literary

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Last word is a literary audio walk through the forest in Amsterdam. During the walk you listen to four voices that lead you to a place where the story - a bitter sweet family history about parting, punishment, insanity, and acknowledgement - comes to a surprising end. The walker chooses his or her own direction at a crossing-point which also determines the perspective of the story: Jason, little Kees, Helga or Carlotta. What connects these four people? Do they meet each other at the end of the story at the agreed place. 

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Laatste woord is een literaire luisterloop door het Amsterdamse bos. Tijdens de wandeling leiden vier stemmen je naar een plek waar het verhaal - een bitterzoete familiegeschiedenis over afscheid, straf, gekte, en erkenning - tot een verrassend einde komt. De wandelaar bepaalt zelf op de kruispunten de richting van zijn route en daarmee ook het perspectief van het verhaal: dat van Jason, kleine Kees, Helga of Carlotta. Wat bindt deze vier mensen? Ontmoeten ze elkaar inderdaad na afloop op de afgesproken plek? 

By Hannah Ackermans, 3 December, 2019
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I consider the role of the source code of generative literature in the process of meaning making. The significance of code in the cultural meaning of generative works means the source code becomes a key factor to explore in literary studies. I use Critical Code Studies (Marino) which rejects the practice of only analyzing the output of electronic literature and instead proposes to look at code from a humanities perspective as an integral part of coded literature. To specify this emerging field specifically for generative literature, I propose a distinction between three levels on which the code is involved in the meaning-making process of generative literature: the linguistic level, the literary level. and the cultural level. On the linguistic level, I draw from structuralism, using Jakobson's notions of selection and combination as outlined in "Two aspects of language and two types of aphasic disturbances". Generative literature shows the meaning of language explicitly via selection and combination of linguistic units, and adds to this process a literary meaning employing the process of chiasm and overwriting. To do justice to the complexity of the materiality of coded literature on a literary level, I link this to Brillenburg et al's reference to Lyotard's notion of chiasm as excess of meaning and Dworkin's notion of neglected perspectives. Moreover, the source code is positioned as a trope for objectivity, as it does not embody the same cultural biases as one expects from intention-typical research. On a cultural level, I argue that source code is positioned as a trope of objectivity, as the randomness of generation supposes an emptiness of cultural bias.

(author abstract)

 

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The Deer is a rhythmic, image-driven literary psychothriller about a physicist who hits — what appears — to be a deer. As he returns from the scene of the accident to his childhood home, long-forgotten memories flood his consciousness, and he must come to terms with the fact that his past, and reality as he knows it, are not what they appear. This piece is an interactive text/recording and/or a performance piece which carries the user through the text line by line. As the narrator becomes more and more emotionally fraught, audio effects bend the narrator’s voice to the point of incoherence, mirroring the breakdown of language in the face of trauma.

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By Hannah Ackermans, 28 November, 2018
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I consider the role of the source code of generative literature in the process of meaning making. The significance of code in the cultural meaning of generative works means the source code becomes a key factor to explore in literary studies. I use Critical Code Studies (Marino) which rejects the practice of only analyzing the output of electronic literature and instead proposes to look at code from a humanities perspective as an integral part of coded literature. To specify this emerging field specifically for generative literature, I propose a distinction between three levels on which the code is involved in the meaning-making process of generative literature: the linguistic level, the literary level. and the cultural level. On the linguistic level, I draw from structuralism, using Jakobson's notions of selection and combination as outlined in "Two aspects of language and two types of aphasic disturbances". Generative literature shows the meaning of language explicitly via selection and combination of linguistic units, and adds to this process a literary meaning employing the process of chiasm and overwriting. To do justice to the complexity of the materiality of coded literature on a literary level, I link this to Brillenburg et al's reference to Lyotard's notion of chiasm as excess of meaning and Dworkin's notion of neglected perspectives. Moreover, the source code is positioned as a trope for objectivity, as it does not embody the same cultural biases as one expects from intention-typical research. On a cultural level, I argue that source code is positioned as a trope of objectivity, as the randomness of generation supposes an emptiness of cultural bias.

