playing Locative Stories by Kathi Inman Berens

Tuesday, November 4, 2014, 6-8 pm, Bergen Public Library

Kathi Inman Berens, Fulbright Scholar of Digital Culture visiting UiB from the University of Southern California, showed literary works set in cityscapes from Los Angeles, Toronto, Paris, London, even a locative story set in Bergen.

Humans have always scrawled stories onto their physical environs -- cave paintings, decorative friezes, eighteenth-century broadsides, graffiti, billboards. Equipped today with smart phones, artists and ordinary people are telling stories pinned to exact geospatial location using Google Maps, Twitter, and Layar (Augmented Reality).

Kathi Inman Berens presented the history of how artists through the ages have made stories to be played in physical space, besides showing many current examples of “locative” works. The talk invited the audience to play a simple game she created, set inside the Bergen Public Library.

(Source: UiB)

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