literary studies

By Alvaro Seica, 1 June, 2016
Publication Type
Language
Year
ISBN
978-1-118-68059-9
Record Status
Abstract (in English)

This highly-anticipated volume has been extensively revised to reflect changes in technology, digital humanities methods and practices, and institutional culture surrounding the valuation and publication of digital scholarship. 

  • A fully revised edition of a celebrated reference work, offering the most comprehensive and up-to-date collection of research currently available in this rapidly evolving discipline 
  • Includes new articles addressing topical and provocative issues and ideas such as retro computing, desktop fabrication, gender dynamics, and globalization 
  • Brings together a global team of authors who are pioneers of innovative research in the digital humanities 
  • Accessibly structured into five sections exploring infrastructures, creation, analysis, dissemination, and the future of digital humanities
  • Surveys the past, present, and future of the field, offering essential research for anyone interested in better understanding the theory, methods, and application of the digital humanities(Source: Publisher's website) 

 

Event type
Date
-
Address

Fondation Maison des Sciences de l'Homme
190, Avenue de France
75013 Paris
France

Short description

In what ways can we renew Literary Studies? How far can new approaches be combined with existing ones?

Record Status
By Arngeir Enåsen, 14 October, 2013
Author
Language
Record Status
Abstract (in English)

Over the last two decades, many recent forms of electronic literature have revealed a strong aptitude for hypertextuality and hypermediality. Meanwhile, we have assisted to the progressive emergence of innovative examples of print fiction that may be defined as «writing machines»,1 because they strive to incorporate the aesthetics and the symbolic forms of the electronic media. These kinds of narrative are often characterised by an "autopoietic" potentiality, since they often tend to include a multiplicity of media sources while preserving the autonomy of their literary function. As Joseph Tabbi observes: «Defining the literary as a self-organizing composition, or poiesis, is not to close off the literary field; instead, by creating new distinctions such a definition can actually facilitate literary interactions with the media environment».2 At the same time, some examples of print and electronic 'writing machines' are also characterized by an «exopoietic function». As the philosopher John Nolt points out (in the disciplinary context of the environmental ethics): «In exopoiesis, an organism functions not for its own benefit, but rather for the benefit of something related to it, to which it is therefore of instrumental value».3 Applying this concept to the literary field, the aim of this article is to analyse the structures and the fruition of four recent novels, in order to understand how the electronic environment promotes a complex relationship between exopoiesis and literariness. William Gibson's novels "Pattern Recognition" (2003) and "Spook Country" (2007) became the core of the projects of some online communities: users begun to build online databases by annotating the various narrative segments, in order to link them to other online searchable resources. These images, videos, and texts are indirectly related to the literary plot, being at the same time independent from it. Similarly, "Flight Paths" (2007) is an electronic «networked novel» that was developed by Kate Pullinger and Chris Joseph alongside a related hypermedial database containing images, videos, newspaper articles and other texts, which may be continuously updated by the readers. Finally, the verse novel "Only Revolutions" (2006) was written by Mark Z. Danielewski with the help of a well established group of readers involved in his online forum, in order to discuss the various aspects of the novel and to suggest possible connections to other material. In all these cases, the reading of the literary work seems to be perceived as not sufficient in itself and it requires the support of a parallel electronic environment, such as a database or a forum. Moreover, the authors purposefully prearranged the structural and poetic nature of their works to promote an exopoietic non-autonomy of the literary text, the fragments of the latter being exploited in order to become part of non-literary fluxes of online information. These works are not only «distributed narratives»,4 which spread themselves across different media platforms and authorial voices, but they are also novels whose reading engenders a problematization of many of the most relevant aspects that usually define the literariness of a text, like its «open» nature and the the logic of «possible worlds» that were discussed by Umberto Eco and other scholars in the fields of semiotics and narratology.5 The exopoietic function of literary works in electronic environments may be a proper field of analysis to understand how it is possible to conceive literature as a process that runs along with other information strategies.1 See N. Katherine Hayles, Writing Machines, Cambridge (MA) - London: The MIT Press, 2002, p. 112. 2 Joseph Tabbi, Cognitive Fictions, Minneapolis - London: University of Minnesota Press, c2002, p. 8. 3 John Nolt, "The Move from Is to Good in Environmental Ethics," in «Philosophy Publications and Other Works» Vol. 31, 2009, pp. 135-154; p. 149. Web. 29-07-2011. . 4 See Jill Walker, “Distributed Narratives. Telling Stories Across Networks,” Presented at AoIR 5.0, Brighton, September 21, 2004 by Dr. Jill Walker, Dept. of Humanistic Informatics, University of Bergen. Web. 12-10-2010. . 5 See: Umberto Eco, Semiotics and the Philosophy of Language, London: Macmillan, 1984, p. 18; The Open Work, Cambridge, MA: Harvard University Press, 1984, pp. 3-24; On Literature, Boston: Houghton Mifflin Harcourt, 2005 pp. 14-15; Cesare Segre, Introduction to the Analysis of the Literary Text, Bloomington: Indiana University Press, 1988.

