authorship

Description (in English)

Research into the possibilities of a chatbot as a poetic device.

Description (in original language)

Momenteel onderzoek ik de mogelijkheden om (chat)bots als poëtisch gereedschap in te zetten. Dit onderzoek wordt ondersteund door het Nederlands Letterenfonds en valt onder de regeling Digitale Literatuur. In 2017 organiseerde ik als onderdeel hiervan in Perdu een tweedaagse workshop in samenwerking met collectief Hackers&Designers en Botsquad.

Mijn eerste bevindingen en experimenten werden gepubliceerd in het “Vintage-nummer” van DWB, 2018-1. Daarnaast kruipen momenteel verschillende chatbotjes rond op deze site. Deze botjes bevinden zich in hun peuterpuberteit, er gaat nog wel eens iets mis. Naar aanleiding van de gesprekken die ze voeren, probeer ik ze te verbeteren. Spreek ze gerust aan, wellicht vindt u uw woorden nog eens terug in de poëzie.

Description in original language
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By leahhenrickson, 12 September, 2019
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Abstract (in English)

Natural language generation (NLG) – when computers produce text-based output in readable human languages – is becoming increasingly prevalent in our modern digital age. This paper will review the ways in which an NLG system may be framed in popular and scholarly discourse: namely, as a tool or as an agent. It will consider the implications of such perspectives for general perceptions of NLG systems and computer-generated texts. Negotiating claims made by system developers and the opinions of ordinary readers amassed through empirical studies conducted for this research, this paper delves into a theoretical and philosophical exploration of questions of authorial agency related to computer-generated texts, and by considering whether NLG systems constitute tools for manifesting human intention or agents in themselves.

This paper will begin by considering NLG systems as tools for manifesting human intent, the more commonly expressed view amongst developers and readers. An NLG system arguably serves as an extension of a human self (e.g. the developer or the user). Yet one cannot ignore the increasing autonomy of such systems. At what point does an extension of the self become a distinct entity altogether?

The discussion will then shift to considering NLG systems as agents in themselves. As evidenced by the results of studies conducted for this research, ordinary readers do tend to attribute authorship to computer-generated texts. However, these readers often attribute authorship to the system rather than its developers, indicating that – in some way – the system is distinct enough from its creators to warrant the title of author. Yet conventional modern understandings of the word ‘author’ suggest that authorship at least partly presumes intentiondriven agency. Do NLG systems adhere to this expectation? Through reference to various theoretical perspectives, this paper will argue that some NLG systems may surpass the ‘tool’ title and more appropriately be deemed authorial agents. This type of agency, however, is not so characterised by the free-will intention of human writers, but by the intention to fulfil a designated objective that is respected within broader social contexts. When readers attribute authorship to the NLG system itself, that entity is permitted a place within the fluid social networks that humans populate. The NLG system becomes an algorithmic author.

By Hannah Ackermans, 27 June, 2017
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Abstract (in English)

As the genre is still unknown to many in the Netherlands, this article serves as an introduction to computer-generated poetry in the Dutch-language field of literary studies. Via an analysis of the canonical Taroko Gorge (Montfort) and its remixes, the article considers how three characteristics of generative poetry - namely temporality, overwriting, and remixing - play with the idea of authorship.

Description in original language
Abstract (in original language)

Generatieve dichtkunst is een genre dat voor velen nog onbekend zal zijn. In dit artikel biedt literatuurwetenschapper Hannah Ackermans een nadere kennismaking met deze vorm van e-poëzie. Via een analyse van de online gedichtengenerator Taroko Gorge van Nick Montfort bespreekt zij hoe drie kenmerkende eigenschappen van generatieve literatuur, namelijk tijdgebondenheid, overwriting en remixen, spelen met het idee van auteurschap. In hoeverre is er nog sprake van een auteur als een algoritme de gedichten creëert?

 

 

Creative Works referenced
By Hannah Ackermans, 16 November, 2015
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Abstract (in English)

In his seminal essay “What Is an Author?” Michel Foucault maintains that we can only accept literary discourses if they carry an author’s name. Every text of poetry or fiction is obliged to state its author, and if, by accident or design, the text is presented anonymously, we can only accept this as a puzzle to be solved, or, one could add, as an exceptional experiment about authorship that is verifying the rule. This was in 1969. In the meantime, a profound change of all forms of social interaction has been taking place. Amongst them are works of electronic literature that use the computer in an aesthetic way to create combinatory, interactive, intermedial and performative art. One could argue, of course, that electronic literature as new media art often only is a proof of a concept addressed to the few tech-savvy select. However, these purportedly avant-garde pieces break the ground for developments that might happen barely noticed, and by this serve an important political, ideological, aesthetic and commercial purpose. Amongst these developments is a change of the seemingly irrevocable rule of the author in literary discourses. In the realm of digital writing, there is a group of texts that seem to systematically depart from the supremacy of the author function. None of them makes this its objective nor its topic. It just happens that digital writings with a certain set of common features in their production and reception processes do away with the author function and allows to focus, as Foucault hypothesizes, on the modes of existence of these discourses, their origin and circulation, and their controller.

