comic strip

Description (in English)

Wandering Meimei / Meimei Liu Lang Ji is a bilingual interactive fiction app designed for mobile interfaces for the Chinese market. This story is an intertext to the traditional Chinese comic strip, Sanmao Liu Lang Ji (Wandering Sanmao), a homeless boy. Meimei, meaning little sister, is an allegorical character and contemporary representation of the largest migrant population the world has ever seen: the migrant female factory worker. Through the app, you can make contact with the character Meimei who works in a smartphone factory in the Pearl River Delta city Guangzhou. Meimei's only technology and access point to the outside world is through her own phone. The social media hub and interface enable you to enter and become a part of Meimei's story.

(Source: ELO Conference 2014)

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Image of Wandering MeiMei 1
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Image of Wandering MeiMei 2
By Audun Andreassen, 10 April, 2013
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Abstract (in English)

Urbanalities, by babel and escha, is described as a ‘short story-poem-comic strip-musical, with randomly generated text’ (ELC, Author Description). It is a relatively accessible, visually and aurally appealing digital work, with strong elements of humour and a dark undertone. Although its technical underpinnings and some of its formal influences (such as the ‘VJ stylings’ mentioned in the ELC introductory note) are contemporary, its themes and expressive use of form are strongly reminiscent of high modernism, notably that of T.S. Eliot, in Prufrock and Other Observations (1917) and The Waste Land (1922). These are the themes of urban alienation, ennui, neurotic constraint or paranoiac anxiety, sexual degeneration or sterility; and a fragmentary form which mimics an vision of a fragmented social realm. The authors themselves signal strong connections to another aspect of modernism, that of Dada, in their description of Urbanalities as ‘A mash-up of Dadaist technique and VJ stylings,’ and in their association with Dada-inspired websites such as www.391.org.

These links to the modernism of the early 20th-Century might signal a certain derivativeness or datedness, but are more likely to be read as an ironic postmodern appropriation. Elements of both critical postmodern parody and uncritical pastiche (Jameson’s ‘blank parody’) can be detected. The title of Urbanalities (containing the idea of ‘banality), while it clearly has a thematic relevance to the work’s evocation of banal existence and banal social interaction, strongly suggests an ironic, reflexive admission of the self-conscious use of cliché: the work is not just (in part) about banality but is also (in places) deliberately banal itself, in accord with the authors’ web personae and pronouncements. Of relevance here is Jessica Pressman’s interpretation of Young-hae Chang Heavy Industries’ Dakota as a form of ‘digital modernism’, which she defines as ‘a sub-set of electronic literature that shares a common, conscious modus operandi … [using] central aspects of modernism to highlight their literariness, authorize their experiments, and …. [present] a conscious resistance to the central characteristics and expectations of mainstream electronic literature’ (Jessica Pressman, ‘The Strategy of Digital Modernism: Young-hae Chang Heavy Industries's Dakota’ MFS, 54.2, 302-26, p. 303). While Urbanalities does not share the minimalist aesthetic of Dakota, and contains some of the features (such as graphics, multiple colours, photos and playful fonts) to which YHCHI have objected (Pressman, 303), it is equally non-interactive, and has elements of a ‘retro-aesthetic’ such as Pressman describes (306), and alludes to Eliot just as Dakota alludes to Pound’s Cantos.

This paper would start from a close reading of Urbanalities, exploring its relationship to modernism, postmodernism and Dada, in order to suggest how its aesthetic can be located in relation to these historical influences, as well as the characteristics of (an alleged) ‘mainstream electronic literature’. It would then go on to question the idea of ‘digital modernism’, which has gained some currency, but is marked by a certain instability (for example Pressman applies the terms ‘modernism’, ‘postmodernism’ and ‘post-postmodernism’ to aspects of Dakota). Marjorie Perloff’s conception of ‘21st-century Modernism’ postulates a continuity from early 20th-century modernism to late 20th-century Language and ‘Linguistically Innovative’ poetry, a Modernist ‘tradition’ (with the paradox that implies) which digital literature might or might not wish to join. The paper would address more broadly the usefulness of applying such period / mode terms to digital work - is the idea of digital (post)modernism a regressive categorisation reflex or does it usefully contextualise the shifting terms of aesthetic development?

(Source: Author's abstract for ELO_AI)

Creative Works referenced
Description (in English)

This comic strip narrative in prose and verse reinvents the story of the Pied Piper of Hamelin, but with a character called “Hobo Lobo.” Reimagining the comic strip using Scott McCloud’s notion of the “infinite canvas” the comic goes beyond the traditional implementation of a two-dimensional strip. The innovative aspect is that he uses layers to produce a three dimensional parallax effect when the reader scrolls and rethinks the panel by centering layers on adjacent segments on the strip, as he explains in his Parallaxer tutorial. The effect of these layers and panel transitions enhances narrative continuity in panel transitions by replacing the comics gutter with the more cinematic mise-en-scène. (Source: Leonardo Flores, I ♥ E-Poetry) This digital broadside adapts the story and setting of the medieval Pied Piper. A mixture of European folktale, political satire, and internet snark, Stevan Živadinović’s Hobo Lobo of Hamelin is one of the first examples of digital sequential art to make use of parallax and limited animation. The result is a side-scrolling comic that takes the form of what Scott McCloud has called the “infinite canvas.” A wolf turned Renaissance journeyman travels to the town of Hamelin where the local mayor refuses to pay him for ridding the town of “coked-up rats.” The story unfolds by playing with static and kinetic imagery, blending the logic of 2D and 3D space together in hybrid ways. Rather than using the “gutters” and page breaks of traditional comics, Hobo Lobo’s polylinear timeline proceeds unbroken as the reader scrolls through the episodes. (Source: Editorial statement, ELC vol. 3)

Description in original language
I ♥ E-Poetry entry
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Technical notes

Custom PHP backend, HTML5, jQuery, doesn't work well on mobile browsers. By necessity falls back to using Flash for audio on pages 3 and 7 due to multiple audio channels that need to play in parallel.

Description (in English)

Grafik Dynamo is a net art work by Kate Armstrong & Michael Tippett that loads live images from the internet into a live action comic strip. From the time of its launch in 2005 to the end of 2008, the work used a live feed from social networking site LiveJournal. The work is currently using a feed from Flickr. The images are accompanied by narrative fragments that are dynamically loaded into speech and thought bubbles and randomly displayed. Animating the comic strip using dynamic web content opens up the genre in a new way: Together, the images and narrative serve to create a strange, dislocated notion of sense and expectation in the reader, as they are sometimes at odds with each other, sometimes perfectly in sync, and always moving and changing. The work takes an experimental approach to open ended narrative, positing a new hybrid between the flow of data animating the work and the formal perameter that comprises its structure.

(Source: Project site)

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