Adventures with inter-linguistic combinatorial poetry, machine translation and text-to-speech.
Aventuras com poesia combinatória inter-linguística, tradução automática e text-to-speech.
Adventures with inter-linguistic combinatorial poetry, machine translation and text-to-speech.
Aventuras com poesia combinatória inter-linguística, tradução automática e text-to-speech.
"Locusta temporis" is a journey through time and imagination. The story begins in contemporary France, where a couple of young students are struggling with an archaeological discovery capable of changing their lives and transporting them to places and times that are definitely unexpected. Suitable for adults and children, it consists of nine chapters full of twists, in which the reader actively participates in the unfolding of the affair and the solution of problems.
Source: https://www.ibs.it/locusta-temporis-ebook-enrico-colombini/e/9788896922…
"Verrà H.P. e avrà i tuoi occhi" is a story of a love that has split. It is the story of the father. It's the story of a game that has no rules, it's the delirium of a sick person. It is a story that does not want to become a novel, but that must be told the same, going back, imagining what could have happened. Imagining all the things that could have happened. Provided that the connection does not fall.
Source: https://www.goodreads.com/book/show/9337893-verr-h-p-e-avr-i-tuoi-occhi
"Chi ha ucciso David Crane?" (2010) is a "possibility" story and it has a single page beginning of the story and a reduced number of end pages. The novel is narrated in the first person by the protagonist, who proposes to the reader from time to time the choices to continue reading of the single story. At the beginning of the story the reader finds himself in a dangerous situation for the protagonist, and immediately he is offered an important choice: continue the current story or remember the previous facts to understand, in a long flashback, the reason why the protagonist he is in that situation. The choice is important from the point of view of the narrative because, in the case you choose to live the current story, it will no longer be possible to go back to reading the flashback (unless you start the novel from the beginning). Vice versa, the choice to read the flashback will allow, at its end, to resume the events "current" and to read the story started on the first page.
Source: http://www.parolata.it/Letterarie/Iperromanzo/IperCrane.htm
Featured interview with David Kolb, a professor of philosophy and author of hypertext novels.
Featured interview with George P. Landow, a professor of English and Art History at Brown University and a well-known pioneer in the study of hypertextual literature.
The second featured interview with Eduardo Kac. This interview was originally published on http://contentodesign.org/cont/autori/kac/interv_kac.htm
World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe. World of Warcraft takes place within the Warcraft world of Azeroth, approximately four years after the events at the conclusion of Blizzard's previous Warcraft release, Warcraft III: The Frozen Throne.(Source: Wikipedia)
For the Alliance!
For the Horde!
Tempest Keep was merely a setback
Bear witness to the agent of your demise
Frostmourne hungers
This game is currently only accessible via the Battle.net service and as such requires a Battle.net account. To play the game, you need to buy at least the Battle Chest (includes the original version and all the expansions but the latest one) and pay for subscription.
The early “Tape Mark” poems by Nanni Balestrini (1961) appropriate texts by Lao Tzu (Tao Te Ching), Paul Goldwin (The Mystery of the Elevator), and Michihito Hachiya (Hiroshima Diary). (Source: C.T. Funkhouser 2007: 12) The Cybernetic Serendipity catalog reports that the operations involved withbthe successful production of Balestrini’s “Tape Mark” poems required the author to create 322 punched cards and 1,200 instructions into the computer (Balestrini, “Tape Mark I” 55). (Source: C.T. Funkhouser 2007: 278)