text generation

By J. R. Carpenter, 13 December, 2015
Publication Type
Language
Year
Publisher
Record Status
Abstract (in English)

Since the rise of the mainframe computer, literary authors and critics alike have expressed anxiety about the computer’s ability to write narrative prose and poetry as well humans, or better. This lecture situates the contemporary digital literary practices of reading, writing, rewriting, and performing computer-generated texts within a broader social and historical context, dating to long before the advent of the computer. Christopher Strachey's 1952 Love Letter generator and Theo Lutz's The Castle generator are discussed in depth.

Pull Quotes

In human terms, a generation refers both to a group of individuals of approximately the same age having similar ideas and attitudes, and to the period of time between one such a group and the next, which is roughly thirty years. Two human generations have passed since the first generation of computers. Many more generations of machines have passed since then, each supporting yet more generations of operating systems and softwares capable of being programmed to generate a wide variety of computer-generated texts.

Description (in English)

A looping video (c. 20 mins – time could be adjusted) that both explores the world of “Monoclonal Microphone” and also reveals certain processes from its open-ended manufacture/generation. The video zooms in and out of a large field of generated poems; shows the underlying program running (generating verses and searching for them with internet search); and provides some expository captioning for the project. More information can be found at http://programmatology.shadoof.net/index.php?p=works/monoclonal/monoclo… (Source: ELO 2015 Conference Catalog)

Screen shots
Image
Image
By Hannah Ackermans, 16 November, 2015
Language
Year
Record Status
Abstract (in English)

his presentation addresses the fate of 1990s pioneering programs of electronic literature during the 2000s. What happened to 1990s electronic literature aesthetic theories and programs once its distribution shifted from floppy disks and CD-ROMs to the Internet? How did early authors of electronic literature revisit their work in light of the ubiquity of the Internet as a form of writing?

Jean-Pierre Balpe’s pioneering work in text generation (1985–2000) makes him a “canonic” author of electronic literature. His work was distributed through the main French venues for electronic literature (exhibits by the Alamo, publications in alire and DOC(K)S), and he directed one of the first academic departments of hypermedia in France. Yet, the majority of his early work in text generation has disappeared from the literary scene as its data storage deteriorated and is now in the hands of a few media archivists. More importantly, his works took a spectacular turn when he started the creation of La Disparition du Général Proust (2005–2014), a seemingly endless production of narrations written under various alter egos, and dispersed on many different blogs. One of the many perplexing aspects of this ongoing work is the presence of generated texts recycled from Balpe’s early text generators. Balpe’s text generators were distributed in the 1990s as computer programs, entrusting readers with an exploratory and configurative function, and promising the advent of a new form of literature reinvigorated by a computerized analog to speech. In contrast, the generated texts found in La Disparition du Général Proust are inert pieces of writing, dispersed wastes of obsolete generators, ruins of a former aesthetic dream. The idealistic prospect of literary text generation seems to have made room to a different form of generation made possible by blogs: the recycling of literary waste. A new understanding of the electronic in literature emerges from Balpe’s late work, one that recycles early electronic literature into an aesthetic of ruins, unoriginality, and obsessive hoarding, illustrating the paradoxical power of literature to repurpose failure into poetry.

(Source: ELO 2015 Conference Catalog)

By Hannah Ackermans, 27 October, 2015
Publication Type
Language
Year
Record Status
Abstract (in English)

This is a two-part meditation on where electronic literature came from, some of the places it’s been, and how (and why) it might possibly go on.

Espen Aarseth will look at the roots of electronic literature in the period before 1997, discussing the origins of digital writing in terms of contemporary art and theory. Particular attention will be given to interactive fiction and what happened to it.

Stuart Moulthrop skips over the really important bits (1997-2010) and concentrates on the state of electronic literature in the current decade, especially the intersection of various text-generation schemes with latter-day conceptualism and “the new illegibility.”

Both keynote speakers will offer critical prospects on the very idea of electronic literature, the meaning of the name, and various present and future ontologies for our discourse.

(source: ELO 2015 conference catalog)

By J. R. Carpenter, 21 December, 2014
Author
Publication Type
Language
Year
License
CC Attribution Share Alike
Abstract (in English)

Creative text generation projects of different sizes (in terms of lines of code and length
of development time) are described. “Extra-small,” “small,” “medium,” and “large”
projects are discussed as participating in the practice of creative computing differently.
Different ways in which these projects have circulated and are being used in the
community of practice are identified. While large-scale projects have clearly been
important in advancing creative text generation, the argument presented here is that
the other types of projects are also valuable and that they are undervalued (particularly
in computer science and strongly related fields) by current structures of higher
education and academic communication – structures which could be changed.