In my paper, I would like to look at the production and reception processes of a number of canonical digital literary texts, amongst them Toby Litt’s blog fiction Slice, the huge collaborative writing project A Million Penguins, Reneé Turner’s mash-up fiction She…, Michael Joyce’s Afternoon, and Charles Cumming’s Google-Maps mash-up The 21 Steps. They all share what I call delayed textonic authorship, i.e. contributions to and modification of the text that happen further to the end in the continuum of production and reception. They also share various expressions of uneasiness with traditional authorial roles and ultimately a departure from the supremacy of the author function. Looking at the primary texts, one can see various forms of disintegration of the author function, amongst them escape from one text into another, the indistinguishability of authors and characters, scolding of the authors by the editors, disorientation over the limits of one’s own text, and the renouncement of authorship.

In my paper, I would like to visualize the structural novelties in the production/reception processes of such texts by using the new model of the textual action space. I would also like to showcase the particularities of dealing with shifts of the author function and show that the departure from the author function does, indeed, not only allow us, as Foucault has predicted, to look at the modes of existence of discourses, their origin and circulation, and the underlying power structures; this is precisely what we are forced to look at when the author function is absent in aesthetic discourse. The insights gained by analysing electronic literature this way enable us to fundamentally rethink the possible commercial ends of literary production.

(Source: ELO 2015 Conference Catalog)

By Johannah Rodgers, 9 November, 2015
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University
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9783639236514
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319
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Abstract (in English)

This research derives from a survey of primary and secondary literature and my practice as a professional artist using electronic information delivery systems. The research has informed the creation of an interactive art work, authored so that emergent meaning can be examined and explored within a specific generative virtual environment by a variety of participants. It addresses a series of questions concerning relationships between the artist, the art work and the viewer/user. The mutable nature of this computer-based space raises many questions concerning meaning production, i.e., how might such a technopoetic mechanism relate to past practices in the arts, and in particular how might its use affect our understanding of theories of meaning? If the outcome of this part of the research suggests a radical transformation in meaning production as dynamically encountered through interactivity with a generative work of art, then how might the construction of this device inform a new field of practice? The scope of the topic and the secondary questions that flow from the initial speculation focus on the inter-conveyance of text (both spoken and written), image (both still and time-based) and music, as encountered by participants through interactive engagement within an authored and inter-authored virtual environment. The method has been to extend the realm of a series of theoretical positions relative to these areas as they appear in the mainstream literatures on art and interactivity, meaning and understanding. A virtual interactive art work has been developed in parallel to the literature survey and exhibited in Europe and Japan. The conclusions have been drawn by the author on the basis of a series of theoretical positions that examine the operative nature of an art work which is intended to generate emergent meaning. Future research is also discussed that seeks to extend our understanding and use of generative virtual environments.

Description in original language
By Heiko Zimmermann, 30 October, 2015
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978-3-86821-617-2
Pages
xvi,[2], 274
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Approved by librarian
Description in original language
Abstract (in original language)

Autorschaft und digitale Literatur widmet sich dem Phänomen der Neukonfiguration der Trias Autor, Leser und Text in Literatur, die den Computer als ästhetisches Ausdrucksmedium nutzt. Dabei beantwortet der Band die als beängstigend attribuierte Frage nach dem Autor dieses "neuen Etwas", indem erstmals ein systematisches Beschreibungsverfahren für das Zusammenspiel aller an der Textproduktion und -rezeption Beteiligten vorgestellt wird. Mit dem Entwurf des theoretischen Modells des Textuellen Handlungsraums überbrückt Zimmermann auch die bisher angenommene strukturelle Distanz zwischen gedruckter und digitaler Literatur. Der detaillierten Analyse exemplarischer kanonischer Werke der englischsprachigen digitalen Literatur ist ein grundlegender komparatistischer Überblick über die Entwicklung dieser Literaturform vorangestellt, die in ihren definierenden Eigenschaften gleichsam als Fortsetzung einer viel älteren Literaturgeschichte aufgefasst wird. Auch die Geschichte von Autorschaft und der Reflexion über Autorschaft wird von Zimmermann ausführlich nachgezeichnet. Neben einer umfassenden Diskussion der bisherigen Forschung zur Autorschaft digitaler Literatur bespricht der Band bekannte Probleme der Autor-Leser-Konfiguration wie nichtlineares und kombinatorisches Erzählen, Zwischenwesen wie den Wreader und kollaboratives Schreiben. Von den Ergebnissen der Analyse getragen, diskutiert Zimmermann schließlich Fragen zu Tradition und Theorie angesichts der elektronischen Medienpraxis, zu rechtlichen Rahmenbedingungen und zum Mangel ernstzunehmender digitaler Literatur in Deutschland, sowie zur Produktivität theoretischer Modellierungen. Ein umfassender Index, ein Glossar und ein Kapitel über die Hauptbegriffe im Spannungsfeld um Autorschaft in digitaler Literatur erleichtern auch Neulingen in diesem Bereich die Lektüre. (Source: Author's Abstract)

