network

By Jill Walker Rettberg, 26 November, 2020
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ISBN
978-0-520-94851-8
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Abstract (in English)

This book introduces an archaeological approach to the study of media - one that sifts through the evidence to learn how media were written about, used, designed, preserved, and sometimes discarded. Edited by Erkki Huhtamo and Jussi Parikka, with contributions from internationally prominent scholars from Europe, North America, and Japan, the essays help us understand how the media that predate today’s interactive, digital forms were in their time contested, adopted and embedded in the everyday. Providing a broad overview of the many historical and theoretical facets of Media Archaeology as an emerging field, the book encourages discussion by presenting a full range of different voices. By revisiting ‘old’ or even ‘dead’ media, it provides a richer horizon for understanding ‘new’ media in their complex and often contradictory roles in contemporary society and culture.

DOI
10.1525/97805209
Short description

The appearance of new technologies and their exponential growth for several decades has changed our way of understanding knowledge. Although it is already a topic that is part of the contemporary background, it is worth remembering that digital culture and the possibilities of the internet have meant a radical change, only comparable, according to Alejandro Baricco, to the printing revolution.

The incorporation of the network and transmedia resources into the literary environment is fostering new poetics; new forms of textuality that, according to Joan-Elies Adell, go beyond the book and turn the computer or any mobile device into the natural space of the work. Hypertext, interaction, video game ... The very essence of literature is changing. Writers who think of the word in conjunction with HTML code, geolocation, processing or other programming tools. With their creations they come to expel us from our areas of literary comfort.

We are talking about jobs designed for the network, that new agora. We are talking about hypermedia works that, in contrast to orality or printed tradition, investigate within what Ernesto Zapata defines as electronality. We are talking simply about literature in the post-Gutenberg era.

Description (in original language)
La aparición de nuevas tecnologías y su crecimiento exponencial desde hace varias décadas ha cambiado nuestra manera de entender el conocimiento. Aunque ya es un tema que forma parte del background contemporáneo, no está de más recordar que la cultura digital y las posibilidades de internet han supuesto un cambio radical, solo comparable, según Alejandro Baricco, a la revolución de la imprenta.

La incorporación de la red y de los recursos transmedia al entorno literario está propiciando nuevas poéticas; nuevas formas de textualidad que, según Joan-Elies Adell, desbordan el libro y convierten el ordenador o cualquier dispositivo móvil en el espacio natural de la obra. Hipertexto, interacción, videojuego… La esencia misma de la literatura está mutando. Escritores que piensan la palabra de forma conjunta al código HTML, a la geolocalización, al processing u otras herramientas de programación. Con sus creaciones vienen a expulsarnos de nuestras áreas de confort literario.

Hablamos de trabajos pensados para la red, ese nuevo ágora. Hablamos de obras hipermedia que, frente a la oralidad o la tradición impresa, investigan dentro de lo que Ernesto Zapata define como electronalidad. Hablamos, sencillamente, de literatura en la era post-Gutenberg.
Description in original language
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By Ana Castello, 2 October, 2018
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All Rights reserved
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Abstract (in English)

“E-poetry relies on code for its creation, preservation, and display: there is no way to experience a work of e-literature unless a computer is running it—reading it and perhaps also generating it.” Stephanie Strickland outlines 11 rules of electronic poetry.

By Trung Tran, 24 October, 2017
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Dave Ciccoricco returns to Stuart Moulthrop, considers Operation Enduring Freedom (2003) in light of Operation Desert Storm (1991), and consults the annals of World War II for a likely source of “Victory Garden,” the title of Moulthrop’s 1991 network fiction on the Gulf War.

By tye042, 5 October, 2017
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Abstract (in English)

Paul Harris hybridizes the terms of hypertextual discourse and takes it to a higher power.

