animation

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Description (in English)

Part of Tsead Bruinja's poetry collection 'Overwoekerd.' Students of Artez created animations for the poem, for which they experimented with typography, image, sounds, interaction and typography.

Description (in original language)

Onderdeel van Tsead Bruinjas poeziebundel 'Overwoekerd.' Het gedicht heeft meerdere animaties die gemaakt zijn door studenten van Artez. Zij maakten gebruik van beeld, geluid, interactie en typografie.

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Description (in English)

The egg, the cart, the horse, the chicken was written by Hazel Smith (text) and Roger Dean (sound). The hypertext and animations, written in Flash by Hazel Smith, are designed for a split screen. The texts in both the upper and lower frame are grouped into short linear 'scenes' which form an overall 'movie'. But the sequence in the upper frame can be disrupted by clicking on hyperlinks (marked in capital letters), which allow the reader to jump to texts other than the ones which follow each other in sequence. Consequently the juxtaposition of the texts on the two different screens is also variable. The piece engages with the way in which linear systems are constantly disrupted by non-linearity. This is written into the piece at a formal level by the use of the hyperlinks, animation and split screen, which tend to disrupt normal reading processes. Thematically the piece also addresses the ways in which a simple cause and effect relationship rarely operates, even within scientific systems. At the same time the hypertextual network interconnects many different ideas including the cultural significance of illness, the process of writing, the commodification of women's bodies, and the atemporal nature of memory.

The soundtrack, is an algorithmic piece Ligating for computer controlled keyboard sounds (2000). This sound piece is one of minimalist rhythmic complexity. The mesmeric 11 note cycle of the outset gradually evolves in pitch content, speed, and density of accompaniment. At a certain point when the pattern has become very fast, its rhythmic content changes quite dramatically. At this point the piece climbs to its conclusion; which turns out to be reversible, as the piece then plays backwards. The work was entirely written in MAX, the algorithmic composition and performance MIDI/sound control platform, so that performances vary, but this is a quicktime recording of one realisation, now fixed, for use with this web piece.

See Hazel Smith and Roger Dean 'The egg the cart the horse the chicken: cyberwriting, sound, intermedia'Interactive Multimedia Electronic Journal of Computer-Enhanced Learning. Vol. 4. No. 1.  https://www.learntechlib.org/j/ISSN-1525-9102/v/4/n/1/ 

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The philosophical animal stories by famous Dutch author Toon Tellegen are brought to life in the app ‘A Distant Journey’. Now even the youngest can enjoy the story of the elephant, the squirrel and a mysterious tree. This interactive story is perfect for parents and teachers who want to spend some quality time with their children or want to hand them something interesting and thoughtful to do on their own.

With hand drawn illustrations by artist Gwen Stok, a compelling and heartfelt soundtrack by Half Way Station, lively animations and various interactions, this heartwarming story will keep children coming back again and again. Reading the story themselves or listen as the story is being told.

Description (in original language)

Voor alle fans van het werk van de veelgeprezen Nederlandse auteur Toon Tellegen, liefhebbers van geïllustreerde verhalen en prentenboeken en ouders of leerkrachten die een bijzonder interactief boek zoeken voor hun kind: met 'Een Verre Reis' duik je in een fabelachtige geanimeerde wereld.

Met handgetekende beelden van Gwen Stok, diverse interacties en animaties, een meeslepende soundtrack en een ontroerend verhaal is dit een app om bij weg te dromen. Om zelf te lezen of als voorleesboek. Inclusief audio van de auteur zelf: Toon Tellegen leest voor!

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Description (in English)

The music/animation, “arlequi,” is a digital map, a metaphor connecting the sensory divide as image and audio derive from the same numeric source, creating a visual music in a synaesthetic counterpoint.

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10.17613/0rv4-vt37
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CC Attribution Non-Commercial Share Alike
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Description (in English)

ZeroDeath is a digital poetry created by Yohanna Joseph Waliya, He uses HTML as his platform to potrai his poetry. Floating animations of binary code and colours are to be seen in the background.  

