hypertext novel

By Daniel Johanne…, 17 June, 2021
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23.2
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Abstract (in English)

Ever since their appearance in the early 1990s, hypertext novels were presented as the pinnacle of digital aesthetics and claimed to represent the revolutionary future of literature. However, as a literary phenomenon, hypertext novels have remained marginal. The article presents some scientifically derived explanations as to why hypertext novels do not have a mass audience and why they are likely to remain a marginal contribution in the history of literature. Three explanatory frameworks are provided: (1) how hypertext relates to our cognitive information processing in general; (2) the empirically derived psychological reasons for how we read and enjoy literature in particular; and (3) the likely evolutionary origins of such a predilection for storytelling and literature. It is shown how hypertext theory, by ignoring such knowledge, has yielded misguided statements and uncorroborated claims guided by ideology rather than by scientifically supported knowledge.

DOI
10.1177/1354856515586042
By Dene Grigar, 10 December, 2019
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CC Attribution Share Alike
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Abstract (in English)

This essay looks at the complexity and structure in Richard Holeton's absurdist hypertext novel, Figurski at Findhorn on Acid, published by Eastgate Systems, Inc. in 2001. 

Pull Quotes

Noted scholar Astrid Ensslin claims Holeton’s storytelling technique results in Ilinx––or vertigo––a feature of video games that has the effect of inducing “physical or metaphysical forms of dizziness, confusion, or bemusement” (Literary Gaming, 61). The novel is successful because, as Michael Tratner claims, “Holeton has managed to integrate the mechanical structure, absurd philosophical ruminations, characters defined entirely by eccentricities, and intellectual metafictional commentary into a seamless whole.” 

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By Caterina Vafiadis, 29 October, 2016
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University
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All Rights reserved
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Abstract (in English)

A deep analysis on the birth of Italian Electronic Literature in the 90's, with a special focus on "Ra-Dio", the first Italian hypertextual novel, written by Lorenzo Miglioli.

The work aims also to analyze the development of electronic literature by examining the work of associations such as ELO and ELMCIP, and to highlight the connections with Italo Calvino's postmodernist theories about combinatory literature.

Abstract (in original language)

Questo lavoro è volto ad analizzare il tema della letteratura elettronica e a individuarne i legami con la letteratura postmoderna e l'opera dello scrittore e saggista Italo Calvino. Le teorie sulla narrativa combinatoria sono un inevitabile punto di partenza per molti degli scrittori che si sono dedicati a questo genere di composizioni. L'utilizzo del computer come mezzo per la produzione scritta presenta un grande potenziale di resa artistica e letteraria, e il lavoro di associazioni come ELO ed ELMCIP è di notevole importanza per la diffusione di nuove idee e nuove tecniche di scrittura.

È stata ormai dimenticata "Ra-Dio", l'opera ipertestuale di Lorenzo Miglioli pubblicata vent'anni fa: anticipatore dell'estetica cannibale, il giovane scrittore partecipò al convegno "Ricercare" del 1993, organizzato da Nanni Balestrini e Renato Barilli. Il pubblico letterario non era però ancora pronto ad accoglierlo: è importante che lavori di questo tipo trovino il loro spazio all'interno della critica letteraria e vengano considerati a tutti gli effetti parte del nostro patrimonio artistico e culturale.

By Scott Rettberg, 26 April, 2015
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Abstract (in English)

The chapter provides a brief history of experiments in the hypertext novel in America during the 1990s. The 1990 Eastgate publication of Michael Joyce’s Afternoon, A Story earned hypertext fiction a place within institutionalised literary culture. Robert Coover’s 1992 essay "The End of Books" announced hypertext fiction as a challenge to traditional conceptions such as narrative linearity, the sense of closure, and the “desire for coherence.” While some theorists, such as George Landow, praised hypertext for instantiating poststructuralist theory, others such as Sven Birkerts, in The Gutenberg Elegies, regarded it with strong concern. The publication of more hypertext fictions such as Stuart Moulthrop’s Victory Garden (1991) and Shelley Jackson’s Patchwork Girl (1995) resulted in a small, dedicated interest community. However, no paradigm-shifting rise in interest took place. The independent publication of hypertext novels on the World Wide Web such as Robert Arellano’s Sunshine 69 (1996), Mark Amerika’s Grammatron (1997), and William Gillespie, Frank Marquardt, Scott Rettberg, and Dirk Stratton’s The Unknown (1998) briefly revitalised the networked fictional form before it was eclipsed in the first decade of the 21st century by a range of other digital narrative forms.

