mobile

Short description

The appearance of new technologies and their exponential growth for several decades has changed our way of understanding knowledge. Although it is already a topic that is part of the contemporary background, it is worth remembering that digital culture and the possibilities of the internet have meant a radical change, only comparable, according to Alejandro Baricco, to the printing revolution.

The incorporation of the network and transmedia resources into the literary environment is fostering new poetics; new forms of textuality that, according to Joan-Elies Adell, go beyond the book and turn the computer or any mobile device into the natural space of the work. Hypertext, interaction, video game ... The very essence of literature is changing. Writers who think of the word in conjunction with HTML code, geolocation, processing or other programming tools. With their creations they come to expel us from our areas of literary comfort.

We are talking about jobs designed for the network, that new agora. We are talking about hypermedia works that, in contrast to orality or printed tradition, investigate within what Ernesto Zapata defines as electronality. We are talking simply about literature in the post-Gutenberg era.

Description (in original language)
La aparición de nuevas tecnologías y su crecimiento exponencial desde hace varias décadas ha cambiado nuestra manera de entender el conocimiento. Aunque ya es un tema que forma parte del background contemporáneo, no está de más recordar que la cultura digital y las posibilidades de internet han supuesto un cambio radical, solo comparable, según Alejandro Baricco, a la revolución de la imprenta.

La incorporación de la red y de los recursos transmedia al entorno literario está propiciando nuevas poéticas; nuevas formas de textualidad que, según Joan-Elies Adell, desbordan el libro y convierten el ordenador o cualquier dispositivo móvil en el espacio natural de la obra. Hipertexto, interacción, videojuego… La esencia misma de la literatura está mutando. Escritores que piensan la palabra de forma conjunta al código HTML, a la geolocalización, al processing u otras herramientas de programación. Con sus creaciones vienen a expulsarnos de nuestras áreas de confort literario.

Hablamos de trabajos pensados para la red, ese nuevo ágora. Hablamos de obras hipermedia que, frente a la oralidad o la tradición impresa, investigan dentro de lo que Ernesto Zapata define como electronalidad. Hablamos, sencillamente, de literatura en la era post-Gutenberg.
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By Scott Rettberg, 29 August, 2018
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Abstract (in English)

Modern forms of literature frequently question our reading habits, and provoke us to re-define the act of reading and the book form. The “magic” of the book, described by Bezos as its ability to be an invisible device that disappears in the reader’s hands, permitting them to enter a story-world, is nowadays replaced by the “real magic” of non-invisible interfaces. The latest manifestations of these interfaces invite us to do things we usually do not do while reading: to touch, to shout, or to shake the device. In the other words, our reading becomes a very sensual and corporeal action and our “reading behaviour” is important for discovering the meaning of the work. That’s why we need a revision of poetics (Simanowski 2009), like Bouchardon’s theory of gestural manipulation as a literary figure (2014). 

In this paper, while examining literary works dedicated to mobile devices, I ask how adding playability to the story and engaging readers’ gestures and body in act of reading can be useful to “renovate” the literary canon, and to remediate it for today’s digital natives. My main case study will be iClassic collection, in which playability and reader gestures are not used only to make well-known works more attractive. Every story is re-told in a new, multimodal way, not only illustrated or enhanced with mobile media possibilities – particular narration aspects are translated into new media language. 

Contexts for analysis will derive from both, the mobile-literature field (e.g. different remediation of Around the World in 80 Days, Elastico Press apps) and non-mobile e-lit (e.g. works that re-write the canon in playable versions: Concretoons, Bałwochwał). This remediated canon will be also analyzed in context of modern “mobile-books,” literary apps that use haptic aspects as primary strategy for reading digital-born stories (e.g. The Incredible Tales of Weirdwood Manor). But the context of various “new” (not only mobile) book forms that re-fresh and re-new the traditional vision of the book will be important, too. Thus, I will use examples of AR-books or digi-novels (Level 26), step-in-book technology (wuwu&co), playable non-mobile texts (The Winter House), texts that use biofeedback (The Breathing Wall), as well as locative and physical narratives (Turnton Docklands). Important context will also be the traditional tension between a book forms typical for children’s and adult literature (and actual evolution in these divisions, provoked by new-media).

 The broader context for my research is a question about the actual evolution (remediation) of canonical genres and literary forms. Here one of examples can be the classic epistolary novel and its modern incarnations as email- or sms-novel and then twitterature or other (trans)literary projects on social platforms (blogs, FB, flickr).

