cartography

Description (in English)

The Pleasure of the Coast: A Hydro-graphic Novel is a bilingual web-based work in English and French. This work was commissioned by the « Mondes, interfaces et environnements à l’ère du numérique » research group at Université Paris 8 in partnership with the cartographic collections of the Archives nationales. The title and much of the text in the work détourne Roland Barthes’ The Pleasure of the Text (1973), replacing the word ‘text’ with the word ‘coast’. The images are drawn from an archive of coastal elevations made on a voyage for discovery to the South Pacific by the French hydrographer Beautemps-Beaupré (1793). In French, the term ‘bande dessinée’ refers to the drawn strip. What better term to describe the hydrographic practice of charting new territories by drawing views of the coast from the ship? In English, the term for ‘bande dessinée’ is ‘graphic novel’. In this hydro-graphic novel, Barthes’ détourned philosophy inflects the scientific and imperialist aspirations of the voyage with an undercurrent of bodily desire. Excerpts from An Introduction to the Practice of Nautical Surveying and the Construction of Sea-Charts, written by Beautemps-Beaupré intermingle with excerpts from Suzanne and the Pacific (1921), a symbolist novel by Jean Giraudoux written in direct opposition to the mechanistic view of science based on the assumption of an objective reality. This three language system unfolds in long horizontally scrolling web pages, mimicking the coast as it slips past the ship. This is a work of overlapping peripheries. It takes place, as it were during a period of imperialist expansion. These newly discovered coastlines are written over the surface of a topography which had already been inscribed by its inhabitants through thousands of years of use.  The practice of hydrography sits at the peripheries of our contemporary understanding of the technology underpinning the maps of the world we know today.

Pull Quotes

I summon simply a circular memory: the impossibility of living outside the infinite coast.

I left for another world as for a coasting voyage, innocently; trying to see all of France, like an island, as I left it behind. I made a sketch of the land commencing with those parts which, being most remote, were the least liable to change in appearance. I savoured the sway of formulas, the reversal of origins, the ease which brings the anterior coast out of the subsequent coast. At last the sky appeared, the whole sky, so pure, so laden with stars.

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The Pleasure of the Coast || J. R. Carpenter, 2019
Technical notes

this work is not optimised for phones

By J. R. Carpenter, 22 November, 2014
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Abstract (in English)

The term ‘writing coastlines’ implies a double meaning. The word ‘writing’ refers both to the act of writing and to that which is written. The act of writing translates aural, physical, mental and digital processes into marks, actions, utterances, and speech-acts. The intelligibility of that which is written is intertwined with both the context of its production and of its consumption. The term ‘writing coastlines’ may refer to writing about coastlines, but the coastlines themselves are also writing insofar as they are translating physical processes into marks and actions. Coastlines are the shifting terrains where land and water meet, always neither land nor water and always both. The physical processes enacted by waves and winds may result in marks and actions associated with both erosion and accretion. Writing coastlines are edges, ledges, legible lines caught in the double bind of simultaneously writing and erasing. These in-between places are liminal spaces, both points of departure and sites of exchange. One coastline implies another, implores a far shore. The dialogue implied by this entreaty intrigues me. The coastlines of the United Kingdom and those of Atlantic Canada are separated by three and a half thousand kilometres of ocean. Yet for centuries, fishers, sailors, explorers, migrants, emigrants, merchants, messengers, messages, packets, ships, submarine cables, aeroplanes, satellite signals and wireless radio waves have attempted to bridge this distance. These comings and goings have left traces. Generations of transatlantic migrations have engendered networks of communications. As narratives of place and displacement travel across, beyond, and through these networks, they become informed by the networks’ structures and inflected with the syntax and grammar of the networks’ code languages. Writing coastlines interrogates this in-between space with a series of questions: When does leaving end and arriving begin? When does the emigrant become the immigrant? What happens between call and response? What narratives resonate in the spaces between places separated by time, distance, and ocean yet inextricably linked by generations of immigration? This thesis takes an overtly interdisciplinary approach to answering these questions. This practice-led research refers to and infers from the corpora and associated histories, institutions, theoretical frameworks, modes of production, venues, and audiences of the visual, media, performance, and literary arts, as well as from the traditionally more scientific realms of cartography, navigation, network archaeology, and creative computing. "Writing Coastlines" navigates the emerging and occasionally diverging theoretical terrains of electronic literature, locative narrative, media archaeology, and networked art through the methodology of performance writing pioneered at Dartington College of Art (Bergvall 1996, Hall 2008). Central to this methodology is an iterative approach to writing, which interrogates the performance of writing in and across contexts toward an extended compositional process. "Writing Coastlines" will contribute to a theoretical framework and methodology for the creation and dissemination of networked narrative structures for stories of place and displacement that resonate between sites, confusing and confounding boundaries between physical and digital, code and narrative, past and future, home and away. "Writing Coastlines" will contribute to the creation of a new narrative context from which to examine a multi-site-specific place-based identity by extending the performance writing methodology to incorporate digital literature and locative narrative practices, by producing and publicly presenting a significant body of creative and critical work, and by developing a mode of critical writing which intertwines practice with theory. (Source: Author's Abstract)