The spirit or at least pervasive desire of our age revolves around a sort of transparency: a desire to project ourselves as a surface of permeable traces, to exfoliate, let the inside become the outside, to become fully visible like the meat and bones of a Cronenberg character, while remaining invisible like the little hacker ghost (Turing’s Demon?) that tracks text in the Random Access Memory banks of the machine onto whose screen we splash words. In large part, the attractive force that transparency exerts is an effect of media culture; simultaneously, however, transparency marks a limit of im-mediacy - an unmediated, collapsed sensation where we can see the neurophysiology of our brains or the shapes of and linkages among our words. This is an immediacy of the sensory that never shades into the tactile - it is rather the immediacy of sensing the medium itself, of clicking tracks around the computer screen or dredging up hidden treasures on the Netscape of our lives.

Pull Quotes

 “network” is a promiscuous and ubiquitous term, serving many functions in describing our modes of conduct and perception of the world: network serves as a structural design principle, modus operandi, technological environment and constraint, as a textual space and psychological model all in one.

By Hannah Ackermans, 8 December, 2016
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This paper will analyse Cayley and Howe’s project in order to discuss how reading and writing is configured by Google’s network machine. It will address Google as a primary example of a new interface industry and besides describing how it reads and writes us as readers, it will discuss whether and how we can read it. If Google (…) instrumentalizes and capitalises language as an interface industry, how can we read and write, what can we read and write and on which terms?

(source: Abstract ICDMT 2016)

Organization referenced
Description (in English)

In this work the network asks “If I wrote you a love letter would you write back?” Like the love letters which appeared mysteriously on the noticeboards of Manchester University’s Computer Department in the 1950s, thousands of texts circulate as computational processes perform the questions (perhaps as an expanded Turing test) on its listeners. These questions are extracted in real-time from Twitter with the keyword search of the ‘?’ symbol to create a spatio-temporal experience. The computerized voice the audience hears is a collective one, an entanglement of humans and non-humans, that circulates across networks. If I wrote you a love letter would you write back? (and thousands of other questions’ ) (封不回的情書?千言萬語無人回 was commissioned by the Microwave International New Media Festival 2012.

The audio installation piece If I wrote you a love letter would you write back? uses procedural translation to collect discourse from Twitter and translate it into spoken words. Tweets are chosen from the live web based on the presence of the “?” character, which renders the search an at-times poignant record of questions that might otherwise go unheard and unanswered on Twitter’s broadcast network. The poetics of the piece thus combine human-generated language and computer-generated words, rendering the human inhuman through the process of audio translation while removing the questions from their original context and conversations. As an installation, the piece engulfs the viewers in an endless set of unanswered queries.

(Source: ELC 3)

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Technical notes

Software application for Mac OS X 10.7+, requires Blueetooth headphones for installation

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Description (in English)

Shirley Bassey Mixed Up' is an experimental illustrated 14-page biography, following her early years up to the present day.
The illustrations are network generated, built dynamically from Internet searches. By specifying different Yahoo searches and playing with the customisation options, you can influence the look of each illustration.

By pulling in data from the Internet and manipulating/ transforming it within a story, this work can be described as a networked narrative. But the structure is basically a traditional (linear) 14-page story built on top of a generative composition tool, that uses Internet search data as its input.

What is it?
a traditional linear story
a networked narrative
a generative composition tool, controlled by the user, but containing controlled randomness.
By adding unexpected and uncontrolled elements to the story we are influencing and changing the presentation of the story, how it's experienced and what we take away from it. In effect we are shaping the story, even making a new story, changing fact into fiction, sometimes disrupting the story.

As the networked elements are dynamic and largely unpredictable, every experience of the story is unique. Your version of the story is packaged into booklet form, for you to print and keep.

Why did I do it?
The biography was inspired by an incident on a TV awards show last year, where Bassey was publically humiliated. I felt sad to see this happen, and wanted to know more about what led up to this.
To somehow connect to a wider body of knowledge, to give it more context, make it more relevant and less subjective or controlled by me, to make the story more open
I wanted the story to be partly written by the network
I wanted people to contribute to the story
I wanted people to use my generative drawing tool, to create their own mini masterpieces.

