BASIC

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An adventure game about a wander's attempts to return home, involving imagination and chance.

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“I must decide as if it all depends on me,trust as if it all depends on the gods,in my... Amazing Quest”

Technical notes

The underlying implementation of this game is a Commodore 64 BASIC program that, when typed in, will fill exactly one screen.

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Przemówienia (Speeches is a program written in Amiga Basic which procedurally generates Communist propaganda. The rote repetitions and word salad satirize political speechmaking by pushing language to its automated extreme. First published in 1993, Przemówienia appeared in a special issue of Magazyn Amiga dedicated to "grafomania" – the compulsive impulse to endlessly write. Marek Pampuch, who was also the magazine’s editor-in-chief, presents a satirical method for winning the Nobel Prize with the help of an Amiga computer. Pampuch writes: "We know that the level of intelligence of our leading politicians only allows them to read out something already written by someone else".

With Przemówienia, Pampuch succeeds in effectively imitating the empty political rhetoric (or what translates from Polish as “grass talk”) by not only producing text which is pre-written and plentiful, but also devoid of any meaning or message beyond its performative utterance.

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By Alvaro Seica, 4 September, 2015
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Barbosa’s theoretical-practical trilogy closes with Máquinas Pensantes: Aforismos Gerados por Computador [Thinking Machines: Computer-Generated Aphorisms] (1988), as it can be understood as the third volume of A Literatura Cibernética. Here, the author presents a long series of literary aphorisms, in which the generation of texts is said to be “computer-assisted” (Computer-Assisted Literature) in BASIC language. The “A” series (Re-text program) deals with combinatorial “re-textualizações” [re-textualizations] (1988: 59) of a fragment (“matrix-text”) by Nietzsche and the “B” series (Acaso program), which had been partially published in the Jornal de Notícias (1984), draws upon the conceptual model created by Melo e Castro’s poem “Tudo Pode Ser Dito Num Poema” [Everything Can Be Said in a Poem], included in Álea e Vazio [Chance and Void] (1971). Melo e Castro himself would write an early review on the aphorisms, in the Colóquio Letras (1986) literary magazine, revealing Barbosa’s outputs as undeniable literary productions. Finally, the “C” series (Afor-A and Afor-B programs) comprises reformulations of traditional Portuguese aphorisms, which result in new interpretations, sometimes ironic, sometimes surreal.

(Source: Author's text)

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The poem-program Universo was developed by João Coelho in BASIC for a IBM PC. This is a computer poem which draws its own title - universe, in english - in a spiral that evokes endless movement, symmetry and chance - forming words in portuguese along the way.

 

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By Daniele Giampà, 22 March, 2015
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Pedro Barbosa recalls in this interview his memories of the first studies and works of electronic literature back in the 1970s when he was a student at the University of Porto. Starting from considerations about his collaborative works he makes a comparison between printed literature tradition and the age of new media focusing on the paradigmatic change of this very transitional period with live in and the differences of the creative work. Furthermore he makes an interesting statement on regard of the aesthetics of new media by comparing works of electronic literature with the oral tradition. In the end he mentions some of the milestones of electronic literature that he considers important.

By Alvaro Seica, 5 March, 2015
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"Infopoesia ou Poesia Informacional" [Infopoetry or Informational Poetry] was published on October 29, 1987, in the Diário de Lisboa, in the supplement “Ler Escrever.”

This benchmark article helped defining the state-of-the-art of “computational poetry,” by exposing the 1960s creative threads in the works by Nanni Balestrini, Herberto Helder, Margaret Masterman and Marc Adrian, and by additionally introducing new Portuguese and Brazilian authors, such as Pedro Barbosa, Silvestre Pestana, Antero de Alda, Erthos Albino de Souza and João Coelho. Furthermore, it disseminated for a general audience the relevance of computational programming in literary creation, by stressing that, for some authors, “a própria programação [é] o acto de criação poética por excelência, sendo o programa um poema” [the very programming (is) the act of poetic creation par excellence, being the program a poem], which facilitates different outputs.

[Source: Álvaro Seiça, "A Luminous Beam: Reading the Portuguese Electronic Literature Collection" (2015)]

Pull Quotes

a própria programação [é] o acto de criação poética por excelência, sendo o programa um poema (4)

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Racter is an artificial intelligence simulator from 1984. Similar to Eliza, Racter will converse with the user until boredom occurs. However, there's a twist - Racter is not quite sane! This makes for a lot of fun conversation.Racter was originally programmed on an early Apple computer. Additional comments by developer William Chamberlain and Thomas Etter:RACTER was designed in a tongue-in-cheek manner, using remarkably minimal resources, to amuse and entertain its users, rather than to advance the research in natural language processing. In conversation, RACTER plays a very active, almost aggressive role, jumping from topic to topic in wild associations, ultimately producing the manner of - as its co-creator Tom Etter calls it - an "artificially insane" raconteur. Its authors publicize RACTER as an "intense young program [that] haunted libraries, discussion societies, and sleazy barrooms in a never-ending quest to achieve that most unreachable of dreams: to become a raconteur."

 

Source: https://www.chatbots.org/chatbot/racter/