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By Audun Andreassen, 10 April, 2013
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Coover wrote: “The most distinctive literary contribution of the computer has been (...) the intimate layering and fusion of imagined spatiality and temporality.” Of course, by “spatiality” Coover meant the topologies of text non-linear in its presentation, not a more literal representation of space. I discuss my experiments using the Google Maps API as an interface for hypertext fiction. This of course is not in itself new, but there are some possibilities in cartography-oriented fiction I would like to call attention to. In particular:

1. Using a familiar interface, such works may introduce a broader audience to Electronic Fiction, without dumbing it down;

2. The Golden Age’s concerns with spatiality are recast now with a third extra dimension, represented space in a more literal sense. The realm of topological possibilities in this intertwining – temporality, textual structure, represented space – is vast. 3. Such works inevitably touch upon our subjective relationship with space, and the shifting modes of our articulation thereof. Three works are presented:

1. Where in the World is Loira do Banheiro? (2008) is a collaborative map of haunted places in Sao Paulo. Visitors are invited to contribute their own stories of haunted places – personal, a-friend-of-friendish, or belonging to folk/common knowledge. An introductory text and a design in imitation of classical “ghost stories” websites suggest some playfulness to the endeavor. This work has been featured in Folha de São Paulo and O Estado de São Paulo, the two largest newspapers of the city and the first and third, respectively, in the country. Besides points 2 and 3 listed above, this work explores the common grounds between anonymous writing and folkloric storytelling.

2. Quem Matou Clarah Averbuck? (2009) Clarah Averbuck is a writer residing in Sao Paulo, who became notorious for her thinly-veiledly autobiographical fiction and who began her career writing on the Internet. In the real world, she is alive; in the story, she is found dead in mysterious circumstances. Her death itself is completely irrelevant, but the “mystery of her death” connects different storylines. I have tried to point out the specificities of the interface, such as using satellite photographs of real places in a work of fiction and its consequences, for example; and to scrutinize point 2 more closely. It is a humorous work, and its Leitmotiv is the difference between fiction and lies. Clarah Averbuck was not pleased.

3. The Time Again of Bruno Zeitblom (2010 – of yet unfinished) This work portrays a character, a musician fascinated with Sound Landscapes and the role of spatiality in music, by describing his relationship with the space he inhabits. Recordings of found and ambient sounds are presented as the main character’s attempt of an "aural cartography" of the city.

(Source: Author's abstract for ELO_AI).

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Description (in English)

"Sky and Wires: At Home and Homeless" is a response to a contemporary life of engaging with places not as a space to be, but as a space to chart a trajectory through.

Artist Statemenet:The conceptual focus of my work is the synthesis of ideas from cartography, information theory and phenomenology. It exists in a space between the footsteps of the walker, the pulse of a neuron, and the progress of civilization. I'm interested in perspectives different from human-centered values and experiences. A signal isn’t given meaning only upon the receiver’s understanding of it. Noise is part of the signal. A page of random characters contains more information than a Shakespeare sonnet. Formally, monotonous structures and extended crescendos induce near-hypnoidal states, while acknowledging the more aggressive aspects of contemporary life. The conflict between movement and stillness is always present. These aspects take intermedial forms, foregrounding the interplay of sonic and visual elements.

(Source: 2008 ELO Media Arts show)

By Scott Rettberg, 8 January, 2013
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The "implied code" is a mental model of the operational logic of an interactive work. We might describe this as a kind of interior map in the mind of the interactive user, a private cartography created while wandering the territory of the code. In hypertext fiction, representations of the corpus of the text through "maps" (e.g. a garden, quilt, or body) have played with the disjunction between the map and the territory of node-link navigation. In interactive fiction (IF), map-making both an authoring and user engagement strategy is a tradition that stretches back to the foundation of the genre in 1970s speleunking. Later, paratextual maps of various kinds were often bundled with 1980s corporate works. The tensions between these authorial, descriptive maps and user-created, experiential maps (both mental and physical) are still explored in today's contemporary IF. Like the implied human in Turing's test, these implied psychogeographic landscapes are often not what they appear, however this artifice is one fundamental aspect of their art electronic literature.