By Patricia Tomaszek, 11 October, 2013
Author
Language
Year
Pages
259–267
Journal volume and issue
36.3.
License
All Rights reserved
Record Status
Abstract (in English)

If there is such a thing as a new computer-assisted literary criticism, its expression lies in a model that is as broad-based as that presented in John Smith’s seminal article, “Computer Criticism,” and is as encompassing of the discipline of literary studies as it is tied to the evolving nature of the electronic literary text that lies at the heart of its intersection with computing. It is the desire to establish the parameters of such a model for the interaction between literary studies and humanities computing – for a model of the new computer-assisted literary criticism – that gave rise to the papers in this collection and to the several conference panel-presentations and discussions that, in their print form, these papers represent.

Source: Author's Abstract

By Zuzana Husarova, 28 June, 2013
Publication Type
Language
Year
License
CC Attribution Non-Commercial No Derivatives
Record Status
Abstract (in English)

The subject of the thesis is to introduce and contextualise the possibilities of writing in the interactive media as well as to study the literary art of interactive media in the Anglophone area. One of the attributes of the contemporary art pieces of interactive media is their intermedial character; the authors often link text, image and sound to introduce the fictional world. The aim of the thesis is on one hand to refer to the questions that are not new but have appeared in new circumstances due to the digital format and internet and on the other hand to refer to the questions typical for the digital fiction research. The research concentrates on the digital fiction – a digital piece written in a computer programme, in which the author offers a fictional world. The thesis addresses several aspects of digital fiction, whose combination indicates its characteristic status within the group of digital art – fragmentarity of narrative, multilinearity, interactivity, performativity, dynamics, intermediality and the principles of game and play. The current phenomena that influence also the creation of the analysed art pieces and their popularity among readers are the aesthetic attraction, in this context brought mainly by the use of media diversity, and the effort to evoke the most intensive experience in the shortest time span. The thesis consists apart from the introduction, conclusion and interludium (dealing with the materiality of digital fiction) of four chapters. The scientific approaches to the problematics of writing in the interactive media are in the second parts of these chapters used in the process of analysis-interpretation of particular digital fiction pieces.

Description in original language
Abstract (in original language)

Predmetom dizertačnej práce je predstavenie a kontextualizácia možností písania v interaktívnych médiách a skúmanie literárneho umenia interaktívnych médií v anglofónnom priestore. Pre dnešnú tvorbu umeleckých diel v interaktívnych médiách je príznačný intermediálny charakter; autori pre predstavenie fiktívneho sveta často prepájajú text, obraz a zvuk do výpovedného celku. Cieľom práce je vyjadriť sa jednak k otázkam, ktoré síce nie sú nové, avšak digitálny formát a priestor internetu im umožnili nadobudnúť nové rozmery a aj k otázkam pre výskum digitálnej fikcie špecifickým. Výskum sa zameriava na digitálnu fikciu – v počítačovom programe napísané digitálne dielo, v ktorom autor ponúka svet fikcie. V práci sú predstavené viaceré aspekty digitálnej fikcie, ktorých kombinácia je indikátorom jej charakteristického postavenia v rámci ostatného digitálneho umenia – fragmentárnosť rozprávania, multilinearita, interaktivita, performativita, dynamika, intermedialita a princípy hry a hravosti. Fenoménmi súčasnosti, ktoré pôsobia aj na tvorbu skúmaných diel a ich čitateľskú popularitu sú estetická atraktivita, ktorú v tomto kontexte prináša predovšetkým využitie diverzity medialít a pokus o vyvolanie čo najintenzívnejšieho zážitku v čo najkratšom čase. Práca pozostáva okrem úvodu, záveru a interlúdia (venovanému kategórii materiality digitálnej fikcie) zo štyroch kľúčových kapitol. V týchto kapitolách sú vedecké prístupy k skúmanej problematike písania v interaktívnych médiách následne využité pri analýze-interpretácii konkrétnych digitálnych fikcií.