(author abstract)

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In Jilly Dreadful's hypertext work The Spectral Dollhouse, the death scenes are staged; the blood is (presumably) fake; and the owner of the house is, or was, a doll; and yet it looked like we'd seen ghosts after ouiji-ing our way through this work, which in the author's words, investigates "the literary oppression that women face in regards to the procreation of their stories and bodies" as well as the question of whether (and/or how) photography is representational of reality. In a way, though, we had seen ghosts, as Dreadful admits, "fiction haunts nonfiction," resulting in a piece that balances sure-footedly on the line where truth and artifice abut one another, with Dreadful taking handfuls of each to make one replete with the other.

Source: https://www.cddc.vt.edu/journals/newriver/13Fall/editor.html

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The narrator of Alan Bigelow's Cody in Love may well be the most human-seeming machine (or machine-like human) viewers will meet in their lifetimes, warrantied or not. In a piece that's made for the screen (as well as about the literal and figurative ones we live behind every day), form meets content as the viewer must make a choice: Take Cody's intimate confidences at face value, or peek behind the already threadbare curtain that casts shadows over the (pre-code) lovesick musings of a man-machine's inner life.

Source: https://www.cddc.vt.edu/journals/newriver/13Fall/editor.html

By Hannah Ackermans, 8 December, 2016
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Moving from writing to amateur video could not have happened without the easily available technology and the web and social media that enable the author to circulate their work without needing a heavy infrastructure. In this sense, and with the underlying open attitude to the concept of the literary and modes of publication, this new ‘vliterature’ is fundamentally governed by the logic of the internet. At the same time, in addition to being inspired by filmmakers’ diaries and experimental short film, it can also be seen as a return to an older form of literature, the tradition of orality. This paper proposes to discuss the context in which this trend has emerged and the various practices it has engendered, with a focus on the modes of presence of what can be considered to be ‘literary’ practices and artefacts in such ‘writerly videos’ or vliterature. François Bon’s reflections on the place of the videos in his work and their relation to literature, set in the broader context of the evolution of his literature from Minuit novels to blogs and print-on-demand self-publishing, will provide the main thread for thinking through the reasons and implications from the author’s perspective and imagining it further as a potential future form in the life of literature.

(Source: Abstract ICDMT 2016)

By Hannah Ackermans, 16 November, 2015
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Over the past decade, expanding access to Big Data has produced a number of innovations in electronic literature and digital culture more broadly, ranging from Twitter bots, media art and generative poetry utilizing social data to vernacular creative writing, journalism and fictocriticism on platforms such as Tumblr and BuzzFeed. These divergent modes of expression all rely on the ability to find and sort high-volume, real-time, multimodal digital data – for example tweets, Instagram photos, animated GIFs, YouTube videos, SoundCloud audio tracks and more – and recombine them in novel works of bricolage. Yet despite the increasing prominence of these writing practices, they have received scant scholarly attention.

In this paper, I propose that we consider these works as a discrete class that employ a novel and distinctive orientation to literary craft: namely, the central writerly act inheres not in the crafting of sentences but in interfacing with data structures via search string manipulation. This process typically has three steps: first, a search string is constructed with primarily Boolean operators; next, the results are sorted via manual browsing or algorithmic filtering; finally, the disparate content is assembled together with traditionally crafted text or paratext into a coherent whole. I demonstrate the technique with two examples: the data-driven e-lit installation “Death of an Alchemist” by myself and Dr Andrew Burrell, appearing at ISEA2015, and the “Buzzademia” digital humanities initiative led by Mark Marino, which I have been closely involved in as a writer for BuzzFeed.

With its emphasis on repurposing online content, this emergent digital writing technique clearly must be understood as belonging to the broader ecosystem of remix culture; it also has obvious links to the conceptual poetry movement. However, the emphasis on optimizing data search sets these works apart from those related tendencies. Invoking Sigmund Freud’s analogy of the “mystic writing pad”, which has previously been compared with hypertext, I suggest that we understand this new poetics through a related metaphor: scratch art paper, a children’s toy that allows the user to trace an original figure that is wholly constituted by another, previously created drawing. Literary originality is, increasingly, expressed through the deployment of virtuosic search terms aimed at finding the creative work of others.

This nascent form of poetics is, I argue, a defining literary technique of the age of Big Data. Indeed, for several reasons, we may consider such writing as being not literary but post-literary. It often resists categorization under the rubric of “literature”, proudly associating with lowbrow and vernacular forms of communication. Such writing also eschews traditional models of literary authorship in favour of a liminal form of human-machinic agency. Finally, it is often pervasively multimodal, de-emphasizing the written word in favor of image, video and other non-verbal data.

