topography

By tye042, 5 October, 2017
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Thomas Cohen on ecotourism in Bolivia and discovering the post-humans of the past.

What does it mean to tour, today, the outer reaches of the empire - which is an unnamed empire (America will not do, nor the West, and so on - as if some programming encompasses, now, this series of terms and its one-time others) legislating time and fashion as well as economy? When we go, say, as pleasuring witnesses to whatever still bears the trace of a certain otherness: a cultural imprint (Andean natives), the laws of a climate (tundra), a history so marked by recent disfiguration that we, today, seem to find comfort in the commodity of a readable catastrophe. Unlike several decades if not years ago (but what, now, is a “year”?), it is so easy to travel, to transfer oneself for brief episodes to distant points - which, in turn, appear woven, then, more firmly, as the mock-aura of a frontier of any sort recedes. What does it mean to write travel, today - and is not every genre of such invoked, every narrative twitch (anecdote, observation, description, rumination) mobilized, as obstacle, at the first rustling of intent?

By J. R. Carpenter, 22 November, 2014
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Abstract (in English)

The term ‘writing coastlines’ implies a double meaning. The word ‘writing’ refers both to the act of writing and to that which is written. The act of writing translates aural, physical, mental and digital processes into marks, actions, utterances, and speech-acts. The intelligibility of that which is written is intertwined with both the context of its production and of its consumption. The term ‘writing coastlines’ may refer to writing about coastlines, but the coastlines themselves are also writing insofar as they are translating physical processes into marks and actions. Coastlines are the shifting terrains where land and water meet, always neither land nor water and always both. The physical processes enacted by waves and winds may result in marks and actions associated with both erosion and accretion. Writing coastlines are edges, ledges, legible lines caught in the double bind of simultaneously writing and erasing. These in-between places are liminal spaces, both points of departure and sites of exchange. One coastline implies another, implores a far shore. The dialogue implied by this entreaty intrigues me. The coastlines of the United Kingdom and those of Atlantic Canada are separated by three and a half thousand kilometres of ocean. Yet for centuries, fishers, sailors, explorers, migrants, emigrants, merchants, messengers, messages, packets, ships, submarine cables, aeroplanes, satellite signals and wireless radio waves have attempted to bridge this distance. These comings and goings have left traces. Generations of transatlantic migrations have engendered networks of communications. As narratives of place and displacement travel across, beyond, and through these networks, they become informed by the networks’ structures and inflected with the syntax and grammar of the networks’ code languages. Writing coastlines interrogates this in-between space with a series of questions: When does leaving end and arriving begin? When does the emigrant become the immigrant? What happens between call and response? What narratives resonate in the spaces between places separated by time, distance, and ocean yet inextricably linked by generations of immigration? This thesis takes an overtly interdisciplinary approach to answering these questions. This practice-led research refers to and infers from the corpora and associated histories, institutions, theoretical frameworks, modes of production, venues, and audiences of the visual, media, performance, and literary arts, as well as from the traditionally more scientific realms of cartography, navigation, network archaeology, and creative computing. "Writing Coastlines" navigates the emerging and occasionally diverging theoretical terrains of electronic literature, locative narrative, media archaeology, and networked art through the methodology of performance writing pioneered at Dartington College of Art (Bergvall 1996, Hall 2008). Central to this methodology is an iterative approach to writing, which interrogates the performance of writing in and across contexts toward an extended compositional process. "Writing Coastlines" will contribute to a theoretical framework and methodology for the creation and dissemination of networked narrative structures for stories of place and displacement that resonate between sites, confusing and confounding boundaries between physical and digital, code and narrative, past and future, home and away. "Writing Coastlines" will contribute to the creation of a new narrative context from which to examine a multi-site-specific place-based identity by extending the performance writing methodology to incorporate digital literature and locative narrative practices, by producing and publicly presenting a significant body of creative and critical work, and by developing a mode of critical writing which intertwines practice with theory. (Source: Author's Abstract)

