codework

By Hannah Ackermans, 24 March, 2021
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Abstract (in English)

A description of the general direction of Sondheim’s work in relation to

codework, the body, "semantic ghosting," and tools; Focusing on the last, we will be thinking about methods and meta-methods.

 

Description (in English)

“Internal Damage Data” uses the structure of a multiple choice questionnaire for self assessment of internal damage to shape the first part of the poem. For each question, Mez uses option C (maybe, unsure, other…) to develop her poem, seeking to transcend the traditional yes/no binaries in such questionnaires. In the part depicted above, she uses algorithms to structure her poem: using the logic and language of programming to guide the reader’s experience of the poem.

[From the "I Love EPoetry" “Internal Damage Data” and “Fleshis.tics” by Mez Breeze Entry.]

I ♥ E-Poetry entry
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Description (in English)

‘Throwing Exceptional Messages’ is a performative work that frames theoretical critique as practice in a gallery setting. The work uses a deconstructive methodology derived from Jacque Derrida’s practice of ‘sous rature’ to perform critique upon a particular moment in the historical formation of the field of ‘codework.’ The term codework was established in 2001 and attempted to describe literary works that were developed from or included elements of computer code. The taxonomy of this field, formalised by Alan Sondheim, was contested by John Cayley on the basis that ‘non-executable’ work should not be included into the field as ‘code’ referred to as ‘executable’ text. By bringing the thesis of this research into the gallery space the performer uses the theoretical methodology as a practical methodology to produce critical artefacts. The thesis is placed under erasure within a system that produces computational ‘exceptions’ or ‘non-executables’ as work. These exceptional texts are ‘caught’ and ‘handled’ within the performance as a mode of production and are transformed into physical ‘objects’to be ‘thrown’ into the space. The resulting exceptional texts are developed from this codework divide yet they can no longer be read along these terms.

(Source: ELO 2017: Book of Abstracts and Catalogs)

By Thor Baukhol Madsen, 17 February, 2015
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Abstract (in English)

Posthumanism, according to Cary Wolfe, "names a historical moment in which the decentering of the human by its imbrication in technical, medical, informatic, and economic networks is increasingly impossible to ignore" (xv-xvi). This conference paper brings the framework of posthumanist philosophy to bear on the field of electronic literature, at a critical moment in time wherein our conception of the human, and of literature, are fundamentally questioned through digital technology. I argue that humanist philosophy is explicitly tied to the rise of print literature, via Elizabeth Eisenstein (1979), while posthumanism is linked with digital media (Wolfe 2010) and, by extension, electronic literature. Furthermore, posthumanism interrogates assumptions of autonomy and subjectivity inherited from humanism, and via cybernetics articulates an image of the human as another information-processing machine. Electronic literature's reliance and amalgamation of natural and artificial languages (most noticeable in “codework”) reflects the posthumanist critique of the supposed binaries between human and machine. To this end, my presentation provides close-readings of electronic literature in order to determine whether authors of electronic literature work with either a humanist or posthumanist understanding of human subjectivity and literature (which is often itself a framing device for subjectivity).

To adequately address this issue of writing and language in relation to Being, I turn to codework. This term originated with Alan Sondheim, and refers to work which feature a mixture of language and code, in what Katherine Hayles has deemed a ‘creole’ language. I will be providing a detailed reading Mez Breeze’s, _the data][h!][bleeding texts_ (2001), which even from the title suggests the incursion of programming language onto natural language. In order to explore the humanist or posthumanist lens offered by works of electronic literature, I turn to the work of Jason Nelson, Stephanie Strickland, and Steve Tomasula. The former is discussed as one of the most unique and prolific writers in e-lit, and the latter two are discussed for their unique position as working in both print and digital media.

Of course, I will also address the issue of codework as literary object. As John Cayley remarks in an essay on electronicbookreview, “the code is not the text (unless it is the text).” It is clear that codework is a term for literature which addresses code in some way, and Cayley suggests that most codework simply illustrates a potentially subversive act of transparency. Again, I explore codework under a posthumanist lens to interrogate how media technologies frame and construct our understanding of the human.

(Source: Author's Abstract)

Creative Works referenced
Description (in English)

A wurk reacting to the leaked celebrity nude photos scandal that gripped the Internet in early September 2014.

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P: [rivacy.Is.Smear.Death]

Description (in English)

A wurk reacting to the "Quinnspiracy" outrage that gripped the Internet in late August 2014.

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"WE HATE D0XING!!" "WE HATE MISOGYNISTS!!" "WE HATE MISANDRISTS!!"
"DIE, CHANBRO SCUM!" "DIE, SOCIAL WARRIOR SCUM!" "DIE, WHITEKNIGHT SCUM!"

Description (in English)

A wurk reacting to the "Quinnspiracy" outrage that gripped the Internet in late August 2014.

Pull Quotes

To Quinn, Quinnify:
n. A messy + bloated misdirect which offers the exact same horror-l[p]o[wer_go]adings as it purports to negate.

Description (in English)

TypoLacing is the act of creating poetic alternatives from, and to, mistyped communication. These two works use [as their initial catalysts] easily recognisable phrases that have been mangled via typographical errors or misspellings. Those inital phrases are "Good Luck" and "Legions of Fans". Each work represent the permutations and possibilities inherent in online communicaton that goes awry.

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"Go[d]d Luck" [TypoLacing, Version_1.0]
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"Lesions of Fans" [TypoLacing, Version_2.0]