Published on the Web (online journal)

Description (in English)

Color Yourself Inspired™ is a generative artwork that creates unpredictable poetic phrases from Benjamin Moore’s paint color database; it is an interdisciplinary exploration of sound, color and language. An online collection of over 1000 unique color names are poetically sequenced using phonetic analysis and parts of speech analysis in a computer program designed by the artists. Instead of labeling color with language as the marketing team has done in the original database, Color Yourself Inspired (a marketing slogan from the Benjamin Moore website) inverts this relationship and uses language to generate visual information. (Source: http://thenewriver.us/color-yourself-inspired/)

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Description (in English)

Tatuaje is a born-digital short story, created in a lab carried out at Centro de Cultura Digital in Mexico City. The development, design, writing, and programming of this transmedial short story is thanks to a great team of writers, illustrators, designers, and engineers. Tatuaje is a work designed specifically for digital platforms, interweaving myths emerged and disseminated on the Web. The design refers to 90s web design, a graphic aesthetic only present on the Internet. The work itself turns the media into its own language.

Description (in original language)

TATUAJE es una novela que explora diversos formatos y posibilidades narrativas. Un experimento, un sueño, un relato policiaco expandido, un conglomerado de mitos urbanos que circulan en la red, una sociedad secreta. Tatuaje conjunta lenguajes: literario, visual, de programación y sonoro. Palimpsesto cibernético, contiene un relato dentro de otro relato dentro de otro relato. Somos los sueños de quienes soñamos, los gestos corporales, los nuevos alfabetos.

Description in original language
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Description (in English)

A computer mystery/romance set five minutes into the future of 1988. I can guarantee at least ONE of the following is a real feature: discover a vast conspiracy lurking on the internet, save the world by exploiting a buffer overflow, get away with telephone fraud, or hack the Gibson! Which one? You'll just have to dial in and see. Welcome to the 20th Century.

(Source: Authors's statement, ELC3)

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Christine Love’s Digital: A Love Story is a visual novel set “five-minutes into the future of 1988” and invites the player back into the early days of the Internet through the interface of an Amiga-esque computer. The graphical interface of white text on a blue background accompanies the metaphor of the local BBS (bulletin board system) as a happening space for conspiracy and flirting. All the core interaction takes place through dialing into this system, which has multiple characters and threads that can be explored through sending out replies to advance the story. The work is strongly grounded in early hacker culture and William Gibsen-inspired models of artificial intelligence.

(Source: Editorial Statement, ELC3)

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Technical notes

Windows, Mac, and Linux versions available (downloadalbe at ELC3 site).

Description (in English)

Mastering the Art of French Cooking explores variable communications platforms and randomly accelerated speeds of reading. The work projects a four-column machine-based mode of reading two works that are difficult to master: Julia Child's The Art of French Cooking, and a text by Niklas Luhmann on the subject of systems theory. The default speed of reading is set at 1200 words per minute but is variable and may be changed by adjusting the URL.

(Source: Author's Statement from ELC 3)

Two grand narratives of the mid-twentieth century—Niklas Luhmann's system theory and Julia Child’s Mastering the Art of French Cooking—are placed into an autopoietic dialogue with one another. Known for his experimental work in “ambient literature,” Tan Lin’s Mastering the Art of French Cooking and Systems Theory playfully juxtaposes two textual tomes known for their complexity against one another at supra-human reading speeds. The indigestible speed of this piece reflects the difficult and often inscrutable subject matter of the original works. Whereas Julia Child’s cookbook contained baroque recipes that exceeded the expectations of Americans accustomed to Betty Crocker basics. Luhmann's systems theory is itself written in deliberately abstruse language. Both works attempt to argue for the importance of interconnectedness, whether it’s the careful attention to complicated multi-step, multi-ingredient processes or a vast interconnected communication network. In Mastering the Art of French Cooking and Systems Theory, Tan Lin networks these two narratives together, hinting at larger forms of interconnectedness—a homology between the quantified abstractions of food recipes and the abstraction of cybernetics in a computational environment operating at the limits of human sensibility.