Critical Writing referenced
By Audun Andreassen, 14 March, 2013
Language
Year
License
All Rights reserved
Record Status
Abstract (in English)

What makes electronic literature interesting for researchers?Maybe not its artistic and literary value, but rather its heuristic value.Indeed electronic literature not only permits previous media to be reexamined (paper for instance), but it also allows several well-established notions to be questioned (cf. figure above) such as:- narrative in narratology;- text in linguistics and semiotics;- figure in rhetorics;- materiality in aesthetics;- grasp in anthropology;- memory in archivistics;- literariness in literary studies…

Exploiting the heuristic value of electronic literature has two consequences:- an evolution of some notions in certain scientific disciplines, and maybe of the disciplines themselves;- a revealing effect regarding both digital technology and interactive and multimedia writing.

Where does electronic literature derive this capacity of interrogation from? From its sometimes hybrid status (paper vs digital) and its internal tensions (static vs dynamic text). Yet we should consider that this heuristic value is also due to the Digital and its properties: the need to be explicit - regarding formats for example - and the tendancy to objectivize the processes. This need to explicit formats and media is obvious for example in the HTML language : the metatags allow information to be given on the file itself, on the way it is to be interpreted and indexed. The media and its various formats are thus verbalized. The Digital entails a form of explicitation, and thus reflexivity, on its own formats and frames of production. It is this explicitation of format which invites us to revisit previous media, or at least to further interrogate what wrongly seemed inherent to the printed media.

Just as the Digital supposes a need for explicitation, the works of electronic literature objectivize certain properties of the literary. In this sense, they play a revealing role. One can even wonder to what extent digital writing may end up using conceptual tools made explicit by literature theoreticians. Let’s take the examples of the categories used by Gérard Genette to characterize the narrative speed : pause, scene, summary and ellipse. In a digital work, we could consider integrating these concepts into a DTD (Document Type Definition). It is indeed in a DTD that the poetics (from the Greek poiesis, meaning “making”) appears. DTDs specific to digital literary works could thus be elaborated, which would unveil their poetics. We would have here the principles of an objectivization of their stylistic devices.

However, electronic literature remains, from an anthropological point of view, “an experience that goes beyond us”, as Bruno Latour would say (« une expérience qui nous dépasse » ). Besides its heuristic value, electronic literature provides an experience of limits.

(Source: Author's abstract for ELO_AI)

Database or Archive reference
By Eric Dean Rasmussen, 22 June, 2012
Language
Year
Record Status
Abstract (in English)

The Internet epistemologist Richard Rodgers describes the latest evolution of digital culture as “the end of the virtual,” a moment at which attention can no longer be confined primarily to integration, encapsulation, or remediation, but must turn instead to natively computational questions and methods. The meaning of this periodic shift is clear enough for the social and information sciences, but less so for the humanities: especially for literature, a field recently split into core and periphery, a home ground of literature-proper set against a hazier outline or outland that has come to be called “the literary.”

This talk begins by subverting the all-too-familiar topos of end-times or elegiac criticism (the end
of some world as we know it), by insisting that end may as easily refer to contour or wrapping as
termination or extinction. That is, an end may also be an edge, a line along which a structure becomes ready-to-hand, or available for manipulation. An end in this sense is an affordance for engagement: commonly, for lifting and carrying.

Equipped with this metaphor, I turn to an interestingly problematic set of digitally native productions,
three examples of Internet-mediated, found composition:
-- Michael Joyce’s “novel of internet,” Was: annales nomadiques
-- K.C. Mohammad’s “flarf” poems collected in The Front
-- Andrei Georghe’s programming project, “The Longest Poem in the World”

Each of these texts involves lifting in two senses: most literally, they use words and phrases lifted or
appropriated from Google, Twitter, and other online sources; at the same time, this light-fingered
procedure lifts and repositions “the literary” at various angles with respect to literature, prompting
serious thinking about their ongoing relationship. Does “the literary” have any use for self-described
writers? What is the nature of language in “the literary?” Joyce locates himself within modern and
postmodern traditions, which have familiar responses to these questions. The same seems at least
partly true for Mohammad, though flarfists seem as anxious about poetry as a profession as they do
about flarf as a program or movement. By contrast, Andrei Gheorghe does not identify as a creative
writer, seems to think of writing as primarily a formal process, and describes his project as purely
technical, even though it meets at least some specifications of verse.

These three texts (admittedly a small and arbitrary sample of a digitally-native literary) may suggest
a trajectory, alignment, or figure, which I will attempt to use as a defining contour of post-virtual literature, especially with regard to certain neo-parodic or reverberative practices they may inspire, or require.

(Source: Author's abstract, 2012 ELO Conference site)