contemporary electronic literature

By Diogo Marques, 5 December, 2018
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Abstract (in English)

The intensification of tactile/haptic research by academia and the digital technology industry, has given rise to several instrumentalizations of the adjective haptic, often contradicting an entire philosophical haptological tradition, going back to Aristotle and allowing us to think of the haptic from a multisensory perspective capable of destabilizing the idea of pure sensory modalities. On the one hand, such intensification is evidenced by the ubiquity of digital technological devices that call for interaction through touch and gesture as tactile/haptic functions necessary for experiencing digital content. On the other hand, it may be seen in the increasing demand for tangibility between human and machine, particularly through sensory experiences made possible by virtual/augmented reality, as well as, mixed reality/virtuality platforms. Such intense literalization of the haptic also, paradoxically, ends up reinforcing the existence and primacy of a visual culture inherent to an ocularcentric society. It is in line with this haptological tradition, as well as through the recovery of a multisensory perspective explored by a series of avant-garde artistic practices that permeate the history of twentieth-century art, that I propose to (re)think digital literary works via means of an alternative and operative redefinition of haptic drawn from the metamedial and intermedial specificities of current digital poetic practices. Based on the mapping and analysis of carefully selected digital literary works, this research intends to understand how digital poetic practices make use of certain processes of haptic reading enabled by current digital technology, in order to explore and question the processes of writing and reading in media. In order to validate an argument largely based on the examination of ambiguities and tensions highlighted by the literary exploration of interface functionalities in arts and literature, this thesis will attempt to analyze the referred ambiguity, by showing a parallel between an inherent circularity of (multi)sensory perception and the way certain circular, or rather, spiral-like, trajectories, are able to be identified across multiple arts, artists and movements. All of this, of course, is put together via a process of dialectic subversion/disruption that characterizes multiple variants of experimentalism across the centuries. Moreover, doing so is a way of finding possible answers, or perhaps, raising new questions, regarding longstanding problematics pertaining to the relationship between tradition and innovation, from which the digital era is not exempt.

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Description (in English)

“The Stone can only be found when the search lies heavily on the searcher. – Thou seekest hard and findest not. Seek not and thou whilst find.”

Arthur Koestler, The Act of Creation

[(DES)CONEXÃO (2018), by artist collectivewreading digits, in collaboration with media artist Pedro Ferreira, is a cyberpoetic artifact developed under the artistic residency “Realtime Runtime People”, promoted by the INVITROgerador (Universidade Aberta). Having its first instantiation [realtime], in July 2018, at Atelier Concorde Lisbon, as a #cyberpoetic installation complemented with #livecoding #liveremixing#performance, (DES)CONEXÃO was also presented at ARTeFACTo 2018, without its digital component. The intention at stake here was to reinforce itsinitial questioning – a reflection on the ways technologies alter our perception of time –, by giving visibility and expressiveness to textual and poetic layers behind the surface of the artifact. In dissecting the machine and its fragmented layers of different data, certain experimental writing techniques used, that allow us to extend the word, and therefore the text,  – such as combinatorics, literary cut-ups, or fold-ins – are cut wide open. Beyond the circular walls of its anatomical theatre, the remains of these mediated and transmutated philosophical stone(s), once modified, filtered, sublimated, multiplied, and sometimes even self-generated were revealed. In runtime.

 

 

Description (in original language)

"The Stone can only be found when the search lies heavily on the searcher. – Thou seekest hard and findest not. Seek not and thou whilst find.”

Arthur Koestler, The Act of Creation

Através dos processos artísticos, certas particularidades de determinada experiência poderão ser modificadas, filtradas, sublimadas, multiplicadas e, por vezes até, auto-geradas. Técnicas de escrita experimental, como a combinatória, o  cut up literário ou o fold-in, permitem estender a palavra e, por conseguinte, o texto, além de uma única configuração, acrescentando-lhe múltiplos níveis de significação e de leitura. Também a video arte encontra na apropriação e remistura, um potencial de dilatação dos significados, do próprio meio de significação e da tecnologia que o suporta. Em (DES)CONEXÃO, interface ciberpoética, esta prática alquímica de mediação e de transmutação é assumida para a reflexão sobre o(s) desafio(s) do imediatismo, na experiência de realidade, de nós próprios e do outro. O leitor é chamado a fazer parte da descodificação do artefacto, escolhendo e accionando, em tempo real, os diferentes conteúdos que o compõem.

O ponto de partida é o ponto de chegada: tecnologia primordial, a pedra gera-se de forma cumulativa, processual, embora num tempo completamente oposto ao do imediato trazido pelo digital e sobre o qual se propõe reflectir. Numa busca espiralar e potencialmente infinita, entre quatro estados mais ou menos (in)definidos – decomposição (nigredo), modificação (albedo), separação (citrinitas), união (rubedo) –, forças de tensão e de dispersão.  Entre o todo e as partes, entre o artefacto e o leitor, e entre este e a sua própria percepção – do artefacto, de si mesmo e dos outros.

[Para encontrar a pedra, há que partir(se) (n)o gesto de agarrá-la.]

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Description (in English)

"Consumição" ("Consumption") presents itself as a digital wordlyphagic variation of a sequence that has as its starting point the paradox between noise and silence that permeates language and communication. In a collision of centripetal and centrifugal forces between the excess of speech and the reduction of words to the (almost) silence, which at one time is exhausted and renewed, in the form of a spiral, in the curves that revolve around a certain point, moving away or approaching according to a certain law, space is opened up to the consumption of words, which are devoured, chewed, digested, and returned, to be swallowed up again.

