code language

By Daniele Giampà, 7 April, 2015
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Abstract (in English)

In this interview Andy Campbell talks about his first works in video games programming during his teens and how he got involved with digital literature in the mid-1990s. He then gives insight into his work by focusing on the importance of the visual and the ludic elements and the use of specific software or code language in some of his works. In the end he describes the way he looks at digital born works in general.

Description (in English)

_ID_Xor-cism_ is a scrollable poem, that " invokes a reformatted body that simultaneously hijacks the dead visual space of the browser window and the "curling geo_edges" of sampled skin, reminiscent of the detached virtual flesh-ovoid we see in the old "floating finger trick." (Source Helen Burgess, University of Maryland.)_ID_Xor-cism_ featured as part of "Notes From the Underground" at Federation Square, Melbourne in 2009, as well as the online exhibition space for experimental digital work "Binarykatwalk".

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