(Source: Editorial Statement from ELC 3)

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Description (in English)

A "recyclopedic" generator of contextually resistant associations Dérivepedia is a combinatory and recyclopedic text generator that recombines sentence fragments from 400 Wikipedia entries to generate specious entries for subjects ranging from Tadpoles And The History Of Weather Satellites To Pliny The Elder: Constructing Ambiguous Witch Trials; from Jimi Hendrix And The Psychology Of Cowpox To Ada Lovelace In The Age Of Cool-Weather Aromatherapy.

(Source: Dérivepedia, Talan Memmott)

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Description (in English)

Hours of the Night, a collaboration between M.D. Coverley and Stephanie Strickland, is the most recent of their joint explorations. It arose from a concern for the portability of software in the current platform-rich e-lit environment, particularly because many of the tools they used in the past (Director, Flash) are no longer supported or have limited reach. Wishing to make use of a widely available and easily managed tool, they chose PowerPoint, believing it to be a popular, standard, authoring system, the products of which could be read on any desktop computer, tablet, or smart phone. Making and porting PowerPoint work turned out to be more difficult than anticipated. Fortunately the latest version of PowerPoint allows one to export MP4s from the PowerPoint file. Thus available in this exhibit is the truly portable MP4 and as well the PowerPoint file itself (as a slideshow). The latter is viewable only on a Windows machine equipped with PowerPoint for Windows and with the requisite fonts downloaded on it. The aesthetics of the piece are of course not those of a bit of a film but of a series of slides. Hours of the Night, an experimental poem, addresses subjects often avoided—age and aging, sleep and the night. (Source: ELO 2016, Artist's statement)

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Technical notes

The latter is viewable only on a Windows machine equipped with PowerPoint for Windows and with the requisite fonts downloaded on it.

Contributors note

 

Hours of the Night has several sources. We had planned a work provisionally called Ana in 2001. At that time we found and manipulated the background tree image, the image of the boy, and many of the bell sounds. Other ideas took over in 2015. We often room together at conferences and are acutely aware of things becoming physically harder as we age and of interruptions to our sleep. Coincidentally Stephanie had read about the interrupted pattern of sleep as one that used to be common. Our piece came together slowly as we sought for aspects that reminded us of our childhoods (for Stephanie, foghorn sounds on Lake St. Clair) and of our present life as grandmothers and elder women. Between us we have 9 sons and grandsons; Stephanie also has a daughter and 2 granddaughters. Finding a picture of an older woman that would work for us was, as it turned out, the hardest task. Margie remembered the Eliot quote and Stephanie the Yeats epitaph. We worked very hard to find the right palette, the right (freely available) images, the sounds and their timing, all in service of a quiet, dark, still, nighttime meditation – the very opposite of usual Web fare.

Since many tools we used in the past (Director, Flash, Anfy Java applets) are no longer supported or have limited reach, we wanted to make use of a widely available and easily managed platform. Though neither of us had used it in the past, we believed PowerPoint to be a popular, standard authoring system that produced work readable on any desktop, tablet, or phone. Not so, as it turns out; thus, our multitude of forms. The MP4 version will work on any computer that plays video. The PowerPoint plays on Windows machines with proper fonts installed and a recent version of the program. Its standalone form is subtly different from the slideshow, permitting a reader-chosen reading pace. Though the video is Hours’ most portable form, the aesthetics of the piece are not those of a bit of a film but of a series of slides.

Description (in English)

From the introduction: We live in a time when the physical object of the book, marked, as it is, by the process of its making (transubstantiation of natural materials) and use (coffee stains, notes scribbled in a margin, bent pages) is giving way to an apparently immaterial, a-historical, eternally renewable electronic version. Many bemoan the loss, but few seem to comprehend that this is merely an indicator of a far more radical alteration in our perception of time and space.
Steve Tomasula’s multimedia novel TOC (design by Stephen Farrell, programming by Christian Jara ), newly re-released as an iPad app, utilizes the same technology that has fostered this shift to create a compelling, thought-provoking work about the nature of time.