(Source: Author's Abstract)

Pull Quotes

Small-scale systems can have many types of significance. They can be picked up and
modified by others, contributing directly to new types of aesthetic cultural production.
They can be instructive and provocative, challenging the ideas that have been
developed using exclusively large-scale systems. They can be used in teaching to prompt discussion or as the basis for student work. And, of course, they can be used to
sketch and explore so that one’s efforts are better applied when later undertaking
medium- or large-scale work.

By Daniele Giampà, 12 November, 2014
Author
Publication Type
Language
Translator
Year
Record Status
Abstract (in English)

Rui Torres is Associate Professor at University Fernando Pessoa (UFP) in Porto and also author of several works of digital poetry. In this interview he explains how he started working in this field and where his inspiration comes from. Furthermore he explains why he sees the works of electronic literature as literary experiments and his concept of aesthetics taking in account his privilege for multimedia and the active participation of the readers in the creation of some his works. In the end he makes some considerations about preservation and archiving of works of electronic literature.

Creative Works referenced
By Alvaro Seica, 25 October, 2013
Publication Type
Language
Year
Pages
43-74
Journal volume and issue
Vol. 4
ISSN
1754-9035
Record Status
Abstract (in English)

This article contains an introduction to contemporary Portuguese electronic literature, focusing on works by Rui Torres. Starting from texts by other 20th-century authors, Rui Torres’ generative works recode their source texts by opening up their syntax and semantics to digital materiality and programmed signification. Randomized algorithms, permutational procedures
and interactive functions are applied to sets of digital objects consisting of verbal text, video, voice, music, and animation. His hypermedia poems demonstrate that programming codes have become crucial elements in the rhetoric and poetics of digital creation. I analyze his database poetry by looking at the algorithmic play between writing and reading in three hypermedia works: Mar de Sophia [Sophia’s Sea] (2005; http://telepoesis.net/mardesophia/), Amor de Clarice [Clarice’s Love] (2005; http://telepoesis.net/amorclarice/amor.html ), and Húmus Poema Contínuo [Humus Continuous Poem] (2008, http://telepoesis.net/humus/humus.html).

(Source: Author's Abstract)

By Alvaro Seica, 14 October, 2013
Publication Type
Language
Year
Pages
203-240
Journal volume and issue
Number 2
ISSN
2182-1526
Record Status
Abstract (in English)

This article contains an introduction to contemporary Portuguese electronic literature, focusing on works by Rui Torres. Starting from texts by other 20th-century authors, Rui Torres’ generative works recode their source texts by opening up their syntax and semantics to digital materiality and programmed signification. Randomized algorithms, permutational procedures
and interactive functions are applied to sets of digital objects consisting of verbal text, video, voice, music, and animation. His hypermedia poems demonstrate that programming codes have become crucial elements in the rhetoric and poetics of digital creation. I analyze his database poetry by looking at the algorithmic play between writing and reading in three hypermedia works: Mar de Sophia [Sophia’s Sea] (2005; http://telepoesis.net/mardesophia/), Amor de Clarice [Clarice’s Love] (2005; http://telepoesis.net/amorclarice/amor.html ), and Húmus Poema Contínuo [Humus Continuous Poem] (2008, http://telepoesis.net/humus/humus.html).

(Source: Author's Abstract)

Abstract (in original language)

Este artigo constitui uma introdução à literatura eletrónica portuguesa contemporânea,
centrada na obra de Rui Torres. Partindo frequentemente de textos de outros autores, as obras gerativas de Rui Torres recodificam os textos originais inscrevendo a sua sintaxe e semântica na materialidade digital e na significação programada. Algoritmos aleatorizados, procedimentos permutativos e funções interativas são aplicados a conjuntos de objetos digitais constituídos por texto verbal, vídeo, voz, música e animação. Os seus poemas hipermédia tornam evidente que os códigos de programação se tornaram recursos específicos da retórica e da poética da criação digital. Analiso a sua poesia de base de dados, observando o jogo algorítmico entre escrita e leitura em três obras hipermédia: Mar de Sophia (2005; http://telepoesis.net/mardesophia/), Amor de Clarice (2005; http://telepoesis.net/amorclarice/amor.html) e Húmus Poema Contínuo (2008, http://telepoesis.net/humus/humus.html).

(Fonte: Resumo do Autor)