hermeneutics

By Patricia Tomaszek, 25 August, 2011
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Year
Publisher
ISBN
9783899429763
Pages
320
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All Rights reserved
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Approved by librarian
Description in original language
Abstract (in original language)

From the publisher: Die digitalen Medien führen Experimente der klassischen Avantgarde weiter und bringen neue künstlerische Ausdrucksformen hervor. Doch wie begegnet man diesen ästhetischen Phänomenen? Soll man sich ganz auf die Materialität der Zeichen konzentrieren, auf die Intensität des Erlebens im Rahmen einer »Kultur der Präsenz«? Soll man das Erlebte der Interpretation unterziehen, im Rahmen einer »Kultur des Sinns«, die im Deutungsprozess auch Verunsicherung riskiert?Dieses Buch – eine theoretische Einführung ins Feld digitaler Kunst – diskutiert beide Optionen anhand ausführlicher Fallstudien zu interaktiven Installationen, kinetisch-konkreter Poesie, computergenerierten Texten und Mapping-Kunst.

Creative Works referenced
By Eric Dean Rasmussen, 11 May, 2011
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Pull Quotes

Reading "time" in literary hypermedia requires that we read in time, that we get to the work in time, and that we use our time wisely in navigating its surfaces. These are more than just metaphors, since erasure and modification on the Web often mitigate, sometimes eliminate, opportunities for studying and understanding this new and vigorous body of work.

Critical investigation of the literary corpus on the Web might therefore focus less on when a particular work came on the scene (for example, its date of publication, since, as I argue above, such calendar dates, even when available, mean little on the Web), and more on what version it serves to demonstrate.

... as literary documents become less fixed, more dynamic, and more immersive, they begin to look less like "poems" and "stories" and more like virtual or "artificial reality" environments, such as those described by Myron Kreuger more than a decade ago. In such environments, with participants processing different feedback, the very notion of "interpretation" or "analysis" becomes suspect.

The art of Web-based textuality thus emerges as an art of the ephemeral, much closer to performance (like live music, theater, or even the low-tech and, to some, anti-technological "spoken word" reading) than to traditional literary publications.

In addition to the two famous critical questions "What does it mean?" and "How does it work?", we must now ask, "What happens as it works?". That is to say, we can now look more closely at how the sub-languages of computer coding provide opportunities for visual-textual pacing (real-time rhythms) that writers until now have not been able to control.

By Eric Dean Rasmussen, 24 February, 2011
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Language
Year
ISBN
9780816667383
Pages
xiii, 291
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All Rights reserved
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Abstract (in English)

From the publisher: How to interpret and critique digital arts, in theory and in practice Digital Art and Meaning offers close readings of varied examples from genres of digital art, including kinetic concrete poetry, computer-generated text, interactive installation, mapping art, and information sculpture. Roberto Simanowski combines these illuminating explanations with a theoretical discussion employing art philosophy and history to achieve a deeper understanding of each example of digital art and of the genre as a whole.

(Source: University of Minnesota Press catalog description)

Pull Quotes

It is important not to reduce any specific example of digital art to the status of typical representative of some aspect of digital media or of some genre of digital art. It is time to pay attention to the specificities of particular works.

...my agenda proceeds with a threefold rejection of the embrace: the embrace of code as such at the expense of its actual materialization, the embrace of the body's action at the expense of its cognitive reflection, and the embrace of the pure presence of the artwork at the expense of any examination of its semiotic meaning. What this book does embrace, however, is the methodology of close reading while rejecting its more traditional implications.

If the text continues to be important as a linguistic phenomenon, then we may speak of digital literature. If the text becomes primarily a visual object of interaction, then we are dealing with digital art.

This book is driven by the belief that the first purpose that a digital work serves is to produce an act of creative expression; it is not a mere product of technology or chance.

Description (in English)

Deep Surface is the monstrous progeny of a strange romance between a reading machine and a free-diving simulator. Literature at crush depth. Hypertext gets wet. Generically, it is yet another instrument: one of those things you can play (or play with), without playing a game. There are rules here, and procedures, and (as in Real Life) a more or less invisible scoring system; so astute players may be able to invent clever and even elegant strategies. But if you're not feeling astute, you can plunge in and have a dip, immersing yourself in what signs and symptoms may present themselves as you pass by, dreaming perhaps of meaning... till robot voices wake you, and you drown.

(Source: Author's description from Electronic Literature Collection, Volume Two)

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Technical notes

Deep Surface requires a Web browser with Flash Player 7 or later. Audio is an important part of the experience, so you will also want headphones or powered speakers.

By Eric Dean Rasmussen, 14 February, 2011
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Year
Pages
302-326
Journal volume and issue
54.2 (Summer 2008)
Record Status
Abstract (in English)

from Project MUSE: A prominent strategy in some of the most innovative electronic literature online is the appropriation and adaptation of literary modernism, what I call “digital modernism.” This essay introduces digital modernism by examining a work that exemplifies it: Dakota by Young-hae Chang Heavy Industries. I read this Flash-based work in relation to its literary inspiration: the authors claim that Dakota is “based on a close reading of Ezra Pound's Cantos part I and part II.” The authorial framework claims modernism’s cultural capital for electronic literature and encourages close reading of its text, but the work’s formal presentation of speeding, flashing text challenges such efforts. Reading Dakota as it reads Pound’s first two cantos exposes how modernism serves contemporary, digital literature by providing a model of how to “MAKE IT NEW” by renovating a literary past.