(source: http://davemiller.org/projects/bassey_mixed_up/learn_more.php)

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By Hannah Ackermans, 28 November, 2015
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Abstract (in English)

Murmurs seeks to gather and link texts written with a poetic intention and available in the net in order to present them in a consistent form within the outline of a hypertext. These texts will be identified by an algorithm and interconnected through semantic links generated with the use of coincident words.

Thanks to this process, the texts with poetic format, already published online, will become a sole extensive and surfable piece that can be analyzed and can receive feedback from blogs, twits, and by any other indexable means. This way we seek to generate a piece of e-poetry by uniting those expressive texts in the net that cannot individually be classified as e-poetry. In order to achieve this we will use algorithmic processes, databases, crawlers for indexing, Big Data analysis, all presented as self-generated hypertexts.

The study of these texts through systems of computer linguistics will allow finding coincidences in the use of language with expressive intentions in the net. In a second moment, an API (application programming interface) will open and allow the free processing of the information gathered.

Murmurs dreams of waking up one day and finding an ocean of poems united by transparent threads of saliva through which we may roam from one brilliant moment encountered to another one especially felt by somebody in some corner of the net for you.

In this paper, we will address all the theoretical aspects of the project and the reasons for its implementation. Starting from the analysis of (1) the aesthetics of written poetry in digital format and the characteristics that make it possible to be analyzed through algorithms. After this we will review the way (2) the isolation of poetic texts in the net appears as a phenomenon that weakens their possibilities to be found by potential readers.

Later on, we will address (3) the text as a coinciding correlation which will open the doors for a solution out of the nature of the very poetic digital text, which in turn will allow us to consider (4) the “findability” as a new paradigm replacing the editorial distribution and (5) the relevance as the new utopia of the poetic text, thus allowing a better access to these text thanks to a unifying proposal. Finally, once we have achieved this we can present (6) the computation as a tool for the literary criticism of online poetic texts where we will see the implications of an articulate poetry corpus in digital format ready for the academic analysis.

The final aspect goes deep in (7) our proposal where we present the tools we will use, the key factors, the progress of the project up to the current moment, and the possibilities for cooperation in the community of developers. Musarañas is the prototype of Murmurs, created out of a database of the author’s poems, which allows us to test the basic functions such as the style of navigation, indexing, managing tools for tagging and the bunches of words necessary.

Currently, there is a functional prototype of the tagging system available at http://labs.phantasia.pe/musarana/.

(Source: ELO 2015 Conference Catalog)

By Hannah Ackermans, 11 November, 2015
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The development of the cultural field of electronic literature faces significant challenges today. As everyday network communication practices and habits of media consumption change, they impose expectations on how narratives are expressed, experienced and interacted with by readers and users. These expectations produce an imperative to accommodate additive and emergent participation processes that influence how narratives are structured. It is increasingly important to strike a balance between authorial agency and user generated content, between the core creative vision of a cultural creator and the contributions of casual participants, between narrative coherence and improvisational interactions. Resolving these antinomies is crucial in order for the field of electronic literature to support both the development of popular digital fiction and a continuing tradition of experimental literature.

In this paper I develop a comparative, multi-layered analysis of network narratives – prose narrative works imagined within and created for a media ecology characterized by networked computing devices, socially mediated interactions, and participatory culture. Using narrative theory and network analysis I explore how the iOS application The Silent History and selected network narratives incorporate additive participatory feedback loops and processes that enable user generated content to be embedded within the narrative that subsequent users engage with. Conditions for the inclusion of user-generated content vary among network narratives, and are typically constrained programmatically or editorially with respect to type, quantity, or subsequent accessibility. The participatory and emergent characteristics of network narratives shape and are shaped by various aspects of the narrative, including the expression of story as discourse, the navigational interface, production circuits, distribution and publishing models and whether and how multimedia elements play a role in the work. These elements of network narratives can be understood as topological strata, and by investigating the homologies and interdependencies between them, this study clarifies how additive participation can be incorporated into a compelling narrative without undermining coherence.

(source: ELO 2015 Conference Catalog)