The post-literary turn, if we accept that is what these forms of writing represent, offers some exciting new modes of creative expression. On the other hand, it may also be considered symptomatic of what Peter Sloterdijk has called the waning power of language – and the growing tyranny of images and data – under late capitalism. Reconceiving search strings as literature thus presents a tangled knot of opportunities and problems.

(source: ELO 2015 Conference Catalog)

Description (in English)

Quantum Collocation is a work of experimental writing designed as an application for mobile digital devices. An interactive erasure of an excerpted page from a foundational essay by preeminent physicist Niels Bohr, Quantum Collocation applies the laws of quantum mechanics to the user’s experience of the work, allowing her to uncover a range of unique poetic possibilities within Bohr’s original text through her positioning and repositioning of the mobile device in space. The work embodies Bohr’s notion of “complementarity,” in which the way an experimental apparatus designed to measure a particle’s properties is configured is crucial to determining precisely which of those particle’s characteristics become determinate at the moment of observation. In Quantum Collocation, Bohr’s words are the particles under observation, and the mobile device is the experimental apparatus through which those observations are made possible; each of the device’s unique positions in space uncover a unique poetic possibility within Bohr’s original writing. Quantum Collocation deploys probability functions that determine how poems become legible to the user, creating a dynamic, non-linear text distributed across space and time. Yet rather than being algorithmically generated, each poem has been carefully crafted by the author, providing a unique series of literary reflections on the philosophical implications of quantum physics and the indeterminate nature of physical reality. (Source: ELO Conference)

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By Alvaro Seica, 4 October, 2013
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There is no understanding of electronic literature. No theory exists to analyze literary texts and signs on the computer and the network. How does the digital inscription become literary? Don’t get me wrong: there are admirable descriptive formalisms and historical genealogies of electronic literature. All these function as criticism should, but offer nothing of electronic literature as such. Existing criticism begins from the presumption that “there is” electronic literature and proceeds to describe the various works in existence (for example, in Electronic Literature Hayles explicitly refuses to theorize the subject of her book). The results are productive for maintaining the existing distribution of texts and readings in a field of literary and non-literary texts. My paper is part of a project refusing the given-ness of these forms and histories. The theory of “electronic literature” is a failure, and I insist on the achievement of this failure. The larger project is a technical and philosophical argument for the absence and potential of electronic literature. For purposes of this paper, I draw my examples from the ELC Volume 2. I will ask the question “why is there electronic literature at all?” in terms of the conditions of existence for texts at the interface of the computer, the network, and the human subject. The stakes are high. The absence of a theory and the negation involved opens a field of potentialities. 1) Absence of the work. The internal tagging of electronic literature in remediated terms - such as poem or fiction, but also much more broadly as video or games, etc. - situates the general category of “the literary” in an undetermined open field of digital production. In turn, this openness allows electronic literature to problematize its differential relation to other forms of work (e.g. artifacts such as computer programs or academic scholarship) with resulting institutional effects. 2) Absence of community. There are coherent communities of scholars and creators of interactive fiction, computer games, and so on. Such groups originate in a logical relation to practices and fields of production. The ELO defines its community in vaguer terms. In fact, the ELO as community is a metonymic displacement of the community of electronic literature; which is to say that the participants at this conference are exactly this community. We share relations to electronic literature as an absence or openness of definition. The community does not share anything; it is nothing but this contingent grouping. Such contingency is powerful as a means of advocacy and affiliation. As shown by projects such as CELL or by the sheer diversity of the organization’s membership, the ELO community is potentially affiliated with all that is produced in digital media. Finally, 3) absence of the subject. The philosophical condition for the work of digital writing is a topology of absence: interruption and entropic expenditure of the subject at the gap or dispersion that is the digital text, leaving nothing but characters codes, file formats, and other forms of inscriptions. At stake in electronic literature is the impossible survival of the subject across this topology, whether legally in the name of the author or archivally in data storage files. “The literary” is a fiction or turn beyond the absence of the subject; it is a “becoming” of/in the digital text. This potential of electronic literature is the highest of stakes: the end (culmination/goal) of digital writing.

(Source: ELO 2013 Author's abstract: http://conference.eliterature.org/critical-writing/absence-and-potentia…)

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