Creative Works referenced
By Eric Dean Rasmussen, 27 January, 2011
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Abstract (in English)

Despite postmodern and deconstructivist studies in the field, interxtuality is still often viewed as a process of textual closure: in that vision a text refers to an older text, and once we have found the source, the intertextual interpretation is completed.

Riffatterre, for example, seems to suggest this in his article ‘Intertextuality vs Hypertextuality’ (1994). Riffaterre stated here that intertextuality and hypertextuality should be distinguished, since the former is finite, while the latter is infinite. He defines hypertextuality as ‘the use of the computer to transcend the linearity of the written text by building an endless series of imagined connections, from verbal associations to possible worlds, extending the glosses or the marginalia from the footnotes of yesteryear to metatexts’ (Riffaterre 1994: 780) Intertextuality, on the other hand, ‘depends on a system of difficulties to be reckoned with, of limitations in our freedom of choice, of exclusions, since it is by renouncing incompatible associations within the text that we come to identify in the intertext their compatible counterparts’ (ibid: 781).

I would like to demonstrate how this vision of intertextuality does not apply in electronic literature. Instead of ‘limitations’ and ‘incompatible associations’ some cases of e-poetry that will be showed and interpreted should emphasise how intertextuality in these texts is rather the explosion of meanings and of possibilities than a way of ‘exclusion’. Three of these ‘new’ functions of intertexuality in digital poetry shall be proposed and discussed in my presentation.

By Eric Dean Rasmussen, 27 January, 2011
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Abstract (in English)

The paper discusses several problems that seem to define and determine the field of electronic literature in theory and practice and suggests several strategies to remedy the situation in the spirit that is both analytical and polemical.

Electronic literature has been around at least for 50 years and many of its typical ergodic ingredients share a cultural (pre)history that reaches back to classical antiquity and beyond (I Ching). Still, the cultural, economical, educational and even literary status and visibility of electronic literature is low and obscure at best despite occasional canonisations of hypertext fiction and poetry (the works of Michael Joyce and Jim Rosenberg), literary groups such as the OuLiPo that from very early on extended their orientation beyond print literature, and the efforts of an international or semi-international organisation (ELO) to promote and preserve electronic literature - not to mention multiple and more or less influential and comprehensive theories of electronic and ergodic literature.

The days of hype and claims of novelty are or at least seem to be things of the past and there are no great expectations anymore for whatever happens to emerge from the ghetto or cloister of electronic literature. Compared to many other cultural niches there are neither crossover successes attracting wider audiences nor popular forms and genres of electronic literature. This condition situates electronic literature in the position similar to various avant-garde movements although without the latter’s cultural impact and influence. The paper argues for the acceptance of the elitist-experimentalist-marginal status of electronic literature with the twist of choosing its academic, institutional and post-industrial allies and enemies accordingly.

The paper has three condensed parts: cultural, theoretical and practical. The first charts the socio-cultural infrastructure of the field and the three main circuits of distribution and dissemination of electronic literature: commercial publishers, the free market of the Internet, and the museum/art scene each with its own cultural and commercial logic. The position of electronic literature is further triangulated in relation to digital games (and their ergodic strength), journalism (a neighbouring field of writing) and electronic civil disobedience (for values’ sake).

The second part calls for the integration of theories of electronic literature to the continuously hegemonic theories of print literature. In the academic context electronic and ergodic literature could provide fresh theoretical challenges to literary scholarship rotting away under the dominance of cultural studies and a wealth of counter-examples to the presuppositions and false generalisations of implicitly or explicitly print-oriented and print-based theories. Integrative and isolationist approaches are compared and two forms of the former are isolated for further study. The preferred deep integration (made possible through modified cybertext theory) works at the level of theoretical and paradigmatic foundations of literature whereas cheap integration (cf. Murray and Ryan) sets conservative constraints derived from mainstream print literature as norms and values supposedly assisting the birth of more user-friendly electronic literature.

The third and more speculative part of the paper divides the field of electronic literature into four dimensions: poetry/prose, fiction/non-fiction, ergodic/non-ergodic and drama/simulation and then locates a set of theoretical and practical blind spots arresting the development and further expansion of the field.

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Creative Works referenced
By Patricia Tomaszek, 14 January, 2011
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Year
Publisher
ISBN
978-3-8376-1130-4
Record Status
Abstract (in English)

Digital media is increasingly finding its way into the discussions of the humanities classroom. But while we have a number of grand theoretical texts about digital literature we as yet have little in the way of resources for discussing the down-to-earth practices of research, teaching, and curriculum necessary for this work to mature. This book presents contributions by scholars and teachers from different countries and academic environments who articulate their approach to the study and teaching of digital literature and thus give a broader audience an idea of the state-of-the-art of the subject matter also in international comparison.

(Source: Publisher's abstract)

Pull Quotes

"Reading Moving Letters" addresses this need [for pedagogic resources] on an up-to-date basis and provides examinateions in an international comparative persepctive: terminological considerations, close readings, institutional aspects, pedagogical concerns, experiences, and solutions shared by authors from different academic backgrounds.

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