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Critical Writing referenced
By Johannah Rodgers, 30 October, 2015
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Abstract (in English)

This thesis explores how various computer programs
construct poems and addresses the way several critics
respond to these computer generated texts. Surprisingly,
little attention has heretofore been paid to these programs.
Critics who have given the matter attention usually focus on
only one of the myriad programs available, and more often
than not, such scholarship concludes with a disparagement of
all such projects. My work reexamines computer generated
poetry on a larger scale than previously exists, positing
some conclusions about how these texts affect contemporary
theories of authorship and poetic meaning.
My first chapter explicates the historical debate over the
use and limits of technology in the generation of text,
studying similitudes between certain artistic movements and
computer poetry. This historical background reveals that
the concept of mechanically generated text is nothing new.
My second chapter delineates how the two main families of
computer poetry programs actually create these texts.
Computer programs combine existing input text, aleatory
functions, and semantic catalogues, which provides insight
into how humans both create and interact with these
programs. At the same time, this study illustrates the
difficulty in defining the level of intention and influence
by individuals on the textual product, and therefore these
texts challenge our traditional notions of authorship and
the value of poetry. My third and final chapter argues that
contemporary literary theory and poetics creates the
conditions under which computer generated poetry can pose as
a human product. The success of these programs to deceive
readers about the origins of the text becomes clearer with
the results of a survey I conducted in which the respondents
were fooled by the machine more often than not. This
possibility of machine-created text masquerading as human
art threatens many critics, who quickly dismiss the process
and its results as non-poetic, but I conclude that since the
computer complicates foreknowledge of origin in some
contemporary poetic forms, this intrusion by the machine
prompts us to reconsider how we traditionally value and
interpret poetry.

Description in original language
Abstract (in original language)

See above.

Pull Quotes

"Formulaic poetry generating programs produce texts
influenced by two individuals : the programmer and the
operator. One could argue that they are one in the same,
since by inputting data such as subject and gender, the
operator enters into the role of programmer and "finishes"
the instruction set. It would follow that in such a case,
the label "programmer" now applies to a role and not to a
specific individual. Much to the possible disappointment of
the Bill Chamberlains and Chris Westburys of the programming
world, authorship now disintegrates into a true author
"function," not applicable to identifiable individuals. Yet
somehow this creates a nagging sense of inaccuracy precisely
because of the type of language computer programmers use."

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Description (in English)

Triggerhappy is a gallery installation whose format will be familiar to anyone who has encountered that early arcade game, Space Invaders combining an absurd quest for information with an old-fashioned shoot-em-up computer game. In this, it accurately reflects, and comments upon, the electronic environment in which we live, work and play. "In effect", the artists say, "triggerhappy becomes a folly. A self-defeating environment looking at the relationship between hypertext, authorship and the individual." They cleverly recontextualise existing representations and subject them to active manipulation on the part of the viewer, who becomes an unwitting participant in a meaningless game of "info-war".

-- Michael Gibbs, 1998

(Source: http://www.thomson-craighead.net/docs/thap.html)

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Triggerhappy by Thomson & Craighead (screen shot)
Description (in English)

Evolution is a online artwork that emulates the writing and compositions of poet and artist Johannes Heldén. The application analyzes a set of all published text- and sound-work by the artist and generates a continuously evolving poem that simulates Heldéns style : in vocabulary, the spacing in-between words, syntax. In this performance, the digital version of artist meets the original. The aim is to raise questions about authenticity, about the future, about physics and science fiction.

(Source: http://chercherletexte.org/en/performance/evo-lution/)

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Description (in English)

Reading Club is a project started by Emmanuel Guez and Annie Abrahams in 2013. Eleven sessions were organized with more than 40 different “readers” in English and/or French based on text extracts from Raymond Queneau, from Mez and the ARPAnet dialogues to Marshall McLuhan, Michel Bauwens and McKenzie Wark. Guez and Abrahams experimented with different reading and writing constraints (color, duration, text-length, number of “readers”, etc.) and different performance conditions (online vs. live performance, with and without sound, etc.). In a session of the Reading Club, readers are invited to read a given text together. These readers simultaneously write their own words into this text given a previously fixed maximum number of characters. The Reading Club can be seen as an interpretive arena in which each reader plays and subverts the writing of others through this intertextual game.

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Contributors note

This work uses networks to bring together multiple participants to collaboratively read and edit a work. The platform records the interactions and transformations of the text, identifying participants and their contributions live and documenting each in a variety of ways. The result is a material representation of the reader's presence in the text. As the readers type, cut and paste, delete, format, and transform the text, the text becomes a conversational space in which read not just the text but each other's interventions, guessing each other's goals as they collaborate, riff, joust, and subvert each other.