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Picture showing digital poetry
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10.17613/q13s-mx46
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CC Attribution Non-Commercial Share Alike
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Description (in English)

Truthology is a digital poem, created by Yohanna Joseph Waliya. He uses HTML 5 as a platform to showcase his work where animation is a key feature to his poem.

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By Ana Castello, 2 October, 2018
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9781609383459
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All Rights reserved
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Approved by librarian
Abstract (in English)

Electronic literature is a rapidly growing area of creative production and scholarly interest. It is inherently multimedial and multimodal, and thus demands multiple critical methods of interpretation. Reading Project: A Collaborative Analysis of William Poundstone’s Project for Tachistoscope {Bottomless Pit} is a collaboration between three scholars combining different interpretive methods of digital literature and poetics in order to think through how critical reading is changing—and, indeed, must change—to keep up with the emergence of digital poetics and practices. It weaves together radically different methodological approaches—close reading of onscreen textual and visual aesthetics, Critical Code Studies, and cultural analytics (big data)—into a collaborative interpretation of a single work of digital literature.

Project for the Tachistoscope {Bottomless Pit} is a work of electronic literature that presents a high-speed, one-word-at-a-time animation synchronized to visual and aural effects. It tells the tale of a mysterious pit and its impact on the surrounding community. Programmed in Flash and published online, its fast-flashing aesthetic of information overload bombards the reader with images, text, and sound in ways that challenge the ability to read carefully, closely, and analytically in traditional ways. The work’s multiple layers of poetics and programming can be most effectively read and analyzed through collaborative efforts at computational criticism such as is modeled in this book. The result is a unique and trailblazing book that presents the authors’ collaborative efforts and interpretations as a case study for performing digital humanities literary criticism of born-digital poetics.

(Source: University of Iowa Press catalog copy)

Creative Works referenced
Short description

College of Fine Arts (COFA), University of New South Wales is organising its latest graduation exhibition at Sydney.

The COFA Annual 2010 features a stunning array of animation, ceramics, drawing, digital imaging, environments, graphics, installation, interactive media, jewellery, motion graphics, objects, painting, photography, printmaking, sculpture, sound, textiles and video works by COFA's more than 350 graduating students.

The exhibition is an amazing opportunity to see Australia's next generation of creative talents before they make it big. 

Description in original language
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Description (in English)

This cute interactive story offers a reimagining of “Little Red Riding Hood.” Designed to appeal to literate and preliterate audiences (as young as two years old), the game offers twelve exploratory animated scene peppered with hidden mini games. The work uses touch and tilt to allow the interactor to discover the story while engaging the affordances of mobile devices. Interactors are free to explore the tale at their own pace, as the wolf stalks over to granny’s house. However, created for even the youngest of audiences, the wolf merely shoves granny into a closet, rather than eating her. Rendered in white, black, and grey (with a hint of red), this app’s aesthetic draws upon the style of Japanese anime and contemporary animation. Backed by an immersive soundtrack, the piece offers a delightfully modern retelling of this classic tale.

(Source: Description from ELO 2017: Book of Abstracts and Catalogs)

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Description (in English)

“Flewn” is a melancholic and surrealistic story in book app format about an old whale walking on stilts through a desert in search of a lost ocean, carrying on its back jars with sea creatures it has rescued. Beautifully executed, “Flewn” offers two reading modes: the story mode, in which the reader explores the whale’s story by scrolling through the illustrations, accompanied with music, animation, video, and text; and the game mode, which offers an interactive exploration of the story space from the perspective of a little frog whose helicopter must be kept on air by pedalling and in this way help to spot the ocean everybody is looking for.

(Source: Description from ELO 2017: Book of Abstracts and Catalogs)

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Technical notes

Android version is as of 2017, unreleased, but still downloadable from the App store.