war

Description (in English)

“On the Margin of History” is a witness of the destruction of ancient history and the sharp demographic change in Aleppo (Syria), Mohamad Kebbewar’s home town, a city of six million people that lost ninety percent of its residents over the course of six years. It is the witness of the breakdown of former Yugoslavia, Natasha Boskic’s homeland, culminating in the NATO bombing of Serbia where silence was the only response to events. It is a transdisciplinary project that considers the tensions between personal voice and story and the possibilities of the digital visuals, done by Mary McDonald, to suggest and reinforce false narratives and/or to create understandings through metaphor, playing with all levels of our perception. It attempts to reframe our consciousness to find empathy and closeness, humanity in chaos. The ”Margin” tells the true cost of war — the reverberating loss of the destruction of people and place, family, heritage, traditions, and cultures. These brief fragments of poem and film enhance the experience of the surreal and feelings of displacement. Artistic creation is a kind of healing, and letting go of war and decomposition of life. Even when we chose to leave them behind, they never leave us.

Content type
Author
Year
Language
Platform/Software
Record Status
Description (in English)

"Beyond Tomorrow" is an interactive text-based science fiction game made in Twine. The player assumes control of a wealthy business empire whose goal is to lead a successful expansion into space. The story revolves around the different choices and consequences one must face when encountering new planets and worlds. The game includes four unique planets that each has its different expansion possibilities and conflicts. The style of play is entirely up to the player and allows for either a violent or peaceful playthrough, as well as a combination of the two. Some of the themes explored in the game are power, imperialism, law and order, and warfare. (Source: Author's description)

Screen shots
Image
Beyond Tomorrow opening passage
Image
Space exploration passage showing four different planets the player can explore
Image
Warfare passage describing a conflict on one of the planets
Technical notes

The game uses the network hypertext structure and includes loop passages to avoid a complete restart after finishing one storyline. Several passages also use a 'either' function that allows them to have different outcomes.

By Malene Fonnes, 16 October, 2017
Author
Publication Type
Language
Year
Appears in
License
CC Attribution Non-Commercial Share Alike
Record Status
Abstract (in English)

Ken Hirschkop questions whether poststructuralism andself-referentiality offer workable alternatives to the military ‘WorldTarget’ that, according to Rey Chow, provides the framework forknowledge production in Departments of Comparative Literary Studies.

(source: http://electronicbookreview.com/thread/criticalecologies/transitive)

Content type
Author
Year
Language
Platform/Software
Record Status
Description (in English)

This is a text-based re-enactment of Boromir's death scene from The Fellowship of the Ring. The simulation uses Dungeons and Dragons 3rd Edition rules.

(Source: Author's description)

Screen shots
Image
boromir death simulator
Technical notes

It was originally implemented in Python in 2003. It was ported to HTML5 in 2011.

The HTML5 version uses the Application Cache to enable offline use, and has been tested on IE8, Opera, Chrome, Safari, Firefox, and iOS.

(Source: Author's description)

Content type
Year
Language
Platform/Software
Record Status
Description (in English)

Triggerhappy is a gallery installation whose format will be familiar to anyone who has encountered that early arcade game, Space Invaders combining an absurd quest for information with an old-fashioned shoot-em-up computer game. In this, it accurately reflects, and comments upon, the electronic environment in which we live, work and play. "In effect", the artists say, "triggerhappy becomes a folly. A self-defeating environment looking at the relationship between hypertext, authorship and the individual." They cleverly recontextualise existing representations and subject them to active manipulation on the part of the viewer, who becomes an unwitting participant in a meaningless game of "info-war".

-- Michael Gibbs, 1998

(Source: http://www.thomson-craighead.net/docs/thap.html)

Screen shots
Image
Triggerhappy by Thomson & Craighead (screen shot)
Content type
Author
Year
Language
Platform/Software
License
All Rights reserved
Record Status
Description (in English)

A web narrative which questions the role of a poet in a presidential-less country.

Screen shots
Image
Protect the Poet by Alan Bigelow (screen shot)
Image
Protect the Poet by Alan Bigelow (screen shot)
Image
Protect the Poet by Alan Bigelow (screen shot)
Image
Protect the Poet by Alan Bigelow (screen shot)
Image
Protect the Poet by Alan Bigelow (screen shot)
Image
Protect the Poet by Alan Bigelow (screen shot)
Image
Protect the Poet by Alan Bigelow (screen shot)
Technical notes

Built in HTML 5, with Javascript and jQuery.

Description (in English)

Six years ago, James – a demolition expert – returned from the Gulf War. Explore James’ mind as his vision fails and his past collides with his present. PRY is a book without borders: a hybrid of cinema, gaming, and text. At any point, pinch James’ eyes open to witness his external world or pry apart the text of his thoughts to dive deeper into his subconscious. Through these and other unique reading interactions, unravel the fabric of memory and discover a story shaped by the lies we tell ourselves: lies revealed when you pull apart the narrative and read between the lines.

(Source: http://prynovella.com)

Screen shots
Image
Image
Image
Multimedia
Remote video URL
Description (in English)

Hearts and Minds: The Interrogations Project was developed at the Electronic Visualization Lab (EVL) at the University of Illinois Chicago (UIC) for the CAVE2™, the next-generation large-scale virtual-reality 320-degree panoramic environment which provides users with the ability to see 3D stereoscopic content in a near seamless flat LCD technology at 37 Megapixels in 3D resolution matching human visual acuity. The CAVE immerses people into worlds too large, too small, too dangerous, too remote, or too complex to be viewed otherwise. This project makes use of the CAVE environment for a multisensory artwork that addresses a complex contemporary problem: as American soldiers are returning from wars in Iraq and Afghanistan, it is becoming increasingly clear that some of them participated in interrogation practices and acts of abusive violence with detainees for which they were not properly trained or psychologically prepared. This has in turn left many soldiers dealing with Post-Traumatic Stress Disorder on their return home, and left many unresolved questions about the moral calculus of using torture as an interrogation strategy in military operations. The project was developed through a unique collaboration between artists, scientists, and researchers from four Universities. The production team includes filmmaker Dr. Roderick Coover, writer Dr. Scott Rettberg, artist and visualization researcher Daria Tsoupikova, computer scientist Arthur Nishimoto, sound designer Mark Partridge, production assistant Mark Baratta, and senior research programmer Lance Long. Dr. Jeffrey Murer of St. Andrews University, Scotland also contributed as a consultant on the project. The project is based on interviews of American soldiers conducted by political scientist, Dr. John Tsukayama. (Source: Authors' Paper Introduction at VISAP Art Show 2014)

Multimedia
Remote video URL
Technical notes

Built with Unity