iphone

By Luciana Gattass, 27 October, 2012
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Abstract (in English)

The concept of cyberculture has gained unquestionable legitimacy within the field of human sciences, where it comprises the backdrop for relevant issues regarding subjects as diverse as anthropology, philosophy and literary theory. However, its broadness and chronic indefiniteness suggest a likeness to media studies as a form of knowledge that is nebulous, transdisciplinary and under constant reevaluation of its boundaries. The goal of this work is to propose the definition of cyberculture as a discursive or cultural formation (cf. MATRIX, 2006; FOSTER, 2005), with coherent epistemological structures that are approachable from a unifying perspective. What is suggested, therefore, is to understand cyberculture as a field of knowledge that can encompass, without disparities, the many different objects and issues that have been traditionally classified as “cybercultural.” To this end, we take the iPhone as a case study, analyzing some of the cultural representations surrounding the device, frequently viewed as an object of desire and symbol of a “digital lifestyle.”

Description in original language
Abstract (in original language)

O conceito de cibercultura conquistou inquestionável direito de cidadania no campo
das ciências humanas, no qual tem se constituído como horizonte de questões relevantes para
disciplinas tão diferentes como a Antropologia, a Filosofia ou a teoria literária. Contudo, sua
amplitude e indefinição crônicas a aproximam da Comunicação como um saber nebuloso,
transdisciplinar e em constante reavaliação de suas fronteiras. O objetivo deste trabalho é propor uma definição operatória de cibercultura como formação discursiva ou cultural (cf. FOSTER, 2005; MATRIX, 2006), com estruturas epistemológicas coerentes e passíveis de abordagem a partir de uma perspectiva unificadora. O que se sugere, portanto, é pensar a cibercultura como campo de conhecimento capaz de englobar, sem disparidades, os diferentes objetos e questões que têm sido tradicionalmente classificados como “ciberculturais”. Para tanto, tomamos como estudo de caso o iPhone, da Apple, analisando algumas das representações culturais formuladas em torno do aparelho, objeto de desejo e símbolo de um estilo de “vida digital”.

Description (in English)

abcdefghijklmnopqrstuvwxyz is a sound toy, a performance tool and an art work in its own right. You can play with the letter-creatures and watch and listen how they interact with each other or use them to produce soundscapes like you would with an electronic musical instrument. abcdefghijklmnopqrstuvwxyz blends art, biology, fun and physics to create a unique, dynamic and interactive sound ecology.This app is the result of joerg piringer's ongoing research of vocal sounds and their relation to dynamic typography in the form of performance, video and software art.

(Source: Author's description)

I ♥ E-Poetry entry
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Description (in English)

An interactive fiction for the iOS developed by Andrew Plotkin, funded by a Kickstarter campaign, through which Plotkin raised over $31,000 to develop the project.

Description from the Kickstarter page:

Hadean Lands: An Interactive Alchemical Interplanetary Thriller

The Unanswerable Retort is a starship, and you're the second assistant alchemist. Sound like an easy job? It was -- up until one second ago, when the Retort crashed out of hyperspace, into some God-forsaken airless landscape. Or maybe it crashed only halfway out of hyperspace. Time seems to be fractured, the crew is missing, and you've been trying to fix the ship for... well, that "one second" has been going on for weeks.

...Alchemist?

You didn't think a starship ran on coal, did you? Too bad the ritual circle is cracked, and most of the elemental supply cabinet is stuck two seconds in the future. You'll need to figure out how this disaster happened -- eventually. It's not your first problem.

You're going to have to calcine, dissolve, separate, conjugate, ferment, distill, and coagulate. You're going to have to improvise rituals based on every element of the shipboard environment. And you're going to have to hurry. Because the ship's Dragon of Pneuma is off-line, and without it, the air will only get staler....

 (Source: Kickstarter)

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All Rights reserved
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Description (in English)

Gravity clock visualizes the passage of time by the permanent destruction and reconstruction of the clock-face. Every second the hand breaks numbers out of the dial and lets them drop to the floor where they get buried by the following numbers and eventually wither away to make room for the endless succession of time.

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Description (in English)

This is a narrative running app, activated when you take your smart phone for a run. Players take on the person of ‘Runner 5,’ a scavenger in the app’s post-apocalyptic setting; their running playlist is sporadically interrupted by voice-recorded messages from other survivors, leading them to nearby supplies or warning them of approaching zombie hoards – so that half-hearted runners know that it’s time to pick up the pace. Narrative fragments are embedded between songs, and timed so that a story arc of 4-5 episodes will complete every twenty minutes, and that each subsquent fragment ends with a hook so the runner-reader will want to return for more. The narrative is locative but works anywhere, providing a fictional layer on top of an actual map of your surroundings where you can collect supplies and medicines, and where you must avoid zombies. The first season consists of 24 twenty minute episodes and there are plans for a second season. 

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Technical notes

Runs on iPhones, iPods and Android phones.

Contributors note

This is an iPhone app published by the company Six to Start. Naomi Alderman is the writer on the project. 

Description (in English)

The Carrier is the first digital graphic novel meant to be viewed exclusively on the iPhone. The novel utilizes many of the features the phone has to offer such as the touch interface, web links to extra story input, and geolocation. Also unique to the work is the way in which the story unfolds: It is given to the user in real time. Like 19th-century novels and 20th-century comic books, The Carrier is distributed serially. Release of each chapter is timed to specific intervals that correlate to the hero's experience of time within the story. Story premise: a scientist wakes up in Bangkok with no memories and a briefcase chained to his wrist. As the scientist moves across the world, ancillary elements of his story are texted and emailed to the reader: recipes for Thai food, London weather reports, fake news headlines and the like. Annotated by Kyle Schaeffer.

(Source: Description from the Electronic Literature Exhibition catalogue)

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Ruben And Lullaby is an interactive iPhone app/game that engages the user in a relationship between two lovers. Loyer labels this and similar projects as 'opertoons', stories that you can play. Ruben And Lullaby allows the user to shift focus between people, changing a characters mood by shaking or stroking. While the work is presented in black and white, the screen changes color based on the mood of the characters while also playing a responsive jazz soundtrack in the background. Annotated by Mike Scoggins.

(Source: Description from the Electronic Literature Exhibition catalogue)

Description (in English)

Shadows Never Sleep is a visual poem made for the Apple iPhone that can also be viewed on a web browser. The reader can move on to different pictures by clicking on certain points on the screen. The poem is non-linear and the stanzas can be read in any order on each picture. It describes different kinds of shadows using black and white text and images. Annotated by Kevin Chen.

(Source: Description from the Electronic Literature Exhibition catalogue)