Description (in original language)

Fase derradeira de "PALAVROFAGIA" (https://po-ex.net/taxonomia/materialidades/digitais/wreading-digits-pal…), “CONSUMIÇÃO” apresenta-se enquanto variação palavrofágica digital de uma sequência que tem como ponto de partida o paradoxo entre ruído e silêncio que permeia a linguagem e a comunicação. Num choque de forças entre o excesso palavrofágico e a redução de palavras ao (quase)silêncio, que a um tempo se esgota e se renova, na forma de uma espiral, nas curvas que giram em torno de um determinado ponto, dele se afastando ou aproximando segundo uma determinada lei, abre-se espaço à consumição de palavras, que se devoram, mastigam, digerem, e se devolvem, para de novo serem engolidas.

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Tiago Schawbl and Mariana Oliveira - Voices

By Chiara Agostinelli, 15 October, 2018
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For the past two years the author has been producing an experimental spoken word radio show that blends stories, sounds, and voices in an audio collage. The work is played on radio and also distributed as a podcast. The work evolves out of improvised recording sessions that are then processed and edited into episodes that have a thematic centre. The recording will include different modes of writing and performance. Often the texts are improvised but also written texts are used. This talk will argue for the idea of radio and podcasts as electronic literature in that the medium and reception of radio and podcasts influences the meaning and reception of the work. The author will talk about histories of radio and sound art paying particular attention to the rise of the podcast and the possibilities it has for literary texts that resist the formats of broadcast radio.  

The show can be found here https://soundcloud.com/nothing_to_see_here_radio

Source: https://sites.grenadine.uqam.ca/sites/nt2/en/elo2018/schedule/844/Nothi…

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By Kamilla Idrisova, 3 October, 2018
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In 1985, Italo Calvino wrote a series of lectures (later published as ‘memos’) in which he proposed six values he deemed crucial to literature as it moved into the next millennium: lightness, quickness, ‘crystal’ exactitude, visibility, multiplicity, and consistency. Though never a writer of electronic literature, Calvino has frequently been associated or referenced in relation to digital works. His 'If on a winter’s night a traveller…' and 'Castle of Crossed Destinies' are often referenced in relation to digital structures (the former’s ‘pumpkin vine’ structure in relation to early hypertext works, and the latter’s infinite-structures in relation to codex/programmable fiction), and his early hypotheses and fictions on computer writers and readers are referenced in relation to contemporary computer writer/reader projects. J.R. Carpenter’s web-based work 'The Gathering Cloud' (2016) (hereafter TGC) exhibits Calvino's values. TGC was commissioned by North East of North (NEoN) in Dundee, UK, in 2016. As well existing as a web-based work, it has also been performed as a poetic work with accompanying graphics and disseminated as a print book. The latter, Carpenter argues, ‘further confuses boundaries between physical and digital, scarcity and waste’. TGC is informed by Howard’s 1803 'Essay on the Modifications of Clouds'. Howard’s ‘frontispiece’ and five ‘plates’ are used in Carpenter’s web-based work. Poetry is then superimposed on these repurposed illustrations. Situated ‘within’ the poetry, animated gif collages play, sometimes due to the reader’s actions or of their own accord. Where Calvino in his memos writes that he considers the virtues of the binary opposites of his values (i.e. weight, lingering, 'flame' exactitude, ambiguity, singularity, and inconsistency) no less compelling, Carpenter’s work suggests that Calvino's values (or rather the absence or removal of their binary opposites) are not only preferable in terms of contemporary literary challenges, but an ethical imperative in relation to environmental impact as it relates to contemporary media, dissemination, and indeed everyday life.In this analysis of TGC, Calvino’s values (i.e. lightness, quickness, etc.) will be discussed in relation to each of the work’s six sections (i.e. the ‘frontispiece’ and five ‘plates’). I argue that there exists a gap in the understanding of Calvino’s influence on contemporary digital literary aesthetics and approaches that is exemplified by TGC.

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By Hannah Ackermans, 27 October, 2015
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This is a two-part meditation on where electronic literature came from, some of the places it’s been, and how (and why) it might possibly go on.

Espen Aarseth will look at the roots of electronic literature in the period before 1997, discussing the origins of digital writing in terms of contemporary art and theory. Particular attention will be given to interactive fiction and what happened to it.

Stuart Moulthrop skips over the really important bits (1997-2010) and concentrates on the state of electronic literature in the current decade, especially the intersection of various text-generation schemes with latter-day conceptualism and “the new illegibility.”

Both keynote speakers will offer critical prospects on the very idea of electronic literature, the meaning of the name, and various present and future ontologies for our discourse.

(source: ELO 2015 conference catalog)

By Scott Rettberg, 30 May, 2011
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In his State of the Arts keynote, Coover offered a tour of a number of contemporary works of electronic literature, in the style of an adventure story following our hero "Mot" -- the word -- as it wrestles through the multimediated world of graphic networked technologies.

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An adventure, yes, but of some danger to our hero's health, as most of his word-doctors forewarned, their patient's very substance was at risk in this parasitic realm, where she often found herself sucked dry as if by vampires' kisses, reduced to a mere floating husk, buffeted by flash and cacophony.

We may yet take the digital world to bed with us.

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