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Critical Writing referenced
By J. R. Carpenter, 22 November, 2014
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This paper interrogates the ‘topic’ of islands displaced from print books into digital literary spaces through a discussion of a web-based work of digital literature ...and by islands I mean paragraphs (Carpenter 2013) http://luckysoap.com/andbyislands/ In this work a reader is cast adrift in a sea of white space veined blue by a background image of graph paper. Whereas horizontally lined loose leaf or foolscap offers a guide for linear hand writing, horizontally and vertically lined graph paper offers a guide for locating positions, or intersections, along orthogonal axes such as latitude and longitude, and time and distance. In this graphic space the horizon extends far beyond the bounds of the browser window, to the north, south, east and west. Navigating this space (with track pad, touch screen, mouse, or arrow keys) reveals that this sea is dotted with islands… and by islands I mean computer-generated paragraphs. JavaScript continuously recomposes these fluid texts, calling upon variable strings containing words and fragments of phrases collected from a vast literary corpus of books about islands – Deleuze’s Desert Islands, Shakespeare’s The Tempest, Defoe’s Robinson Crusoe, Bishop’s Crusoe in England, Coetzee’s Foe, Ballard’s Concrete Island, Hakluyt’s Voyages and Discoveries, Darwin’s Voyages of the Beagle, and many other lesser-known sources. Individually, each of these textual islands represents a topic – from the Greek topos, meaning place. Collectively they constitute a topographical map of a sustained practice of reading and re-reading and writing and re-writing on the topic of ‘topical islands’ (Díaz), places only possible in literature. Called as statement-events into digital processes, fragments of print texts are reconstituted as events occurring in a digital present which is also a break from the present. A new regime of signification emerges, in which authorship is distributed and text is ‘eventilized’ (Hayles). Situated at the interface between an incoherent aesthetics, one which tends to unravel neat masses, including well-known works of print literature; and an incoherent politics, one which tends to dissolve existing institutional bonds, including bonds of authorship and of place; Galloway terms this regime of signification the ‘dirty regime of truth’.

Creative Works referenced
By Jill Walker Rettberg, 28 June, 2013
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Abstract (in English)

This paper documents an interactive graphics installation entitled Lucid Mapping and Codex Transformissions in the Z-Buffer. Lucid Mapping uses the Virtual Reality Modeling Language to explore textual and narrative possibilities within three-dimensional (3D) electronic environments. The author describes the creative rationale and technical design of the work and places it within the context of other applications of 3D text and typography in the digital arts and the scientific visualization communities. The author also considers the implications of 3D textual environments on visual language and communication, and discriminates among a range of different visual/ rhetorical strategies that such environments can sustain.

Description (in English)

Lucid Mapping and Codex Transformissions in the Z-Buffer is an investigation of textual and narrative possibilities within three dimensional on-screen environments (specifically Virtual Reality Modeling Language, or VRML). Functionally, it is both a text to be read and a space to be surveyed. The various elements of the title -- "lucid mapping," "transformissions," "the Z-buffer" -- are all glossed within the VRML environment itself, so I will not discuss them in detail here. The project evolved from a set of early schematic models. These experiments in "spatial heuristics," as I called them, were not conceived as displays of technical virtuosity; rather, I hoped to begin exploring some of the questions raised by three-dimensional information spaces: How well suited are they to organizing documents according to the non-linear principles pioneered by hypertext developers? How can the addition of a third dimension extend (hyper)textual visualization? What are the conditions required for "narrative" in three-dimensional on-screen environments? And so on . . .

By Jill Walker Rettberg, 4 November, 2012
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6.2
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This article traces the history of Storyspace, the world’s first program for creating, editing and reading hypertext fiction. Storyspace is crucial to the history of hypertext as well as the history of interactive fiction. It argues that Storyspace was built around a topographic metaphor and that it attempts to model human associative memory. The article is based on interviews with key hypertext pioneers as well as documents created at the time.