(Source: Author's description from ELO 2018 site: 

Creative Works referenced
Description (in English)

Vital to the General Public Welfare was a solo exhibition (Edward Day Gallery, Toronto, 2012) revolving around themes of language, authenticity and contingency filtered through the lens of my experience as an adopted-out Cherokee person. I have recently turned the interactive touchwork poems in Vital, a 30-minute performance using the Poetry for Excitable [Mobile] Media (P.o.E.M.M.) mobile apps as the main performance tool. The title of the show came from documents filed in a 1964 Louisiana court case seeking to ascertain an adopted child’s racial classification. The judge claimed that the proper identification of the child’s race was “vital to the general public welfare”; in other words, whichever way the child was classified, a wrong classification would endanger the fundamental fabric of White culture. The now-hyberbolic seeming claim strikes me as a powerful metaphor for any conversations we have not only about racial classification but also about any number of other issues that some group or another feels is central to their definition of a well-functioning society. All of the works performed in Vital engage the question of how we talk to one another, how we locate ourselves in wider cultural geographies, how we authenticate ourselves against our own expectations and that of others, and how matters that are once seen as so vital – so essential – can later be regarded as contingent. The performance will consist of augmented readings, whereby I manipulate the P.o.E.M.M. app while performing the text of the poem. I will also be using several text-based apps by different creators (with permission!) I use an iPad connected wirelessly to an AppleTV (via Airplay using WiFi), which then pumps HD video via HDMI to a projector. This allows me to move freely around the stage while operating the pad. (Source: ELO 2015 Conference Catalog)

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Description (in English)

Notes for Walking (the space in between time) is a locative artwork developed for Middle Head National Park and Mosman Art Gallery, NSW for the Sydney Festival, 2013. In Notes for Walking, visitors use their mobile phones to discover a set of short video ‘notes’ as they explore the abandoned naval fortifications on the headland. Thirteen short videos are electronically tagged to features of landscape onsite, asking audiences to contemplate notions of waiting, time and impermanence as they walk. Working with the spectacular intersection of land, sea and sky at Middle Head, and the emerging capacities of augmented reality and location-based technologies, Notes for Walking is an intriguing exploration of a remarkable landscape.

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Description (in English)

A FOUND E-MAIL LOVE AFFAIR UNFOLDS IN FOUR APPISODES™

Have you ever been involved in a steamy e-mail love affair? What would you do if your scandalous love letters were published in living color for the world to see?

TREEHOUSE contains the provocative e-mails of an actual love affair carried out online over 14-years-ago during the advent of the Internet. The entire manuscript has been released as a series of tantalizing Appisodes™ to be enjoyed in the privacy of your own phone.

FILE UNDER:
Voyeur / Vintage Internet / Romance / Prince

APPISODE 1: DEEP
APPISODE 2: DIRTY
APPISODE 3: DARK
APPISODE 4: SECRET

APPISODE 1: DEEP
The year is 1996. The Treehouse Series begins in the midst of a prolonged courtship separated by years and miles. United online through the magic of the Internet, the story fumbles and stumbles its way through this new mode of communication, like teen-agers in the backseat of a digital Chevrolet. The provocative and expressive back-and-forth electronic transmissions reveal in explicit detail how these two have been linked together from past-lives to eternity, but is an AOL chat-room sexy enough to deliver?

SOUNDTRACK:
The Editor has compiled a Treehouse soundtrack tailored to moods of the e-mail exchange. Download and listen while reading for a truly immersive experience. Search the iTunes iMix for “Treehouse Soundtrack” to explore more.

PUBLISHED BY FIRST FIFTEEN:
First Fifteen is a collaborative venture between Hybrid/ in New York and FORMation in Dallas. We publish work digitally and in print for ourselves and for others. Visit www.FIrstFifteen.com to learn more.

DESIGNED BY FORMATION:
FORMation is a multi-disciplined design studio focused on communication and content. FORMation has released a series of iPhone “Games for Creatives” including KERN, EYE vs. EYE and PRESS CHECK. Visit www.FORMationAlliance.com to learn more.

(Source: iTunes App Store description)

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By Jill Walker Rettberg, 18 November, 2013
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Abstract (in English)

This article explores how a new generation of smartphones, social software, GPS and other location-based technologies offer the ability to create new cultural spaces and publication models. These technologies allow us to digitally superimpose information on the physical world which, in turn, allows for the re-imagining of places and even identity. In this article a locative and social media art project is presented that engages with Melbourne’s status as the second UNESCO City of Literature. The project brings poetry into the street while, at the same time, occupying the floating worlds of social media. By pinning community-generated poetry to site-specific spaces on Google Maps, the article argues that a layer of narrative can be added to the readers’ perceptions of their immediate surroundings when viewing the site-specific poems through their mobile phones. Finally, the article considers the implications of Web 2.0, smartphones and location-based technologies for creative writing and arts practices.

Source: authors' abstract

Creative Works referenced
By Jill Walker Rettberg, 27 August, 2013
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A reading of LA Flood, written for the general audience of the Los Angeles Review of Books.

Creative Works referenced
Description (in English)

#Carnivast is an interactive electronic literature application for desktop computers and Android devices that explores code poetry as a series of beautiful and complex 3D shapes and textures.

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Technical notes

Between 11 May and 16 June 2011, Igor Štromajer, one of the pioneers of net art in Slovenia and worldwide, carried out a ritual expunction of his classic net projects, which he created between 1996 and 2007. Every day during that period, he deleted one net art project; he removed it permanently from his server, so that the projects are now no longer available on the web server of Intima Virtual Base. He completely deleted 37 net art projects, totalling 3288 files or 101 MB.

[wap.sonnet was one of the delted works]