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Description (in English)

Collaborative project on the WWW shown at 25 São Paulo Biennial. The idea of Plural maps: lost in São Paulo is to use cyberspace to create a multidimensional cartography of São Paulo. This cartography will be constructed by the choices sent by netcitizens and some other points like webcams showing traffic avenues and cultural centers. Based on an open structure, Plural maps: lost in São Paulo will incorporate the received material in order to create a big rhizomatic labyrinth. Each element sent by the netcitizens will be a knot, a link that will contribute to the creation of this organic, subjective and collective cartography. (Source: Author's description)

Description (in original language)

Plural maps: lost in São Paulo é um projeto de net arte colaborativa que incorpora labirintos construídos em VRML e links que levam a pontos específicos da cidade. O objetivo deste projeto é se apropriar da WWW para a construção de uma cartografia da cidade de São Paulo. Essa cartografia será criada a partir de pontos previamente locados pela artista e por escolhas enviadas pelos participantes da WWW. Participação no Projeto Plural maps: lost in São Paulo. O projeto Plural maps: lost in São Paulo é uma estrutura aberta à participação de internautas e será constantemente alterada durante a Bienal. Qualquer pessoa poderá participar do projeto enviando seu mapa ou retrato da cidade (imagens, sons, textos, vídeos, webcams, etc). Cada imagem enviada é um novo olhar sobre a cidade e será incorporada na estrutura do sistema, constituindo um novo link do labirinto em VRML. (Fonte: Descrição da artista)

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Hermenetka is a project of Net Art that generates fortuitous cartographies from search engines in data bases. The starting point of the Hermenetka project is the Mediterranean view as spiritual scenery of thoughts, as method and search of knowledge. Hermenetka is an acronym formed from the association of Hermes, Greek god of communication and exchange; Net, from Internet and "Ka", a very complex part of the symbolism in ancient Egyptian mythology, Ka represents the consciousness and the guide of the invisible world, the kingdom of the dead. In contemporary era, the metaphor of the "sea between territories" (Mediterranean) embodies in the flows and the exchanges of cyberspace. The proposal of the Hermenetka is to generate plural cartographies of the seas of data that populate the quotidian of the cyberculture. The project is constituted by two types of mappings. In the first one, it is possible to generate a map in real time from topics that gravitate around the concept of the Mediterranean.The second possibility consists in answering the question "What is the Mediterranean for you?". In this case, your reply triggers a research in cyberspace for images and texts that will compose a unique map. The aesthetics project associates remixing, transparencies and revisits the watercolor techniques and collage practices of Robert Rauschemberg. In both cases, the image is generated at random and composed of different sizes and levels of transparent overlaying of images and texts. (Source: Author's description)

Description (in original language)

Hermenetka (acrônimo formado pela associação de Hermes, deus grego das comunicações e das trocas, Net, de Internet e Ka, figura mítica do antigo Egito, polimórfico, que presidia a passagem para o mundo invisível, o reino dos mortos) é um projeto de Net Arte que gera cartografias randômicas a partir de buscas em bancos de dados. O ponto de partida do projeto Hermenetka é o Mediterrâneo compreendido como cenário espiritual de pensamentos, como método e busca de conhecimento. Na era contemporânea, a metáfora do “mar entre territórios” se corporifica nos fluxos e nas trocas do ciberespaço. A proposta do Hermenetka é criar cartografias plurais dos mares de dados que povoam o cotidiano da cibercultura. O projeto é constituído por dois tipos de mapeamentos. No primeiro, é possível gerar um mapa em tempo real a partir de tópicos que orbitam em torno do conceito de Mediterrâneo. A segunda possibilidade consiste em responder à pergunta “O que é o Mediterrâneo para você?”. Nesse caso, a resposta irá buscar no ciberespaço imagens e textos que comporão seu mapa. Nos dois casos, a imagem gerada é composta por sobreposições randômicas de imagens e textos que compõem o banco de dados do sistema. A estética adotada associa transparências, remixagens e revisita as práticas de colagem de Robert Rauschemberg. Conceito O ciberespaço é a nova ágora, um espaço que transmuta trocas e vivências. Assim, o ciberespaço revisita vários dos aspectos que a paisagem do Mediterrâneo descortina. Espaço que nos convida ao deslocamento, o ciberespaço também é o espaço do mito e da memória coletiva. Navegar pelas redes informacionais é se aventurar por territórios estrangeiros, travar contatos em busca de conhecimento e engendrar subjetividades. Nas comunidades virtuais, nos fóruns de discussão e nos registros, a força simbólica do Mediterrâneo emerge como experiência vivida, cotidiana, simultaneamente única, coletiva e universal. No passado, o mercador atuava como pesquisador nômade e promovia intercâmbios ao trazer de suas viagens elementos de culturas distantes. Na infoera, o antigo mercador volta repaginado em programas de buscas, agentes inteligentes, blogs e bloglines. Para o psiquiatra e filósofo Mauro Maldonato, o Mediterrâneo é cenário espiritual de pensamentos e mestre de divisas, de medida: “o Mediterrâneo é, antes de mais nada, escola de limite e de philo-sophia”. Ao seguirmos as cartografias de Maldonato, o Mediterrâneo ressurge como método, como busca de conhecimento. O mar como convite a viagem, a navegações por caminhos errantes, aos “dis-cursos”. O Mediterrâneo-camaleão da cibercultura não se fixa. Em suas fugacidades, ele se transmuta em mares, espaços líquidos, em cais, em portos, ágoras ativas, lugares de trocas, meios de passagem. O Mediterrâneo-camaleão é ainda, paradoxalmente, limite entre territórios e zona de confluências. Hermenetka tem por objetivo desvelar suas múltiplas faces, seus rizomas, seus platôs.

