digital language

Description (in English)

This collaborative project brings together the narrative practice of Joanna Howard and John Cayley’s digital language art research on the reading of subliteral differences. Particularly in certain fonts, differences of less-than-a-letter distinguish certain pairs of English words – hearing/bearing, litoral/literal. Howard composes brief narratives laced with words from these pairs such that, when the subliteral differences are realized, the narratives are developed, subverted, folded in on themselves: bearing the literal traces of narrative experiences within which tiny formal differences, actualized by digital affordances, generate aesthetic and critical reading.

There are six distinct micro-narratives in this piece, tagged as: "lascaux", "ars", "murder", "mars", "order", and "noir". Arrow keys or mobile device gestures can be used to move through the work and from one narrative to another. For each, an intertitle is shown and then the narrative itself which oscillates slowly, back and forth, between its two narrative 'phases' or (subliterally differing) 'states.' If a keyboard is linked, and while a narrative is being shown, it is possible to use the 1 thru 6 keys to access one of the others according to the order of 'tags.'

By Daniele Giampà, 7 April, 2015
Author
Publication Type
Language
Year
Record Status
Abstract (in English)

In this interview Andy Campbell talks about his first works in video games programming during his teens and how he got involved with digital literature in the mid-1990s. He then gives insight into his work by focusing on the importance of the visual and the ludic elements and the use of specific software or code language in some of his works. In the end he describes the way he looks at digital born works in general.

By Joe Milutis, 21 January, 2012
Author
Publication Type
Language
Year
Journal volume and issue
21.1
Record Status
Abstract (in English)

A discussion of Reginald Woolery's CDROM World Wide Web/Million Man March (1997) and other experimental CDROMs in the context of modernist ideas of the hieroglyph, interface aesthetics, and afrofuturism.

Pull Quotes

"Experimental multimedia's 'labyrinths and... interlacings of matter' invite a decoding of hidden histories of the hieroglyph (the paradoxical cryptograph of the hieroglyph), and a critique of the emerging international language of 'user friendly.' If the objects of this avant-garde are not all immediately what we expected, it is because they document something important about the artist and his/her uncertain relation to the new medium."

Attachment
File
21.1milutis.pdf (267.21 KB)