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By Milosz Waskiewicz, 25 May, 2021
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Abstract (in English)

We sometimes hear it said that our relationship with time has been altered. In companies and administrations, the adoption of New Management strategies means that employees feel themselves subjected to ever increasing urgency and stress. The “FOMO Syndrome,” the anxiety generated by our fear of missing out on something in a world in which we are exposed to a constant flow of information and access to other people’s narratives (or at least to their stories), is a phenomenon inherently linked to the digital environment. The Covid-19 crisis has no doubt accentuated this tendency, with its injunction to stay increasingly connected (particularly to social media and video conferencing platforms), and to immediately respond to digital notifications and sollicitations on a 24/7 basis.

According to Paul Ricoeur, “narrative attains its full meaning when it becomes a condition of temporal existence”[1] (Ricoeur, 1984). From this perspective, narrative is our principal tool for situating ourselves in time ― and for experiencing time within ourselves. Moreover, the Digital may be characterized as “a tool for the phenomenal deconstruction of temporality” (Bachimont 2010). This is reflected in its two main tendencies: that of real time calculation, conveying the impression of immediacy, and that of universality of access, conveying the impression of availability. The digital, thanks to its availability and its immediacy, thus leads to constant present, without any impression of the passage of time (Bachimont, 2014).

What happens then when the digital and narrative come together, when digital technology and narrative discourse, between which obvious tension exists, are combined? What happens when we exploit the particularities of “programmable media,” to use the term coined by John Cayley (2018), which for Bruno Bachimont are essentially detemporalizing, to tell a story, which we traditionally consider as being structured by an internal temporality and linked to an external temporality? From such a perspective, the term digital narrative would appear almost oxymoronic.

Digital narratives do nevertheless exist and are proliferating in multiple forms and thanks to varied approaches. What kind of temporal experiences are constructed by these new forms of digital narrative, and how are they constructed? Reciprocally, what new narrative forms, or even new concepts of narrative do these new temporal experiences provided by digital technology offer to us? The challenges lie in the manner in which narratives, revisited for and by digital tools and the digital environment can on one hand stand up to the deconstruction of time provoked by the said tools and environment, and on the other hand make us reflect on our relationship with time, and on the place of narrative as a discursive mode in our culture and our ways of interpreting the world.

In this article we will focus on three very different types of digital stories, in order to analyse the diverging potentialities of the relationship between the digital, temporality, and narrative. We will study two artistic creations on the one hand, and the widely used social media feature of stories on the other.

We will first examine a fictional work written for the smartphone[2] (downloadable from an app store), which is based on notifications, i.e. in which a fictional character regularly sends notifications to the user. This type of narrative plays on notions of temporality, with the intrusion of the reader’s real time.

We will also study a narrative based on a real time data flow[3]. The constraints imposed on the narrative by this type of apparatus imply that the causality of events is replaced by the sequentiality of real events. Yet this technical specificity, the linking of the narrative to a real time data flow, can mean that life’s contingencies enter into the narrative and result in a “pure time experience” (Chambefort, 2020).

Finally, with a change of field and direction, we will examine the phenomenon of the stories made possible notably by platforms such as Instagram and Facebook, which allow users to display a short video clip, an animated or static picture, a text or even a mini-survey for a default duration of twenty-four hours, which in turn is temporalized and presented to users with an associated duration of fifteen seconds, after which the feature automatically displays the next story available in the user’s newsfeed.

These three examples each explore the notion of temporality and the use of time in the digital “narrative” from a different angle: first, the interaction between the real time of the reader and his/her reading with narrative time, and so with the fictional work, then that of the diegetic time determined by the data flow, which thus becomes the temporal axis of the work in question, and finally the temporality imposed by the story features on various platforms, presented as a constitutive aspect of the story, and which the content provided by the user adopts and integrates.

[1] “Time becomes human to the extent that it is articulated through a narrative mode, and narrative attains its full meaning when it becomes a condition of temporal existence.” (Ricoeur, 1985).« Le temps devient temps humain dans la mesure où il est articulé de manière narrative ; en retour le récit est significatif dans la mesure où il dessine les traits de l’expérience temporelle. »

[2] Enterre-moi, mon amour (Bury me, my love), The Pixel Hunt and ARTE France, 2017: https://enterremoimonamour.arte.tv/.

[3] Lucette, gare de Clichy, Françoise Chambefort, 2017: http://fchambef.fr/lucette/.

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Description (in English)

Content Moderator Sim puts you in the role of a subcontractor whose job is to keep your social media platform safe and respectable. Play time is approximately 5 minutes. Headphones or speakers are recommended.

Content Warning: Brief written references to abuse, self-harm, racism, and brutality, but no images or video.

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Working with Nicolas Sordello, Lucile Haute posted square images to Facebook with the date, and then deleted it. The image would still exist for some time, accessible trough a direct link to the Facebook server. After this time, only text remained (comments and image text). This started Haute and Sordello's digital ghost hunt. The project started April 17th 2010 and ended September 14th 2011. Users may still access it through the project's website.

This performance was done in French.

Contributors note

Lucile Haute and Nicolas Sordello took turns posting images to Facebook

By Sumeya Hassan, 19 May, 2015
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Siva Vaidhyanathan has an exceptionally good article about privacy in the current The Chronicle of Higher Education.

