hypertext literature

By Daniele Giampà, 7 April, 2018
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Judy Malloy is a pioneer in the field of electronic literature. As she writes in this interview, she wrote the first hyperfiction in 1986 called “Uncle Rogers” a series of works of hypernarratives for Eastgate Systems, the first hypertext publishing house founded in 1982 in Watertown, Massachusetts (USA). The interview is a resume of her work as an author and visiting lecturer at Princeton University that still goes on as her latest publication in 2016 can prove.

By Daniele Giampà, 7 April, 2018
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Jessica Pressman is associated professor at San Diego State University (USA) and a member of the Board of Direction of the Electronic Literature Organization. This interview is focused on her work in the academic field, her essays and her books as well as the project of the Electronic Literature Organization.

By Alvaro Seica, 9 February, 2018
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978-1-4742-3025-4
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All Rights reserved
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The digital age has had a profound impact on literary culture, with new technologies opening up opportunities for new forms of literary art from hyperfiction to multi-media poetry and narrative-driven games. Bringing together leading scholars and artists from across the world, The Bloomsbury Handbook of Electronic Literature is the first authoritative reference handbook to the field.Crossing disciplinary boundaries, this book explores the foundational theories of the field, contemporary artistic practices, debates and controversies surrounding such key concepts as canonicity, world systems, narrative and the digital humanities, and historical developments and new media contexts of contemporary electronic literature. Including guides to major publications in the field, The Bloomsbury Handbook of Electronic Literature is an essential resource for scholars of contemporary culture in the digital era.

(Source: Publisher's description)

By Daniele Giampà, 12 November, 2014
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Fabrizio Venerandi is author of two novels published in form of hypertextual ebooks and also co-founder of the publishing house Quintadicopertina. In this interview he talks about the book series Polistorie (Polystories) and about the basic ideas that inspired this project. Recalling the experience he made with the groundbreaking work on the first MUD in Italy in 1990, Venerandi describes the relations between literature and video games. Starting from a comparison between print literature tradition and new media, at last, he faces the problems of creation and preservation of digital works.

Abstract (in original language)

Fabrizio Venerandi è autore di due romanzi pubblicati in forma di ebook ipertestuali ed è anche cofondatore della casa editrice Quintadicopertina. In questa intervista parla della collana delle Polistorie e delle idee di fondo che hanno ispirato questo progetto. Ricordando l’esperienza legata al lavoro pioneristico al primo MUD italiano del 1990, Venerandi descrive la relazione tra letteratura e i video giochi. Da un paragone tra la tradizione della letteratura a stampa e i nuovi media, infine, affronta il problema della creazione e della preservazione delle opere digitali.

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By Daniele Giampà, 12 November, 2014
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In this interview, Carlo Cinato, author of the hypertext novel L’uomo senza cappello e la donna con le scarpe grigie (The man without a hat and the woman with grey shoes) and curator of the blog Parolata, explains how he started getting interested in electronic literature and how he conceived his novel. Through the study of hypertextual and non sequencial books in printed form he discovered a new way of writing which was adaptable to the technical possibilities of the web and the ebooks. According to Cinato there are analogies between literary works of the print tradition and the digital tradition, but in particular the latter are characterised by the possibility of making a leap inside the text. The hypertextual structure alters the role of the reader, the materiality of the text, the way of reading and the way to write for an author. Moreover Cinato sees the writing of the novel as an experiment. It was an occasion to write by using one of the seven hypertext links he has pinpointed. In the end he explains in which way the hypertextual structure changes the way of reading and how it can be installed also in ebooks.

(Source: Interviewer's abstract)

Abstract (in original language)

In questa intervista Carlo Cinato, autore del romanzo ipertestuale L’uomo senza cappello e la donna con le scarpe grigie e curatore del blog Parolata, spiega come è nato l’interesse per la letteratura elettronica e di come ha concepito il suo romanzo. Attraverso lo studio di romanzi cartacei con strutture narrative ipertestuali e non sequenziali ha scoperto una nuova forma di scrittura che si adatta alle possibilità tecniche di internet e degli ebook. Secondo Cinato esistono varie analogie tra opere letterarie della tradizione a stampa e quella digitale, ma in particolare quest’ultima si contraddistingue per la possibilità di fare dei salti all’interno del testo. La struttura ipertestuale altera la il ruolo del lettore, la materialità del testo, il modo di lettura e il modo di scrivere di un autore. La stesura del romanzo è stata anche la prima occasione per provare a scrivere utilizzando uno dei sette tipi di link ipertestuali individuati da Cinato. Infine spiega come la struttura ipertestuale cambia la lettura e di come possa essere inserita anche negli ebook.

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"Reglen om, at man ikke måtte røre bolden med hænderne, blev erstattet af retten til at benytte laserstyrede raketter og klyngebomber. Det varede ikke længe, inden præster erstattede dommerne, og man fjernede fordringen om fair play; således kunne man hengive sig til legen, barbariet og tilfældet."

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Kuffertene
By Natalia Fedorova, 7 February, 2013
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There’s a huge frustration to hearing about a supposedly brilliant author (often, as with this case, in the Times Literary Supplement) and finding that his or her work has not been translated into a language you speak. Offhand, the absence of Stanislaw Lem’s Summa Technologiae has been irritating me for almost a decade, and yet I just now discovered that Frank Prengel, German scholar and Microsoft developer evangelist, has been translating it! So stop reading this and go read what Prenzel has translated so far of Summa Technologiae.

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Description (in English)

"This is my most comprehensive fictional work to date. It meditates the fact that most important words in the Danish language has either 'rum', 'skab' or 'værelse' as a suffix, hence the title (which rougly translates into 'Space Closet Room'). All the terms are 'roomy' terms which that opens up for some playing around. It is also a field-novel (describing a field rather than a narrative - to reflect a contigent reality) and one of the first hypertext-novels in Danish (actually it's the only one I know of)." -Martin Ferro-Thomsen

Description (in English)

Paths of Memory and Painting is a three part work of narrative new media poetry that is composed of composite arrays of hypertext lexias. Parallel trails of lexias lead to different parts of a narrative told by a Bay Area Figurative painter. The main narrative thread takes part in the San Francisco Bay Area in the years beginning with World War II. But the narrator also relates other aspects her life and work, and recollects the lives of California artist adventurers. Composed with multiple paths  through narrative information,  the work creates a reading experience of successive text-paintings that chronicle the changes in a painter's work.  Created with an array of interlocking lexias that the reader shuffles and reshuffles until a narrative emerges, Part I, where every luminous landscape, (2008)  was short listed for the Prix poesie-media, France. It was featured at The Future of Writing, UC Irvine; on Cover to Cover on KPFA radio in Berkeley; and at the 2009 E-Poetry Festival in Barcelona.  Part II, when the foreground and the background merged, (2009) is a filmic, intimate conversation that is represented with parallel lexias.  The interface for part III, (2010) which has the same name as the whole work, paths of memory and painting, is an array of three side by side lexia trails that, like a trio sonata, advance polyphonically. The entire work was introduced at at the UC Berkeley Center for New Media Roundtable in 2010, and exhibited at the 2010 Electronic Literature Organization Conference at Brown University.

I ♥ E-Poetry entry
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Paths of Memory and Painting was composed with DHTML