By Daniele Giampà, 12 November, 2014
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Abstract (in English)

Fabrizio Venerandi is author of two novels published in form of hypertextual ebooks and also co-founder of the publishing house Quintadicopertina. In this interview he talks about the book series Polistorie (Polystories) and about the basic ideas that inspired this project. Recalling the experience he made with the groundbreaking work on the first MUD in Italy in 1990, Venerandi describes the relations between literature and video games. Starting from a comparison between print literature tradition and new media, at last, he faces the problems of creation and preservation of digital works.

Abstract (in original language)

Fabrizio Venerandi è autore di due romanzi pubblicati in forma di ebook ipertestuali ed è anche cofondatore della casa editrice Quintadicopertina. In questa intervista parla della collana delle Polistorie e delle idee di fondo che hanno ispirato questo progetto. Ricordando l’esperienza legata al lavoro pioneristico al primo MUD italiano del 1990, Venerandi descrive la relazione tra letteratura e i video giochi. Da un paragone tra la tradizione della letteratura a stampa e i nuovi media, infine, affronta il problema della creazione e della preservazione delle opere digitali.

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By Daniele Giampà, 12 November, 2014
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Abstract (in English)

In this interview, Carlo Cinato, author of the hypertext novel L’uomo senza cappello e la donna con le scarpe grigie (The man without a hat and the woman with grey shoes) and curator of the blog Parolata, explains how he started getting interested in electronic literature and how he conceived his novel. Through the study of hypertextual and non sequencial books in printed form he discovered a new way of writing which was adaptable to the technical possibilities of the web and the ebooks. According to Cinato there are analogies between literary works of the print tradition and the digital tradition, but in particular the latter are characterised by the possibility of making a leap inside the text. The hypertextual structure alters the role of the reader, the materiality of the text, the way of reading and the way to write for an author. Moreover Cinato sees the writing of the novel as an experiment. It was an occasion to write by using one of the seven hypertext links he has pinpointed. In the end he explains in which way the hypertextual structure changes the way of reading and how it can be installed also in ebooks.

(Source: Interviewer's abstract)

Abstract (in original language)

In questa intervista Carlo Cinato, autore del romanzo ipertestuale L’uomo senza cappello e la donna con le scarpe grigie e curatore del blog Parolata, spiega come è nato l’interesse per la letteratura elettronica e di come ha concepito il suo romanzo. Attraverso lo studio di romanzi cartacei con strutture narrative ipertestuali e non sequenziali ha scoperto una nuova forma di scrittura che si adatta alle possibilità tecniche di internet e degli ebook. Secondo Cinato esistono varie analogie tra opere letterarie della tradizione a stampa e quella digitale, ma in particolare quest’ultima si contraddistingue per la possibilità di fare dei salti all’interno del testo. La struttura ipertestuale altera la il ruolo del lettore, la materialità del testo, il modo di lettura e il modo di scrivere di un autore. La stesura del romanzo è stata anche la prima occasione per provare a scrivere utilizzando uno dei sette tipi di link ipertestuali individuati da Cinato. Infine spiega come la struttura ipertestuale cambia la lettura e di come possa essere inserita anche negli ebook.

By Maya Zalbidea, 15 August, 2014
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Abstract (in English)

Hypertext and story seem to have clearly opposite structures: story is linear whole hypertext is non-linear. How can then hypertext fictions be constructed? We compare here the structure of classic narrative and of hypertext and explore the importance of sequence. To solve the apparent opposition, we consider the structure of our memory, where sequential and non-sequential relations are present. We found so multiple suggestion that can help us to explain how to build an hypernovel. Finally, we show how and why hypertext fiction can be used for learning.

Abstract (in original language)

A primera vista, el hipertexto y la novela parecen tener estructuras claramente opuestas. Pero hemos de preguntarnos si esto es cierto ahora, que varias hipernovelas pueden ser encontradas en la Web. Analizamos aquí, primero, estas dos estructuras, mostrando la principal diferencia de la relación con el carácter secuencial de la novela clásica vs. la multi-direccionalidad del hipertexto. Para buscar una solución a esta aparente oposición, abordamos luego la consideración de las estructuras cognitivas, principalmente de la memoria de largo plazo, en la que también encontramos aspectos secuenciales y multidireccionales cuya interrelación nos puede ayudar a solucionar la aparente contradicción de los formatos. Pasamos luego a caracterizar los niveles de "hipertextualidad" y a sugerir reglas para construir una hipernovela, basándonos en una experiencia propia. Mostramos cómo la hipernovela puede ser utilizada como herramienta para la enseñanza.