Naked in the ‘Nonopticon’, Surveillance and marketing combine to strip away our privacy By Siva Vaidhyanathan, The Chronicle of Higher Education, "The Chronicle Review" Volume 54, Issue 23, Page B7, (February 15, 2008). [no subscription requred]
"The Nonopticon" is a state of being watched without knowing that you are being watched or at least not knowing the extent to which you are being watched. Reviewing the book Privacy in Peril by sociologist James B. Rule, he says:

Every incentive in a market economy pushes companies to collect more and better data on us. Every incentive in a state bureaucracy encourages extensive surveillance. Only widespread political action can put a stop to it. Small changes, like better privacy policies by companies like Google and Amazon.com, are not going to make much difference in the long run, Rule argues. The challenge is too large and the risks too great.

(http://freegovinfo.info/node/1625)

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I Work for the Web was a netprov held in April 2015 on Twitter and Facebook. The premise: The "I Work for the Web" campaign, created by RockeHearst Omnipresent Bundlers, asked users to Tweet what it would be like if all their Liking, Following, and Favoriting were their jobs. But not everyone was a happy little link laborer. A movement was brewing. Resistance from the workers led to the founding of a union, The International Web and Facetwite Workers. But then something happened at the Web workers favorite diner Nighthawks the night of April 4th. But what? As the struggle between the burgeoning union movement and the Free corporate web played out, leaders, heroes, and cowards emerged in the form of Web workers of all walks of life from cats to children's toys. I Work for the Web was a reflection on the free labor we provide for the Internet and those who capitalize on it. Players joined by using the #IWFW hashtag or by joining the FB group. Watch the "I Work for the Web" Prezi: https://prezi.com/fjaqyiznrbq8/what-if/ Take Job Placement Quiz: http://www.buzzfeed.com/markcmarino/whats-your-internet-job-as-imagined… Search the #IWFW hashtag. FaceBook: https://www.facebook.com/groups/1430683943892069/ IWFW Netprov Featured Players Jean Sramek, Cathy Podeszwa, Davin Heckman, Joellyn Rock, Arianna Gass, Jessica Pressman, Jeremy Hight, James Winchell, Matt Olin, Stuart Moulthrop, Talan Memmott, Philip Wohlstetter, Chris Rodley, Liz Hughes Wiley, Jeff T. Johnson, Claire Donato, Mez Breeze, Lee Skallerup Bessette, Michael J. Maguire, Leo Flores, Ian Clarkson, Jason Farman, Sarah-Anne Joulie, Reed Gaines, Lari Chandler Tanner, Chloe Smith, Amit Ray, Michelle Chihara, Ben Grosser, Skyler Lovelace, Zach Whalen, Jim Brown. These '"featured players" were joined by over 100 students from UM-Duluth, University of Southern California, U of Mary Washington, U of Denver, Rutgers, University of Maryland, San Diego State U, and Weber State University.

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Douglas Rushkoff, author of Program or Be Programmed, quit Facebook in 2013 because “it does things on our behalf when we’re not even there. It actively misrepresents us to our friends, and worse misrepresents those who have befriended us to still others.” Using MySocialBook – an online platform that allows to print books from both personal Facebook profiles and the ones of friends and pages – I made a book out of the fan page that Rushkoff abandoned in 2013, selecting the period of time in which he was actively using it. (Source: http://silviolorusso.com/douglas-rushkoffs-new-book/ )

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By Daniele Giampà, 12 November, 2014
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Riccardo Giovanni Milanesi is creator and author of the two Web Series L’Altra (The Other Girl, 2011) and FableGirls (2012). In thi interview he explains how the work for the realization of L’Altra were carried out, an online project which was co-created with users/readers on FaceBook e published in real time. Moreover he announces the new Web Serie Vera Bes (2013).

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Riccardo Giovanni Milanesi è l’ideatore e l’autore delle Web Serie L’Altra (2011) e FableGirls (2012). In questa intervista spiega come si sono svolti i lavori per la realizzazione di L’Altra, un progetto online creato con la diretta partecipazione degli utenti su FaceBook e pubblicato in tempo reale. Annuncia inoltre la nuova Web Serie Vera Bes (2013).

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This book is a collection of misattributed quotes created in a collaborative writing project by a group of Ghanian writers on Facebook. Initially the project used the hashtag #GHquotes but it was changed to #GHcoats as a play on both the common Ghanian pronunciation of quotes as coats and the Ghanian sartorial fascination with ornate and often climate-inappropriate clothing. Many of the quotes play upon Ghanian themes, but are attributed to famous people, such as Albert Einstein, Chairman Mao or Mohammed Ali. (Source: https://www.smashwords.com/books/view/384482)

Pull Quotes

He who eats jollof with stew has trust issues" --Confucius

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Romeo and Juliet in real time across Twitter and the web, with six Royal Shakespeare Company actors living the story in a UK town in 2010. In addition to Twitter, actors, fans and readers used other social media including Facebook and last.fm to enact the story.

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Du 17 avril 2010 au 13 septembre 2011, Nicolas Sordello et Lucile Haute tiennent un journal visuel sur Facebook. Chaque jour, à tour de rôle, ils postent une image carré et présentant la date du jour. L'image de la veille est supprimée. L'adresse directe de l'image du jour est publiée sur le profil et ouverte aux commentaires. Pendant une durée variable, l'image supprimée reste accessible sur les serveurs de Facebook. Sur le mur de Image Fantome, les mots restent tandis que les images disparaissent.

(Source: Authors' description from project site)

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