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Description (in English)

Cartographies are alway imprecise. An important aspect of 2346, created by LAT-23, is discussing the impossibility  of  showing  everything  about  a  place  in  its map.  The  act  of  cartography  implies  in choosing  perspectives  about  spaces  (on  the  optimistic  scenario  of  shared  and  collective maps)  or inscribe marks  on  territories  (on  the  pessimistic  scenario  of  classic militaristic  approaches).  Even overlaying ways of seeing the street, 2346 only shows Augusta in fragments of an incomplete mosaic. Histories that interweave describing particular or generic days and nights, useless or surprising facts and  data,  visceral  or  unnecessary  things  and  thinkings.  By  fictionalizing  testimonies  and  selecting statistics  in  arbitrary ways,  2346  tells  as much  of  its  savvy  narratives  and  spicy  stories  as  of  the impossibility of showing a place in its specificities. What is the relation between how high is the rent of a building and the altitude in certain parts of Augusta street? How many liters of alcohol are sold in a bar on the corner? How many condoms are used on a full-house night in a ship hotel on the area? How many cigarettes were sold on a newstand? How much is a taxi from on end of the street to the other? 2346 present this and other data, in QR-Codes available in bars at Augusta, and also compiled on a printed / online map, available for the audience to share its own experiences. 2346 completes a trilogy of maps about São Paulo in which LAT-23 aims to deconstruct traditional cartography.

(Source: Description from the Electronic Literature Exhibition catalogue)

By Theodoros Chiotis, 15 October, 2011
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In this paper, I aim to discuss the differences and similarities between three separate works of art spanning three decades- Delany’s Dhalgren was published in 1974, Mark America’s Hypertextual Consicousness [beta-version (http://www.cyberartsweb.org/cpace/111/htc/title.html) in the late 1990s while Memento was released in 2001. All three pieces share a number of similarities: characters and narrators who wander in landscapes where the interior and the exterior intersect; the characters in the Delany and the Nolan movie are in the process of recovering and recreating via memory recuperation and rewriting personal and collective history while the reader-user of Hypertextual Consicousness [beta-version]  attempts to prise meaning out of an unstable critical narrative questioning the notions of textuality, identity and the self in cyberspace; the discourse in all of these pieces is fragmented, disjointed or continually overturned. All of these pieces display a complex attitude to the relationship between the corporeal and the discursive; the urban-primitive mythology and ritual of tattooing and grafting in Memento, the seemingly boundless, seemingly flickering online identity in Hypertextual Consciousness [beta-version] &the personal-collective palimpsest-mythologies of Delany all seem to illustrate the fact that the constitution of the self is entwined with the intersubjective and interdiscursive constitution and representation of the mechanics of forgetting and remembering.  It is intriguing to observe how all of these discourses seem to overturn the notions of the representations of identity and self in order to replace it with selves, identities and  texts in constant upheaval and change. All three narratives illustrate the multiplicities of identity as they are actualised in response to the traumatic event of amnesia and the subsequent rebuilding of memory.