Description (in English)

News Wheel, 2016 is an iOS app that explores the poetics of ever changing news headlines. It begins as a static disk divided into nine sections each representing a different news source. Tapping anywhere on the screen causes the wheel to spin. Another tap stops the wheel and suddenly a headline in one of nine pre-selected colors appears on the screen. This playful interface invites users to start and stop the wheel eventually filling the screen with a collage of current headlines. Individual words can be deleted and repositioned so users can create their own poems from this content. In addition, dragging one's finger across the screen creates an animated chain of fragmented and poetic text derived from today's headline news. News Wheel is a creative and poetic way to view, juxtapose and interpret world events. (Source: http://www.jodyzellen.com/newswheeltalk/)

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Description (in English)

1_100 is a digital poem by Bruno Ministro that appropriates Charles Bernstein's voice recorded from a live performance that took place somewhere in the late 60s. First called 1,100 and later 1-100, the sound piece by Bernstein consists in the author's voice reading numbers from 1 to 100. Transposed to the digital ecologies, we can easily relate the numbers of the artwork's title to the cartographies of the binary code, composed of infinite sequences of 1s and 0s.

(Source: http://hackingthetext.net/pdf/1_100_Presentation_BrunoMinistro_2016.pdf)

Description (in original language)

A interface do poema digital recorre à cor azul do tema standard da última distribuição do sistema operativo Windows 10 (foi usada ferramenta de color picker), procurando construir um caminho poético para a profanação e détournement. Este artefacto poético digital lida com a expectativa do utilizador, por meio da latência, desespero e frustração. Os utilizadores esperam que o poema carregue e, no fim, tudo o que lhes é devolvido é uma mensagem de erro que os informa de que é necessário fazer refresh à página, reiniciando todo o processo de carregamento do poema. Toda a gente sabe que não há nada mais frustrante do que a latência de uma barra de carregamento numa época sem tempo (sendo que nos encontramos constantemente com pressa, partilhando dum sentimento de urgência que nos é imposto). Ainda para mais se o processo de carregamento nunca acaba de todo, reivindicando um loop eterno que insiste numa iterativa formatação da memória. É o tempo na era digital um diferente tipo de tempo?

(http://po-ex.net/taxonomia/materialidades/digitais/bruno-ministro-1-100)

Description in original language
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Description (in English)

USA-based computer engineer and innovator PJ Sanders returns to his remote family home in the UK following the death of his elderly mother. His agenda: to close the place down and sell it. But not before he employs an experimental device he’s been working on, primed to help him uncover the history behind one particular room in the house – a room that has remained locked since his childhood.

(Source: Author)

WALLPAPER is an interactive and immersive piece of digital fiction that has been exhibited in the UK at Bank Street Arts Gallery in Sheffield as a largescale projection and as part of the Being Human Festival of the Humanities 2016 in Virtual Reality. Funded by Arts Council England and the Arts and Humanities Research Council, it forms part of the Reading Digital Fiction research project led by Dr Alice Bell at Sheffield Hallam University. Reading Digital Fiction aims to raise public awareness of and engagement with digital fiction by analysing the way that readers respond, applying empirical methods and cognitive theory. Through its accessible storyline, strong visuals and immersive atmosphere, WALLPAPER has engaged non-academic audiences online, through live events and within gallery settings.

A work of short fiction, it follows the story of PJ Sanders, a USA-based computer engineer and innovator who returns to his remote family home in the UK following the death of his elderly mother. His agenda is to close the house down and sell it. First though, he wants to trial an experimental device he’s been working on to help him uncover the history behind one particular room in the house – a room that has remained locked since his childhood. WALLPAPER can be shown on a modern gaming PC, through large-scale digital projection and in Virtual Reality on the Oculus Rift.

To see a short film of its reception in the UK at the Being Human Festival of the Humanities, please visit http://wallpaper.dreaming-methods.com/being-human/ For more information about the work, the storyline, its development, screenshots, in-project footage and downloads, please visit: http://www.dreamingmethods.com/wallpaper http://wallpaper.dreamingmethods.com http://www.readingdigitalfiction.com

(Source: ELO 2017: Book of Abstracts and Catalogs)

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