This comic strip narrative in prose and verse reinvents the story of the Pied Piper of Hamelin, but with a character called “Hobo Lobo.” Reimagining the comic strip using Scott McCloud’s notion of the “infinite canvas” the comic goes beyond the traditional implementation of a two-dimensional strip. The innovative aspect is that he uses layers to produce a three dimensional parallax effect when the reader scrolls and rethinks the panel by centering layers on adjacent segments on the strip, as he explains in his Parallaxer tutorial. The effect of these layers and panel transitions enhances narrative continuity in panel transitions by replacing the comics gutter with the more cinematic mise-en-scène. (Source: Leonardo Flores, I ♥ E-Poetry) This digital broadside adapts the story and setting of the medieval Pied Piper. A mixture of European folktale, political satire, and internet snark, Stevan Živadinović’s Hobo Lobo of Hamelin is one of the first examples of digital sequential art to make use of parallax and limited animation. The result is a side-scrolling comic that takes the form of what Scott McCloud has called the “infinite canvas.” A wolf turned Renaissance journeyman travels to the town of Hamelin where the local mayor refuses to pay him for ridding the town of “coked-up rats.” The story unfolds by playing with static and kinetic imagery, blending the logic of 2D and 3D space together in hybrid ways. Rather than using the “gutters” and page breaks of traditional comics, Hobo Lobo’s polylinear timeline proceeds unbroken as the reader scrolls through the episodes. (Source: Editorial statement, ELC vol. 3)
Presented at conference or festival
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Custom PHP backend, HTML5, jQuery, doesn't work well on mobile browsers. By necessity falls back to using Flash for audio on pages 3 and 7 due to multiple audio channels that need to play in parallel.
Hurst is a cinematic network fiction, told through the Twitter account of virtual character Karen Barley. The work was performed as a 3 week live event that began in June 2011. Synopsis: Karen Barley is convinced by her sinister Boss to take on an outdoors project in an ancient Bronze Age woods. Her boyfriend Darren is excited about a mysterious legend of the Hurst and cant wait to find a hidden path he's heard of. On first appearance the Hurst seems mundane, with traffic and people close by. But gradually they begin to experience strange sounds and druid like signs. And when Darren discovers the path he opens a portal that lets in his Other. Convinced that her boyfriend is trying to frighten her, Karen slowly spirals into a deadly paranoia that result in tragic consequences. And all the while her madness is played out for all to see as she uses Twitter to tell everyone whats happening.
Hermenetka is a project of Net Art that generates fortuitous cartographies from search engines in data bases. The starting point of the Hermenetka project is the Mediterranean view as spiritual scenery of thoughts, as method and search of knowledge. Hermenetka is an acronym formed from the association of Hermes, Greek god of communication and exchange; Net, from Internet and "Ka", a very complex part of the symbolism in ancient Egyptian mythology, Ka represents the consciousness and the guide of the invisible world, the kingdom of the dead. In contemporary era, the metaphor of the "sea between territories" (Mediterranean) embodies in the flows and the exchanges of cyberspace. The proposal of the Hermenetka is to generate plural cartographies of the seas of data that populate the quotidian of the cyberculture. The project is constituted by two types of mappings. In the first one, it is possible to generate a map in real time from topics that gravitate around the concept of the Mediterranean.The second possibility consists in answering the question "What is the Mediterranean for you?". In this case, your reply triggers a research in cyberspace for images and texts that will compose a unique map. The aesthetics project associates remixing, transparencies and revisits the watercolor techniques and collage practices of Robert Rauschemberg. In both cases, the image is generated at random and composed of different sizes and levels of transparent overlaying of images and texts. (Source: Author's description)
Hermenetka (acrônimo formado pela associação de Hermes, deus grego das comunicações e das trocas, Net, de Internet e Ka, figura mítica do antigo Egito, polimórfico, que presidia a passagem para o mundo invisível, o reino dos mortos) é um projeto de Net Arte que gera cartografias randômicas a partir de buscas em bancos de dados. O ponto de partida do projeto Hermenetka é o Mediterrâneo compreendido como cenário espiritual de pensamentos, como método e busca de conhecimento. Na era contemporânea, a metáfora do “mar entre territórios” se corporifica nos fluxos e nas trocas do ciberespaço. A proposta do Hermenetka é criar cartografias plurais dos mares de dados que povoam o cotidiano da cibercultura. O projeto é constituído por dois tipos de mapeamentos. No primeiro, é possível gerar um mapa em tempo real a partir de tópicos que orbitam em torno do conceito de Mediterrâneo. A segunda possibilidade consiste em responder à pergunta “O que é o Mediterrâneo para você?”