By Maya Zalbidea, 3 August, 2014
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Public Domain
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Abstract (in English)

Poststructuralism has influenced novelistic creations along the last forty years, in such a way that novels are changing their linear structure. I would like to describe the importance of some fundamental points of poststructuralism in the structure of three different novels from diverse spanish and international authors who wrote between the 60s and 80s. I will describe the important role played on each by the plot, the author and narrator, and also the reader, whose importance has grown after the apparition of the reader-oriented theories.

Abstract (in original language)

El postestructuralismo como conjunto de ideas teóricas de pensamiento ha forjado algunas creaciones novelísticas a lo largo de los últimos cuarenta años de tal forma que la novela en su conjunto, si bien paso a paso, está modificando su anterior estructura lineal, aunque el cambio no se haya generalizado aún, salvo en la literatura hipertextual propiamente dicha, gracias a la difusión y experimentación de las nuevas tecnologías. Me gustaría repasar la importancia que algunos de los principios del postestructuralismo han tenido sobre la estructura de tres novelas diferentes de autores, países, literaturas y décadas distintas, como ejemplos clave de una evolución.

By Maya Zalbidea, 18 February, 2014
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Journal volume and issue
NÚMERO 9 / NOVIEMBRE 2013
ISSN
2255-145X
License
Public Domain
Record Status
Abstract (in English)

Nowadays the relationship between cyberliterature and traditional literature is very complex. Despite there is a number of digital works and the increase of using the Internet, cyberliterature does not appeal easily to readers, editors and critics. The general public, even though active on the Net, does not seem to be interested in this new narrative form that hypertext uses, multimedia and interactivity. In this situation we wonder: To what extent digital genres inherit from the printing machine or its hybrid modalities -transmedia, crossmedia, multimedia, mash-ups, pastiches- from successful genres of the 20th century -photography, radio, cinema and television?And to conclude, the main question is: Can we talk about literature when most of the digitally born works have made of words (LITER) a "litter", a waste element substituted by the NET and its images, sound, videos, animations, digital art, graphic design, etc? To sum up, is LiterNETature, LITERature?

Description in original language
Abstract (in original language)

La relación entre la ciberliteratura y la literatura tradicional es actualmente muy compleja. A pesar del número creciente de obras digitales y del aumento de uso de Internet, la ciberliteratura tiene dificultad para atraer la atención de los lectores, de los editores y de los críticos. El público general, aunque sea usuario activo de la red, parece no interesarse por esta nueva forma narrativa que utiliza el hipertexto, los recursos multimedia y la interactividad. Ante esta situación nos preguntamos: ¿Hasta qué punto los géneros nacidos digitales heredan a la imprenta o son modalidades híbridas (transmedia, crossmedia, multimedia, mash-ups, pastiches) de los géneros triunfantes en el siglo XX (fotografía, fonógrafo, radio, cine, televisión)? Y en fin, la pregunta fundamental: ¿Puede hablarse de literatura cuando la mayoría de las obras nacidas digitales han hecho de las palabras (LITER) un elemento residual, siendo sustituidas por la NET y sus imágenes, sonidos, videos, animaciones, arte digital, diseño gráfico, etc.? En suma, ¿es ya la LiterNETura, LITERatura?

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ISBN
2911412109
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All Rights reserved
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Description (in English)

"20% more love" is more an interactive novel, open the drive that built the story, or stories. It is a source of multiple interpretations, sometimes ambiguous. The text is not given, the narrative never speaks directly to reader, it is the readers job to get them. [Source: http://www.olats.org/OLATS/reperes/juin98/20-25damour.shtml ]

Description (in original language)

20% d'amour en plus est un roman interactif, ouvert au lecteur qui construit l'histoire, ou les histoires. Il est source d'interprétations multiples, parfois d'ambiguïtés. Le texte n'y est pas donné, la narration jamais définitive, c'est au lecteur d'aller les chercher. [Source: http://www.olats.org/OLATS/reperes/juin98/20-25damour.shtml ]

Description in original language