The second featured interview with Eduardo Kac. This interview was originally published on http://contentodesign.org/cont/autori/kac/interv_kac.htm
Interview
Jussi Parikka interviews artist Zoe Beloff about her relationship to the emerging set of interdisciplinary theories and methodologies known as media archaeology. In way of response, Beloff discusses some past works, including: Lost (1995), Shadow Land (2000), Claire and Don in Slumberland (2002), Charming Augustine (2005), The Somnambulists (2008), and The Dream Films (2009).
(Source: ebr)
Steve Tomasula is the author of several novels—VAS: An Opera in Flatland [2002], The Book of Portraiture [2006], TOC: A New-Media Novel [DVD, 2009; App for iPad, 2014], IN&OZ [2012]—, short stories—Once Human: Stories [2014]—and essays. His work reflects on language, technology and embodiment at the intersection between the human, society and culture. Inventive explorations of the technologies of the book, his narrative image-texts and image-audio-texts are complex multimodal and multimedia compositions that reveal the interconnectedness of print and digital codes. Expressed through graphic devices and source code, these material interventions are functional elements in weaving a transdisciplinary web of discourses —literature, biotechnology, cybernetics, art history. Heterogeneous and dialogical, the novel-form is transformed into a multilayered media assemblage and a meditation on our post-human experience.
In this interview, Tomasula tells us about the process of producing such complex literary objects, describes the feedback of digital culture on his printed novels, and analyses the specificities of print and electronic media.
(Source: Sandra Bettencourt's introduction)
An interview with Anne Karhio on printed and digital contemporary Irish poetry, place and new media technologies.
Alan Bigelow tells in this interview how he started publishing online works of digital poetry around the year 1999 and where his inspirations for his work come from. Furthermore he explains why he chose to change from working with Flash to working with HTML5 and in which way this decision subsequently changed his way of writing. Then he considers the transition from printed books to digital literature from the point of view of the reader also in regards of the aesthetics of digital born literature. In the end he gives his opinion about the status of electronic literature in the academic field.
In this interview Andy Campbell talks about his first works in video games programming during his teens and how he got involved with digital literature in the mid-1990s. He then gives insight into his work by focusing on the importance of the visual and the ludic elements and the use of specific software or code language in some of his works. In the end he describes the way he looks at digital born works in general.