search engine

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Description (in original language)

O primeiro livro publicado na Candonga é um pequeno livro de poesia que procura novos caminhos para se fazer e refazer. Nas suas páginas encontramos uma exploração conceptual e plástica da verbalidade, num emaranhado de estratégias discursivas que pretendem testar a natureza do texto ao transformá-lo em agente híbrido co-habitado por linguagens humanas e maquínicas. Source: Publisher website (https://projectocandonga.wordpress.com/trabalhos/quinquilharia/)

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Contributors note

Googlism by Paul Cherry e Chris Morton (googlism.com)

By Hannah Ackermans, 31 October, 2015
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Abstract (in English)

For the ELO 2015 conference, we propose a roundtable discussion about the CELL Project. The Consortium for Electronic Literature (CELL) is a partnership founded by the Electronic Literature Organization that joins together nine research centers worldwide, all developing online database projects devoted to research in electronic literature (e-lit). The project is currently funded by the National Endowment for the Humanities, enabling development of an online index, search engine, and other tools for researching bibliographical and critical material on e-lit. (source: ELO 2015 conference catalog)

Database or Archive reference
Description (in English)

An endless textual fiction is generated, freely inspired by the writings of Alain Robbe-Grillet. Certain words in the text are sent to a search engine and images are returned and inserted into the text.

Original 2003 work appears to be offline, but there is a 2012 video installation of the same name, apparently using much of the same material.

See also entry for this work in Rhizome: http://rhizome.org/artbase/artwork/13504/

Description (in original language)

«The Image of the Text» génère indéfiniment une fiction textuelle en s'inspirant librement de l'écriture d'Alain Robbe-Grillet. Certains mots du texte sont envoyés par l'intermédiaire d'un moteur de recherche et permettent l'affichage de différentes images.

Description in original language
Description (in English)

Streamfishing is an installation in an open public space, where people will pass through. It is presented on a large billboard. The billboard shows a live-stream of what is going on in the world. The stream of ideas will alter the stream of people.

Streamfishing depicts a real-life pattern by pulling together individual fragments of reality into a virtual image. The fragments of reality are thoughts merged into a constant stream of thoughts where they are enabled to interact. This way the virtual image or world is revealed as an interactive reality of human beings and machine and can be used for further communication and exchange of ideas.

Streamfishing is an installation in an open public space, where people will pass through. It is presented on a large billboard. The billboard shows a live-stream of what is going on in the world. The stream of ideas will alter the stream of people.

Streamfishing depicts a real-life pattern by pulling together individual fragments of reality into a virtual image. The fragments of reality are thoughts merged into a constant stream of thoughts where they are enabled to interact. This way the virtual image or world is revealed as an interactive reality of human beings and machine and can be used for further communication and exchange of ideas.

For the user

You are fishing in a constant stream of thoughts. Catch someone else's thought and put it in your bucket or throw your own idea into the stream and see what happens. The constant stream is supplied by means of a search-engine. Any input in this particular search-engine will show up in the stream. Try to communicate via search-engine.

The installation

Streamfishing is presented on a large billboard in an open public space where lots of people pass by. The billboard shows a live-stream of what is going on in Switzerland, Germany and Austria. From two or three computers on pedestals visitors are able to fish for their preferred queries and thoughts. And they are able to contribute to the constant stream of ideas.

(Source: http://archive.aec.at/prix/#7728)

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Description (in English)

Hermenetka is a project of Net Art that generates fortuitous cartographies from search engines in data bases. The starting point of the Hermenetka project is the Mediterranean view as spiritual scenery of thoughts, as method and search of knowledge. Hermenetka is an acronym formed from the association of Hermes, Greek god of communication and exchange; Net, from Internet and "Ka", a very complex part of the symbolism in ancient Egyptian mythology, Ka represents the consciousness and the guide of the invisible world, the kingdom of the dead. In contemporary era, the metaphor of the "sea between territories" (Mediterranean) embodies in the flows and the exchanges of cyberspace. The proposal of the Hermenetka is to generate plural cartographies of the seas of data that populate the quotidian of the cyberculture. The project is constituted by two types of mappings. In the first one, it is possible to generate a map in real time from topics that gravitate around the concept of the Mediterranean.The second possibility consists in answering the question "What is the Mediterranean for you?". In this case, your reply triggers a research in cyberspace for images and texts that will compose a unique map. The aesthetics project associates remixing, transparencies and revisits the watercolor techniques and collage practices of Robert Rauschemberg. In both cases, the image is generated at random and composed of different sizes and levels of transparent overlaying of images and texts. (Source: Author's description)

Description (in original language)

