readership

By Hannah Ackermans, 26 July, 2016
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Abstract (in English)

This paper is a comparative reading of two works of generative literature: Scott Rettberg's Frequency Poetry Generator and J.R. Carpenter's Excerpts from the Chronicles of Pookie & JR from a structuralist perspective.
Viktor Shklovsky described the effect of literature in his 1988 article "Art as Technique", in which he describes the difference between practical and poetic language. The essence of poetic text, according to Shklovsky, is its process of "defamiliarization": The reader will see his/her familiar world in a different light due to poetic rather that practical descriptions. In generative poetry, however, the defamiliarizing effect does not stop there. Not only does one see the world differently, but the way one sees poetry itself is defamiliarized. This defamiliarizing effect does not mean that there are no rules. The formal elements of the text guide the reader, as Culler describes in his article "Literary Competence".
The aim of my paper is dual. First of all, I use Shklovky's author- and text-focused approach combined with Culler's reader-focused approach to gain insight into how generative texts build upon the readers' 'literary competence', their familiarity with 'conventional' literature, in order to understand the defamiliarizing effect of generative literature. Second, I argue that my specific analysis of generative poetry in turn gives insight in what readers expect from a text, thus helping to define the often implicit literary competence readers possess.
The output of Frequency Poetry Generator shows poems that are explicitly recognizable as poetry, thus guiding the readers' interpretation. Excerpts from the Chronicles of Pookie & JR on the other hand, situates the full text as a chronicle, implying the passing of time, and the individual texts as "excerpts", implying there might be more to the story that is not included in these excerpts, making the text into a serial narrative.
I analyze both code as well as output of these works in my analysis, utilizing Marino's framework of Critical Code Studies. The analysis of code is an integral part of the understanding of the work as it positions how the work is portrayed building on different conventional genres as well as the knowledge that one is reading a generative work of literature. Even if the reader chooses not to look at the source code, it is the potential of all possible texts that defines how the text is read as a work within the genre of generative literature. The code shows this structure, all sentences together make the potential of all different texts explicit.
A significant characteristic of generative literature is the fact that it will be a different text each reading. As I cannot analyze every single output, I invite readers of my paper, which is originally written in Scalar, to submit a reader experience of the output based on the structuralist method that I outline. This way, I offer a new type of criticism, which uses the affordances of the born digital paper to crowd source reading experiences that can be combined to specify the theory of "literary competence" further.

(Source: Author's Abstract)

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Critical Writing referenced
By Heiko Zimmermann, 30 October, 2015
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978-3-86821-617-2
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xvi,[2], 274
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Approved by librarian
Description in original language
Abstract (in original language)

Autorschaft und digitale Literatur widmet sich dem Phänomen der Neukonfiguration der Trias Autor, Leser und Text in Literatur, die den Computer als ästhetisches Ausdrucksmedium nutzt. Dabei beantwortet der Band die als beängstigend attribuierte Frage nach dem Autor dieses "neuen Etwas", indem erstmals ein systematisches Beschreibungsverfahren für das Zusammenspiel aller an der Textproduktion und -rezeption Beteiligten vorgestellt wird. Mit dem Entwurf des theoretischen Modells des Textuellen Handlungsraums überbrückt Zimmermann auch die bisher angenommene strukturelle Distanz zwischen gedruckter und digitaler Literatur. Der detaillierten Analyse exemplarischer kanonischer Werke der englischsprachigen digitalen Literatur ist ein grundlegender komparatistischer Überblick über die Entwicklung dieser Literaturform vorangestellt, die in ihren definierenden Eigenschaften gleichsam als Fortsetzung einer viel älteren Literaturgeschichte aufgefasst wird. Auch die Geschichte von Autorschaft und der Reflexion über Autorschaft wird von Zimmermann ausführlich nachgezeichnet. Neben einer umfassenden Diskussion der bisherigen Forschung zur Autorschaft digitaler Literatur bespricht der Band bekannte Probleme der Autor-Leser-Konfiguration wie nichtlineares und kombinatorisches Erzählen, Zwischenwesen wie den Wreader und kollaboratives Schreiben. Von den Ergebnissen der Analyse getragen, diskutiert Zimmermann schließlich Fragen zu Tradition und Theorie angesichts der elektronischen Medienpraxis, zu rechtlichen Rahmenbedingungen und zum Mangel ernstzunehmender digitaler Literatur in Deutschland, sowie zur Produktivität theoretischer Modellierungen. Ein umfassender Index, ein Glossar und ein Kapitel über die Hauptbegriffe im Spannungsfeld um Autorschaft in digitaler Literatur erleichtern auch Neulingen in diesem Bereich die Lektüre. (Source: Author's Abstract)

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Critical Writing referenced
By Daniele Giampà, 10 April, 2015
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Alan Bigelow tells in this interview how he started publishing online works of digital poetry around the year 1999 and where his inspirations for his work come from. Furthermore he explains why he chose to change from working with Flash to working with HTML5 and in which way this decision subsequently changed his way of writing. Then he considers the transition from printed books to digital literature from the point of view of the reader also in regards of the aesthetics of digital born literature. In the end he gives his opinion about the status of electronic literature in the academic field.

By Patricia Tomaszek, 14 September, 2010
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The paper takes a short look at the much discussed dismissal of the author in hypertext collaborative writing and discusses the role of authorship in three German collaborative writing projects. The results are: 1. Collaboration sometimes works like collaboration with the 'enemy.' The pleasure of some collaborative writing projects therefore comes not so much from the story itself as from what the text reveals about its authors. 2. The attraction of some collaborative writing project lies in the setting more than in the contributed texts. What fails as Netliterature may get a second chance as Netart. 3. If the program of a collaborative writing project automatically and randomly creates the links and develops the structure of the whole, it takes over the collaboration between authors and their texts. The conclusion is: As the text itself becomes more and more part of a technical setting, and as the program moves more and more into the center, the project of collaborative writing increasingly dismisses the reader. To a user who accidentally stops by and starts to read, the text itself doesn't say all that much. She has to become a writer, she has to join the authors, including their discussion group, in order to understand what's going on and to enjoy the project. One has to take part on this group, one has to read this 'text' to enjoy the other, 'official' text. Quality of text, in the way critics use to approach this issue, doesn't matter any more. What matters is the event of which one is part. Someone not in the game might not enjoy watching it, unless he or she approaches for other reasons like researching the dynamic of the group, the 'social aesthetics' behind the text itself.

(Source: Author's abstract at p0es1s)