. Nesse caso, a resposta irá buscar no ciberespaço imagens e textos que comporão seu mapa. Nos dois casos, a imagem gerada é composta por sobreposições randômicas de imagens e textos que compõem o banco de dados do sistema. A estética adotada associa transparências, remixagens e revisita as práticas de colagem de Robert Rauschemberg. Conceito O ciberespaço é a nova ágora, um espaço que transmuta trocas e vivências. Assim, o ciberespaço revisita vários dos aspectos que a paisagem do Mediterrâneo descortina. Espaço que nos convida ao deslocamento, o ciberespaço também é o espaço do mito e da memória coletiva. Navegar pelas redes informacionais é se aventurar por territórios estrangeiros, travar contatos em busca de conhecimento e engendrar subjetividades. Nas comunidades virtuais, nos fóruns de discussão e nos registros, a força simbólica do Mediterrâneo emerge como experiência vivida, cotidiana, simultaneamente única, coletiva e universal. No passado, o mercador atuava como pesquisador nômade e promovia intercâmbios ao trazer de suas viagens elementos de culturas distantes. Na infoera, o antigo mercador volta repaginado em programas de buscas, agentes inteligentes, blogs e bloglines. Para o psiquiatra e filósofo Mauro Maldonato, o Mediterrâneo é cenário espiritual de pensamentos e mestre de divisas, de medida: “o Mediterrâneo é, antes de mais nada, escola de limite e de philo-sophia”. Ao seguirmos as cartografias de Maldonato, o Mediterrâneo ressurge como método, como busca de conhecimento. O mar como convite a viagem, a navegações por caminhos errantes, aos “dis-cursos”. O Mediterrâneo-camaleão da cibercultura não se fixa. Em suas fugacidades, ele se transmuta em mares, espaços líquidos, em cais, em portos, ágoras ativas, lugares de trocas, meios de passagem. O Mediterrâneo-camaleão é ainda, paradoxalmente, limite entre territórios e zona de confluências. Hermenetka tem por objetivo desvelar suas múltiplas faces, seus rizomas, seus platôs.
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Videoperformance, 52”
Edição: Lenora de Barros e/and Luciano Mariussi Câmera e fotografia / Camera and photograph: Luciano Mariussi Som / Sound: Cid Campos
Using a transparent oilbar and a window reflecting the sunny sky in Basel, Betty Leirner relates the subjects of language, thought and object, while Florian Kutzli relates photography to film by shooting 2.538 pictures with a Nikon D2 photo camera in order to actualize 'practices of meaning' - a fotofilm. (Source: reelport catalog)
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Running time: 3:52
Production: Landscape Basel Distribution: Tatu Filmes
nobody knows but you was written for Double-Cute Battle Mode, an application prototype for a VJ (video jockey) remix battle. DCBM allows two players to combine visuals and special effects in a playful competition for screen space. Using joysticks, players plug their imagination into their computer and share a creative space in an intuitive video-game style interaction. The piece was conceived as a way to ease text back into an image-dominated culture by treating it simultaneously as a visual special effect and as a poem. The twenty-three verses appear on a plane in three-dimensional space. A cube shape displays additional visuals. Both the cube and the plane may be scaled and rotated, and the reader has control over which verse or image is displayed. You may notice in the image at top left, or while watching the installation video, a twelve-year-old girl plopped down in front of the installation. She played with the piece on and off for three hours. She began singing the words, making up melodies and turning certain verses into refrains. There is a clear lack of literature that responds to the intellectual and creative needs of young people today. I hope that interactive writing can help to fill that gap. (Source: author)
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A crissxross trail < R3/\/\1X\/\/0RX is a meta-remix of the artist's personal creative journey through remixworx, a collaborative online remixing project. Conceived as a poetic interactive infographic with lots of multimedia animated content, this 'scenic route' presents a sample trail of 33 out of the 100 remixes that Christine Wilks (aka crissxross) has created since joining remixworx in January 2007. The trail includes a text commentary about her experience of remixing and co-creating over the past six years.
A crissxross trail < R3/\/\1X\/\/0RX: one remix player's scenic route through remixworx formed the core of Christine Wilks's presentation for the ELMCIP Conference on Remediating the Social in November 2012.
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"pleintekst.nl" is an intelligently designed, highly conceptual text generator. "Pleintekst" works on text material with a set of algorithms for text transformation and typography. It mixes fragments of real time data from the operating computer system with passages from George Battaille’s "History of the Eye" (mind words like "pussy" and "milk") and with an email dialogue between Cramer and Mary Anne Breeze. The machine is continuously started by interpassively clicking in any active field. Beyond, you may read, observe, associate and speculate over the profound reasoning behind the project, get frustrated or simply leave things to fend for themselves.
(Source: Friedrich W. Block: Paper given at the "Archive&Innovate" conference
of the Electronic Literature Organization at Brown University, Providence, June 3-6, 2010)