Hermenetka (acrônimo formado pela associação de Hermes, deus grego das comunicações e das trocas, Net, de Internet e Ka, figura mítica do antigo Egito, polimórfico, que presidia a passagem para o mundo invisível, o reino dos mortos) é um projeto de Net Arte que gera cartografias randômicas a partir de buscas em bancos de dados. O ponto de partida do projeto Hermenetka é o Mediterrâneo compreendido como cenário espiritual de pensamentos, como método e busca de conhecimento. Na era contemporânea, a metáfora do “mar entre territórios” se corporifica nos fluxos e nas trocas do ciberespaço. A proposta do Hermenetka é criar cartografias plurais dos mares de dados que povoam o cotidiano da cibercultura. O projeto é constituído por dois tipos de mapeamentos. No primeiro, é possível gerar um mapa em tempo real a partir de tópicos que orbitam em torno do conceito de Mediterrâneo. A segunda possibilidade consiste em responder à pergunta “O que é o Mediterrâneo para você?”. Nesse caso, a resposta irá buscar no ciberespaço imagens e textos que comporão seu mapa. Nos dois casos, a imagem gerada é composta por sobreposições randômicas de imagens e textos que compõem o banco de dados do sistema. A estética adotada associa transparências, remixagens e revisita as práticas de colagem de Robert Rauschemberg. Conceito O ciberespaço é a nova ágora, um espaço que transmuta trocas e vivências. Assim, o ciberespaço revisita vários dos aspectos que a paisagem do Mediterrâneo descortina. Espaço que nos convida ao deslocamento, o ciberespaço também é o espaço do mito e da memória coletiva. Navegar pelas redes informacionais é se aventurar por territórios estrangeiros, travar contatos em busca de conhecimento e engendrar subjetividades. Nas comunidades virtuais, nos fóruns de discussão e nos registros, a força simbólica do Mediterrâneo emerge como experiência vivida, cotidiana, simultaneamente única, coletiva e universal. No passado, o mercador atuava como pesquisador nômade e promovia intercâmbios ao trazer de suas viagens elementos de culturas distantes. Na infoera, o antigo mercador volta repaginado em programas de buscas, agentes inteligentes, blogs e bloglines. Para o psiquiatra e filósofo Mauro Maldonato, o Mediterrâneo é cenário espiritual de pensamentos e mestre de divisas, de medida: “o Mediterrâneo é, antes de mais nada, escola de limite e de philo-sophia”. Ao seguirmos as cartografias de Maldonato, o Mediterrâneo ressurge como método, como busca de conhecimento. O mar como convite a viagem, a navegações por caminhos errantes, aos “dis-cursos”. O Mediterrâneo-camaleão da cibercultura não se fixa. Em suas fugacidades, ele se transmuta em mares, espaços líquidos, em cais, em portos, ágoras ativas, lugares de trocas, meios de passagem. O Mediterrâneo-camaleão é ainda, paradoxalmente, limite entre territórios e zona de confluências. Hermenetka tem por objetivo desvelar suas múltiplas faces, seus rizomas, seus platôs.

Description in original language
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Description (in English)

Searchsonata 181 is part of the SEARCH TRILOGY (search lutz!, 2006 - searchSongs, 2008 - searchSonata 181, 2011) that performes algorithmically generated texts. The consistency of this trilogy is the usage of words that are typed in real time into searchengines like Google & Co. These search terms are processed by algorithm for further use. In SearchSonata 181 search terms are processed into phonetics as an acoustic bridge between text and sound. The web interface is a means to an end. The essence emerges with a live performance of the algorithmically generated texts by a speaker. The texts are played back into real space: the message has to pass through the algorithm without getting caught there.

Description (in original language)

Die SearchSonata 181 ist der letzte Teil der SEARCH TRILOGIE (search lutz!, 2006 - searchSongs, 2008 - searchSonata 181, 2011), die algorithmisch generierte Texte aufführt. Konstante dieser Trilogie ist die Verwendung von Worten, die gerade in Suchmaschinen wie Google & Co. eingegeben werden. Diese Suchworte werden algorithmisch verarbeitet. Im ersten Teil, bei searchLutz!, zu Texten, im zweiten, bei searchSongs, zu Tönen und im letzten, der searchSonata 181, zu Lauten, die ja die akustische Brücke bilden zwischen Text und Ton. Das Webinterface der searchSonata 181 ist nur Mittel zum Zweck. Das Eigentliche entsteht, wenn die algorithmisch generierten Texte live durch eine Sprecherin performt werden. Die Botschaft muss durch den Algorithmus hindurch, ohne dort hängen zu bleiben.

Description in original language
I ♥ E-Poetry entry
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Searchsonata 181 (Web Interface)
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Searchsonata 181 (Web Interface with Sound Output)
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Searchsonata 181 (Performed at Filmwinter Stuttgart, January 2011)
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Contributors note

 

 

By Eric Dean Rasmussen, 1 March, 2011
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Abstract (in English)

Søren Pold explores the ways in which Christophe Bruno's Iterature expands the notion of literary form and shows what happens when words are no longer only part of a language.
(Source: ebr)

Pull Quotes

Iterature's output is no more alienating than the many textual screens greeting us in urban spaces or the text we normally get from a search engine or a dynamic 2.0 website, but Iterature's literary staging forces us to reconsider the textual character and material more thoroughly, since the message is beyond the immediately decodable and recognizable.

I suggest looking at the interface as a new medium for the understanding of digital literature in order to understand more precisely how digital literature critically explores its own forms.

Creative Works referenced